Merge branch 'master' of git://gitorious.org/fg/fgdata
Conflicts: AI/Aircraft/A-10/Models/A-10.xml preferences.xml
This commit is contained in:
commit
1de747b211
32 changed files with 4010 additions and 2068 deletions
BIN
Aircraft/Generic/Effects/null_bumpspec.png
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BIN
Aircraft/Generic/Effects/null_bumpspec.png
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After Width: | Height: | Size: 178 B |
|
@ -362,7 +362,7 @@ var TO_DEG = 180/math.pi;
|
|||
var walkers = {};
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||||
|
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var closerXY = func (pos, p1, p2) {
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||||
l1 = [p1[0] - pos[0], p1[1] - pos[1]];
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||||
l2 = [p2[0] - pos[0], p2[1] - pos[1]];
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||||
var l1 = [p1[0] - pos[0], p1[1] - pos[1]];
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var l2 = [p2[0] - pos[0], p2[1] - pos[1]];
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return (l1[0]*l1[0] + l1[1]*l1[1]) - (l2[0]*l2[0] + l2[1]*l2[1]);
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}
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||||
|
|
|
@ -279,7 +279,10 @@ properties' values.
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|||
<animation>
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||||
<type>select</type>
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||||
<object-name>vs-minus</object-name>
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||||
<object-name>vs-digits-minus</object-name>
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||||
<object-name>vs-digit2-minus</object-name>
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||||
<object-name>vs-digit3-minus</object-name>
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<object-name>vs-digit4-minus</object-name>
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<object-name>vs-digit5-minus</object-name>
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||||
<condition>
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||||
<and>
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||||
<equals>
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||||
|
@ -287,15 +290,18 @@ properties' values.
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|||
<value type="bool">true</value>
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||||
</equals>
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||||
<greater-than>
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||||
<value>0</value>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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||||
<value>0</value>
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||||
</greater-than>
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||||
</and>
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||||
</condition>
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||||
</animation>
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||||
<animation>
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<type>select</type>
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<object-name>vs-digits</object-name>
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<object-name>vs-digit2</object-name>
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<object-name>vs-digit3</object-name>
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<object-name>vs-digit4</object-name>
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<object-name>vs-digit5</object-name>
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||||
<condition>
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||||
<and>
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||||
<equals>
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||||
|
@ -303,8 +309,8 @@ properties' values.
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|||
<value type="bool">true</value>
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||||
</equals>
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||||
<less-than>
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<value>0</value>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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<value>0</value>
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||||
</less-than>
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||||
</and>
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||||
</condition>
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||||
|
@ -312,11 +318,10 @@ properties' values.
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<animation>
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<type>textranslate</type>
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<object-name>vs-digit5</object-name>
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<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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<condition>
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<less-than>
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||||
<value>0</value>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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||||
<value>0</value>
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||||
</less-than>
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||||
</condition>
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<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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|
@ -331,11 +336,10 @@ properties' values.
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<animation>
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<type>textranslate</type>
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<object-name>vs-digit4</object-name>
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<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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<condition>
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<less-than>
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||||
<value>0</value>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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<value>0</value>
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</less-than>
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||||
</condition>
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<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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|
@ -350,11 +354,10 @@ properties' values.
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|||
<animation>
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||||
<type>textranslate</type>
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||||
<object-name>vs-digit3</object-name>
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<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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<condition>
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||||
<less-than>
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||||
<value>0</value>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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||||
<value>0</value>
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||||
</less-than>
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||||
</condition>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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|
@ -369,11 +372,10 @@ properties' values.
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<animation>
|
||||
<type>textranslate</type>
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<object-name>vs-digit2</object-name>
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<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<condition>
|
||||
<less-than>
|
||||
<value>0</value>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<value>0</value>
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||||
</less-than>
|
||||
</condition>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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|
@ -388,11 +390,10 @@ properties' values.
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|||
<animation>
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||||
<type>textranslate</type>
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||||
<object-name>vs-digit5-minus</object-name>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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||||
<condition>
|
||||
<greater-than>
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||||
<value>0</value>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<value>0</value>
|
||||
</greater-than>
|
||||
</condition>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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||||
|
@ -407,11 +408,10 @@ properties' values.
