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Provide some reasonable default textures

Author: Tim Moore <timoore@redhat.com>
This commit is contained in:
timoore 2009-11-17 06:23:12 +00:00
parent 6445dc6cce
commit 1e5f8c2aee
2 changed files with 22 additions and 9 deletions

View file

@ -2,6 +2,9 @@
<PropertyList> <PropertyList>
<name>Effects/chrome</name> <name>Effects/chrome</name>
<parameters> <parameters>
<texture n ="0">
<type>transparent</type>
</texture>
<chrome-light><use>/rendering/scene/chrome-light</use></chrome-light> <chrome-light><use>/rendering/scene/chrome-light</use></chrome-light>
</parameters> </parameters>
<technique n="11"> <technique n="11">
@ -17,15 +20,16 @@
<rendering-hint><use>rendering-hint</use></rendering-hint> <rendering-hint><use>rendering-hint</use></rendering-hint>
<texture-unit> <texture-unit>
<unit>0</unit> <unit>0</unit>
<image><use>texture[0]/image</use></image> <type><use>texture[0]/type</use></type>
<filter><use>texture[0]/filter</use></filter> <image><use>texture[0]/image</use></image>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s> <filter><use>texture[0]/filter</use></filter>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t> <wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<!-- <wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format> <!--
<use>texture[0]/internal-format</use> <internal-format>
</internal-format> <use>texture[0]/internal-format</use>
--> </internal-format>
-->
<texenv-combine> <texenv-combine>
<combine-rgb>modulate</combine-rgb> <combine-rgb>modulate</combine-rgb>
<source0-rgb>constant</source0-rgb> <source0-rgb>constant</source0-rgb>

View file

@ -1,6 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/model-default</name> <name>Effects/model-default</name>
<parameters>
<texture n ="0">
<type>white</type>
</texture>
</parameters>
<technique n="10"> <technique n="10">
<predicate> <predicate>
<and> <and>
@ -39,7 +44,11 @@
<cull-face><use>cull-face</use></cull-face> <cull-face><use>cull-face</use></cull-face>
<rendering-hint><use>rendering-hint</use></rendering-hint> <rendering-hint><use>rendering-hint</use></rendering-hint>
<texture-unit> <texture-unit>
<!-- The texture unit is always active because the shaders expect
that. -->
<unit>0</unit> <unit>0</unit>
<!-- If there is a texture, the type in the derived effect
will be "2d". -->
<type><use>texture[0]/type</use></type> <type><use>texture[0]/type</use></type>
<image><use>texture[0]/image</use></image> <image><use>texture[0]/image</use></image>
<filter><use>texture[0]/filter</use></filter> <filter><use>texture[0]/filter</use></filter>