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|||
<animation>
|
||||
<type>textranslate</type>
|
||||
<object-name>vs-digit4-minus</object-name>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<condition>
|
||||
<greater-than>
|
||||
<value>0</value>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<value>0</value>
|
||||
</greater-than>
|
||||
</condition>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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||||
|
@ -426,11 +426,10 @@ properties' values.
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|||
<animation>
|
||||
<type>textranslate</type>
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||||
<object-name>vs-digit3-minus</object-name>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<condition>
|
||||
<greater-than>
|
||||
<value>0</value>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<value>0</value>
|
||||
</greater-than>
|
||||
</condition>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
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||||
|
@ -445,11 +444,10 @@ properties' values.
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|||
<animation>
|
||||
<type>textranslate</type>
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||||
<object-name>vs-digit2-minus</object-name>
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||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<condition>
|
||||
<greater-than>
|
||||
<value>0</value>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
<value>0</value>
|
||||
</greater-than>
|
||||
</condition>
|
||||
<property>/autopilot/KAP140/settings/target-pressure-rate</property>
|
||||
|
|
316
Effects/reflect-bump-spec.eff
Normal file
316
Effects/reflect-bump-spec.eff
Normal file
|
@ -0,0 +1,316 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Reflections + Bumpmapping + specular
|
||||
|
||||
PARAMETERS: There are two forms of cube map texture:- vertical cross and 6 images.
|
||||
Either can be used - alternative forms are shown in <parameters> and in <texture-unit>
|
||||
|
||||
The reflection is set proportional to the shininess of the material. Thus by
|
||||
varying the material shininess value over or between objects the amount of
|
||||
refection can be controlled. The overall amount of reflection may be
|
||||
adjusted by the use of <refl_correction> -1.0 (fully transparent)- 1.0 (fully opaque).
|
||||
|
||||
The overall values of the noisiness, coloured fringing or fresnel effect may be adjusted
|
||||
by the use of <noisiness>, <rainbowiness> and <fresneliness>.
|
||||
|
||||
If your result is too dark/too light the overall ambient light value can be adjusted
|
||||
by the use of <ambient_correction>. This correction also takes out some of the blueness
|
||||
added as default to compensate for the lack of reflection.
|
||||
|
||||
To use a reflection map set <reflect_map> to 1,and the path to the map texture in
|
||||
<texture n="8">
|
||||
|
||||
A default, null, bumpspec is specified as texture unit 4. To provide a custom bumpspec map,
|
||||
define <texture n="4"> in the derived effect file
|
||||
|
||||
USE: To use the default reflection effect (controlled by material shininess values) use
|
||||
|
||||
<effect>
|
||||
<inherits-from>Effects/reflect-bump-spec</inherits-from>
|
||||
<object-name>Fuselage</object-name>
|
||||
</effect>
|
||||
|
||||
To use your own reflection effect, use
|
||||
|
||||
<effect>
|
||||
<inherits-from>Aircraft/Lightning/Models/Effects/lightningreflect</inherits-from>
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||||
<object-name>Fuselage</object-name>
|
||||
</effect>
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||||
|
||||
in your model file.
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||||
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||||
To use your own effect place your efffect file containing something like this:
|
||||
|
||||
<name>Effects/lightningreflect</name>
|
||||
<inherits-from>Effects/reflect-bump-spec</inherits-from>
|
||||
|
||||
and the the modified tags in the path as above
|
||||
|
||||
EXAMPLES: You can find examples of both usages in the Hunter and Lightning models.
|
||||
-->
|
||||
<PropertyList>
|
||||
<name>Effects/reflect-bump-spec</name>
|
||||
<inherits-from>Effects/model-default</inherits-from>
|
||||
|
||||
<parameters>
|
||||
<texture n="4">
|
||||
<image>Aircraft/Generic/Effects/null_bumpspec.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="5">
|
||||
<type>cubemap</type>
|
||||
<!-- use this form for a cube cross -->
|
||||
<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
|
||||
|
||||
<!-- use this form for a 6 image cube map -->
|
||||
<images>
|
||||
<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
|
||||
<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
|
||||
<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
|
||||
<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
|
||||
<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
|
||||
<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
|
||||
</images>
|
||||
|
||||
</texture>
|
||||
<texture n="6">
|
||||
<image>Aircraft/Generic/Effects/Rainbow.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="7">
|
||||
<image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="8">
|
||||
<image>Aircraft/737-300/Models/Effects/733LH.ReflectionMap3.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<rendering-hint>transparent</rendering-hint>
|
||||
<shade-model>smooth</shade-model>
|
||||
<rainbowiness type="float">0.01</rainbowiness>
|
||||
<fresneliness>0.1</fresneliness>
|
||||
<noisiness>0.25</noisiness>
|
||||
<refl_correction>0.0</refl_correction>
|
||||
<ambient_correction>0.05</ambient_correction>
|
||||
<reflect_map>0</reflect_map>
|
||||
</parameters>
|
||||
|
||||
<generate>
|
||||
<tangent type="int">6</tangent>
|
||||
<binormal type="int">7</binormal>
|
||||
</generate>
|
||||
|
||||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<glversion/>
|
||||
</less-equal>
|
||||
<and>
|
||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
||||
</and>
|
||||
</or>
|
||||
</and>
|
||||
</predicate>
|
||||
|
||||
<pass>
|
||||
<lighting>true</lighting>
|
||||
<material>
|
||||
<active><use>material/active</use></active>
|
||||
<ambient><use>material/ambient</use></ambient>
|
||||
<diffuse><use>material/diffuse</use></diffuse>
|
||||
<specular><use>material/specular</use></specular>
|
||||
<emissive><use>material/emissive</use></emissive>
|
||||
<shininess><use>material/shininess</use></shininess>
|
||||
<color-mode><use>material/color-mode</use></color-mode>
|
||||
</material>
|
||||
<blend>
|
||||
<active><use>blend/active</use></active>
|
||||
<source><use>blend/source</use></source>
|
||||
<destination><use>blend/destination</use></destination>
|
||||
</blend>
|
||||
<shade-model><use>shade-model</use></shade-model>
|
||||
<cull-face><use>cull-face</use></cull-face>
|
||||
<rendering-hint><use>rendering-hint</use></rendering-hint>
|
||||
|
||||
<texture-unit>
|
||||
<unit>0</unit>
|
||||
<image><use>texture[0]/image</use></image>
|
||||
<filter><use>texture[0]/filter</use></filter>
|
||||
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
||||
<internal-format><use>texture[0]/internal-format</use></internal-format>
|
||||
</texture-unit>
|
||||
|
||||
<texture-unit>
|
||||
<unit>4</unit>
|
||||
<image><use>texture[4]/image</use></image>
|
||||
<filter><use>texture[4]/filter</use></filter>
|
||||
<wrap-s><use>texture[4]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[4]/wrap-t</use></wrap-t>
|
||||
<internal-format><use>texture[4]/internal-format</use></internal-format>
|
||||
</texture-unit>
|
||||
|
||||
<texture-unit>
|
||||
<unit>5</unit>
|
||||
<type><use>texture[5]/type</use></type>
|
||||
|
||||
<!-- use this form for a cube cross -->
|
||||
<!--<image><use>texture[5]/image</use></image>-->
|
||||
|
||||
<!-- use this form for a 6 image cube map -->
|
||||
<images><use>texture[5]/images</use></images>
|
||||
</texture-unit>
|
||||
|
||||
<texture-unit>
|
||||
<unit>6</unit>
|
||||
<type><use>texture[6]/type</use></type>
|
||||
<image><use>texture[6]/image</use></image>
|
||||
<filter><use>texture[6]/filter</use></filter>
|
||||
<wrap-s><use>texture[6]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[6]/wrap-t</use></wrap-t>
|
||||
</texture-unit>
|
||||
|
||||
<texture-unit>
|
||||
<unit>7</unit>
|
||||
<type><use>texture[7]/type</use></type>
|
||||
<image><use>texture[7]/image</use></image>
|
||||
<filter><use>texture[7]/filter</use></filter>
|
||||
<wrap-s><use>texture[7]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[7]/wrap-t</use></wrap-t>
|
||||
</texture-unit>
|
||||
|
||||
<texture-unit>
|
||||
<unit>8</unit>
|
||||
<image><use>texture[8]/image</use></image>
|
||||
<filter><use>texture[8]/filter</use></filter>
|
||||
<wrap-s><use>texture[8]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[8]/wrap-t</use></wrap-t>
|
||||
<internal-format><use>texture[0]/internal-format</use></internal-format>
|
||||
</texture-unit>
|
||||
|
||||
<texture-unit>
|
||||
<unit>9</unit>
|
||||
<type>noise</type>
|
||||
</texture-unit>
|
||||
|
||||
|
||||
<program>
|
||||
<vertex-shader>Shaders/reflect-bump-spec.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/reflect-bump-spec.frag</fragment-shader>
|
||||
<attribute>
|
||||
<name>tangent</name>
|
||||
<index>6</index>
|
||||
</attribute>
|
||||
<attribute>
|
||||
<name>binormal</name>
|
||||
<index>7</index>
|
||||
</attribute>
|
||||
</program>
|
||||
|
||||
<uniform>
|
||||
<name>BaseTex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">0</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>NormalTex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">4</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>Environment</name>
|
||||
<type>sampler-cube</type>
|
||||
<value type="int">5</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>Rainbow</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">6</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>Fresnel</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">7</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>Map</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">8</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>Noise</name>
|
||||
<type>sampler-3d</type>
|
||||
<value type="int">9</value>
|
||||
</uniform>
|
||||
|
||||
<!-- set the amount of fringing colour 0.0 - 1.0 -->
|
||||
<uniform>
|
||||
<name>rainbowiness</name>
|
||||
<type>float</type>
|
||||
<value><use>rainbowiness</use></value>
|
||||
</uniform>
|
||||
|
||||
<!-- set the amount of fresnel effect colour 0.0 - 1.0 -->
|
||||
<uniform>
|
||||
<name>fresneliness</name>
|
||||
<type>float</type>
|
||||
<value><use>fresneliness</use></value>
|
||||
</uniform>
|
||||
|
||||
<!-- set the amount of noisiness 0.0 - 1.0 -->
|
||||
<uniform>
|
||||
<name>noisiness</name>
|
||||
<type>float</type>
|
||||
<value><use>noisiness</use></value>
|
||||
</uniform>
|
||||
|
||||
<!-- The reflection is set proportional to the shininess of the material.
|
||||
The amount of reflection may be adjusted by the use of this correction
|
||||
-1.0 (fully transparent)- 1.0 (fully opaque) -->
|
||||
<uniform>
|
||||
<name>refl_correction</name>
|
||||
<type>float</type>
|
||||
<value><use>refl_correction</use></value>
|
||||
</uniform>
|
||||
|
||||
<!-- set the amount of ambient light correction 0.0 - 1.0 -->
|
||||
<uniform>
|
||||
<name>ambient_correction</name>
|
||||
<type>float</type>
|
||||
<value><use>ambient_correction</use></value>
|
||||
</uniform>
|
||||
|
||||
<!-- use a reflection map-->
|
||||
<uniform>
|
||||
<name>reflect_map</name>
|
||||
<type>float</type>
|
||||
<value><use>reflect_map</use></value>
|
||||
</uniform>
|
||||
|
||||
</pass>
|
||||
</technique>
|
||||
</PropertyList>
|
|
@ -2,6 +2,150 @@
|
|||
<PropertyList>
|
||||
<name>Effects/water</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<parameters>
|
||||
<texture n="0">
|
||||
<image>Textures/Water/water-reflection.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="1">
|
||||
<image>Textures/Water/water-refraction.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="2">
|
||||
<image>Textures/Water/water-normalmap.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="3">
|
||||
<image>Textures/Water/water-dudv.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<saturation>
|
||||
<use>/rendering/scene/saturation</use>
|
||||
</saturation>
|
||||
</parameters>
|
||||
<technique n="8">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/water-shader</property>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<float-property>/sim/rendering/quality-level</float-property>
|
||||
</less-equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<glversion/>
|
||||
</less-equal>
|
||||
<and>
|
||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
||||
</and>
|
||||
</or>
|
||||
</and>
|
||||
</predicate>
|
||||
<pass>
|
||||
<lighting>true</lighting>
|
||||
<material>
|
||||
<ambient><use>material/ambient</use></ambient>
|
||||
<diffuse><use>material/diffuse</use></diffuse>
|
||||
<specular><use>material/specular</use></specular>
|
||||
<color-mode>ambient-and-diffuse</color-mode>
|
||||
</material>
|
||||
<blend><use>transparent</use></blend>
|
||||
<alpha-test><use>transparent</use></alpha-test>
|
||||
<shade-model>smooth</shade-model>
|
||||
<cull-face>back</cull-face>
|
||||
<render-bin>
|
||||
<bin-number><use>render-bin/bin-number</use></bin-number>
|
||||
<bin-name><use>render-bin/bin-name</use></bin-name>
|
||||
</render-bin>
|
||||
<texture-unit>
|
||||
<unit>0</unit>
|
||||
<image><use>texture[0]/image</use></image>
|
||||
<filter><use>texture[0]/filter</use></filter>
|
||||
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[0]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>1</unit>
|
||||
<image><use>texture[1]/image</use></image>
|
||||
<filter><use>texture[1]/filter</use></filter>
|
||||
<wrap-s><use>texture[1]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[1]/wrap-t</use></wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[1]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>2</unit>
|
||||
<image><use>texture[2]/image</use></image>
|
||||
<filter><use>texture[2]/filter</use></filter>
|
||||
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[2]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>3</unit>
|
||||
<image><use>texture[3]/image</use></image>
|
||||
<filter><use>texture[3]/filter</use></filter>
|
||||
<wrap-s><use>texture[3]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[3]/wrap-t</use></wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[3]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<program>
|
||||
<vertex-shader>Shaders/water.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/water.frag</fragment-shader>
|
||||
</program>
|
||||
<uniform>
|
||||
<name>water_reflection</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">0</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>water_refraction</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">1</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>water_normalmap</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">2</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>water_dudvmap</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">3</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>saturation</name>
|
||||
<type>float</type>
|
||||
<value>0.4</value>
|
||||
<!--<value><use>saturation</use></value>-->
|
||||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
|
@ -42,8 +186,8 @@
|
|||
<type>noise</type>
|
||||
</texture-unit>
|
||||
<program>
|
||||
<vertex-shader>Shaders/water.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/water.frag</fragment-shader>
|
||||
<vertex-shader>Shaders/water-orig.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/water-orig.frag</fragment-shader>
|
||||
</program>
|
||||
<uniform>
|
||||
<name>texture</name>
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
-->
|
||||
<name>MetarController:pressure-sea-level-inhg</name>
|
||||
<type>noise-spike</type>
|
||||
<max-rate-of-change>0.0003</max-rate-of-change>
|
||||
<max-rate-of-change>0.006</max-rate-of-change>
|
||||
<enable>
|
||||
<condition>
|
||||
<property>/environment/metar/valid</property>
|
||||
|
|
|
@ -89,16 +89,6 @@
|
|||
</binding>
|
||||
</key>
|
||||
|
||||
<key n="99">
|
||||
<name>c</name>
|
||||
<desc>Clouds</desc>
|
||||
<exit/>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>clouds</dialog-name>
|
||||
</binding>
|
||||
</key>
|
||||
|
||||
<key n="102">
|
||||
<name>f</name>
|
||||
<desc>Fuel and Payload</desc>
|
||||
|
@ -241,7 +231,6 @@
|
|||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/environment/weather-scenario", "Fair weather");
|
||||
setprop("/environment/rebuild-layers", getprop("/environment/rebuild-layers") + 1);
|
||||
</script>
|
||||
</binding>
|
||||
</key>
|
||||
|
@ -253,7 +242,6 @@
|
|||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/environment/weather-scenario", "METAR");
|
||||
setprop("/environment/rebuild-layers", getprop("/environment/rebuild-layers") + 1);
|
||||
</script>
|
||||
</binding>
|
||||
</key>
|
||||
|
@ -265,7 +253,6 @@
|
|||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/environment/weather-scenario", "none");
|
||||
setprop("/environment/rebuild-layers", getprop("/environment/rebuild-layers") + 1);
|
||||
</script>
|
||||
</binding>
|
||||
</key>
|
||||
|
@ -277,7 +264,6 @@
|
|||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/environment/weather-scenario", "Thunderstorm");
|
||||
setprop("/environment/rebuild-layers", getprop("/environment/rebuild-layers") + 1);
|
||||
</script>
|
||||
</binding>
|
||||
</key>
|
||||
|
|
|
@ -45,16 +45,17 @@ BroadcastChannel.new = func (mpp_path, process,
|
|||
accept_predicate = nil,
|
||||
on_disconnect = nil,
|
||||
enable_send=1) {
|
||||
obj = { parents : [BroadcastChannel],
|
||||
var obj = { parents : [BroadcastChannel],
|
||||
mpp_path : mpp_path,
|
||||
send_node : enable_send ? props.globals.getNode(mpp_path, 1)
|
||||
: nil,
|
||||
process_msg : process,
|
||||
send_to_self : send_to_self,
|
||||
accept_predicate : (accept_predicate != nil) ? accept_predicate :
|
||||
func (p) { return 1; },
|
||||
on_disconnect : (on_disconnect != nil) ? on_disconnect :
|
||||
func (p) { return; },
|
||||
accept_predicate :
|
||||
(accept_predicate != nil) ? accept_predicate
|
||||
: func (p) { return 1; },
|
||||
on_disconnect : (on_disconnect != nil) ? on_disconnect
|
||||
: func (p) { return; },
|
||||
# Internal state.
|
||||
send_buf : [],
|
||||
peers : {},
|
||||
|
@ -232,7 +233,7 @@ Binary.decodeCoord = func (str) {
|
|||
# The same object is seldom used for both sending and receiving.
|
||||
var MessageChannel = {};
|
||||
MessageChannel.new = func (n = nil, process = nil) {
|
||||
obj = { parents : [MessageChannel],
|
||||
var obj = { parents : [MessageChannel],
|
||||
node : n,
|
||||
process_msg : process,
|
||||
old : "" };
|
||||
|
|
|
@ -125,8 +125,10 @@ var handle_key = func(key)
|
|||
{
|
||||
input = substr(input, 0, size(input) - 1);
|
||||
gui.popupTip(input, 1000000);
|
||||
return 1;
|
||||
}
|
||||
|
||||
# Always handle key so excessive backspacing doesn't toggle the heading autopilot
|
||||
return 1;
|
||||
}
|
||||
elsif (key == 27)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
var set_runway_from_metar_wind = func {
|
||||
if (!getprop("/environment/params/real-world-weather-fetch"))
|
||||
return printlog("info", "metar-rwy: no live weather");
|
||||
if (!getprop("/environment/metar/valid"))
|
||||
return printlog("info", "metar-rwy: no valid metar");
|
||||
if (!getprop("/sim/startup/options/airport"))
|
||||
return printlog("info", "metar-rwy: no airport requested");
|
||||
if (getprop("/sim/startup/options/runway"))
|
||||
|
|
123
Shaders/reflect-bump-spec.frag
Normal file
123
Shaders/reflect-bump-spec.frag
Normal file
|
@ -0,0 +1,123 @@
|
|||
// -*- mode: C; -*-
|
||||
// Licence: GPL v2
|
||||
// Author: Vivian Meazza.
|
||||
|
||||
#version 120
|
||||
|
||||
varying vec4 rawpos;
|
||||
varying vec4 ecPosition;
|
||||
varying vec3 VNormal;
|
||||
varying vec3 VTangent;
|
||||
varying vec3 VBinormal;
|
||||
varying vec3 Normal;
|
||||
varying vec4 constantColor;
|
||||
varying vec3 vViewVec;
|
||||
varying vec3 reflVec;
|
||||
|
||||
varying vec4 Diffuse;
|
||||
varying vec3 lightDir, halfVector;
|
||||
varying float alpha, fogCoord;
|
||||
|
||||
uniform samplerCube Environment;
|
||||
uniform sampler2D Rainbow;
|
||||
uniform sampler2D BaseTex;
|
||||
uniform sampler2D Fresnel;
|
||||
uniform sampler2D Map;
|
||||
uniform sampler2D NormalTex;
|
||||
uniform sampler3D Noise;
|
||||
|
||||
uniform float refl_correction;
|
||||
uniform float rainbowiness;
|
||||
uniform float fresneliness;
|
||||
uniform float noisiness;
|
||||
uniform float ambient_correction;
|
||||
uniform float reflect_map;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec3 halfV;
|
||||
float NdotL, NdotHV;
|
||||
vec4 color = constantColor;
|
||||
vec4 specular = vec4(0.0);
|
||||
vec4 ns = texture2D(NormalTex, gl_TexCoord[0].st);
|
||||
vec3 n = ns.rgb * 2.0 - 1.0;
|
||||
n = normalize(n.x * VTangent + n.y * VBinormal + n.z * VNormal);
|
||||
NdotL = max(0.0, dot(n, lightDir));
|
||||
|
||||
// calculate the specular light
|
||||
if (NdotL > 0.0) {
|
||||
color += Diffuse * NdotL;
|
||||
halfV = normalize(halfVector);
|
||||
NdotHV = max(dot(n, halfV), 0.0);
|
||||
if (gl_FrontMaterial.shininess > 0.0)
|
||||
specular.rgb = (gl_FrontMaterial.specular.rgb * ns.a
|
||||
* gl_LightSource[0].specular.rgb
|
||||
* pow(NdotHV, gl_FrontMaterial.shininess));
|
||||
}
|
||||
|
||||
color.a = alpha;
|
||||
color = clamp(color, 0.0, 1.0);
|
||||
vec4 texel = texture2D(BaseTex, gl_TexCoord[0].st);
|
||||
vec4 texelcolor = color * texel + specular;
|
||||
|
||||
// calculate the fog factor
|
||||
float fogCoord = ecPosition.z;
|
||||
const float LOG2 = 1.442695;
|
||||
float fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
|
||||
fogFactor = clamp(fogFactor, 0.0, 1.0);
|
||||
|
||||
if(gl_Fog.density == 1.0)
|
||||
fogFactor=1.0;
|
||||
|
||||
vec3 normal = normalize(VNormal);
|
||||
vec3 viewVec = normalize(vViewVec);
|
||||
|
||||
// Map a rainbowish color
|
||||
float v = dot(viewVec, normal);
|
||||
vec4 rainbow = texture2D(Rainbow, vec2(v, 0.0));
|
||||
|
||||
// Map a fresnel effect
|
||||
vec4 fresnel = texture2D(Fresnel, vec2(v, 0.0));
|
||||
|
||||
// map the refection of the environment
|
||||
vec4 reflection = textureCube(Environment, reflVec);
|
||||
|
||||
// set the user shininess offse
|
||||
float transparency_offset = clamp(refl_correction, -1.0, 1.0);
|
||||
float reflFactor = 0.0;
|
||||
|
||||
if(reflect_map > 0){
|
||||
// map the shininess of the object with user input
|
||||
vec4 map = texture2D(Map, gl_TexCoord[0].st);
|
||||
//float pam = (map.a * -2) + 1; //reverse map
|
||||
reflFactor = map.a + transparency_offset;
|
||||
} else {
|
||||
// set the reflectivity proportional to shininess with user
|
||||
// input
|
||||
reflFactor = (gl_FrontMaterial.shininess / 128) + transparency_offset;
|
||||
}
|
||||
|
||||
reflFactor = clamp(reflFactor, 0.0, 1.0);
|
||||
|
||||
// set ambient adjustment to remove bluiness with user input
|
||||
float ambient_offset = clamp(ambient_correction, -1.0, 1.0);
|
||||
vec4 ambient_Correction = vec4(gl_LightSource[0].ambient.rg, gl_LightSource[0].ambient.b * 0.6, 0.5) * ambient_offset ;
|
||||
ambient_Correction = clamp(ambient_Correction, -1.0, 1.0);
|
||||
|
||||
// map noise vectore
|
||||
vec4 noisevec = texture3D(Noise, rawpos.xyz);
|
||||
|
||||
// add fringing fresnel and rainbow effects and modulate by reflection
|
||||
vec4 reflcolor = mix(reflection, rainbow, rainbowiness * v);
|
||||
vec4 reflfrescolor = mix(reflcolor, fresnel, fresneliness * v);
|
||||
vec4 noisecolor = mix(reflfrescolor, noisevec, noisiness);
|
||||
vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0);
|
||||
|
||||
vec4 mixedcolor = mix(texel, raincolor, reflFactor);
|
||||
|
||||
// the final reflection
|
||||
vec4 reflColor = color * mixedcolor + specular + ambient_Correction ;
|
||||
reflColor = clamp(reflColor, 0.0, 1.0);
|
||||
|
||||
gl_FragColor = mix(gl_Fog.color, reflColor, fogFactor);
|
||||
}
|
69
Shaders/reflect-bump-spec.vert
Normal file
69
Shaders/reflect-bump-spec.vert
Normal file
|
@ -0,0 +1,69 @@
|
|||
// -*- mode: C; -*-
|
||||
// Licence: GPL v2
|
||||
// Author: Vivian Meazza.
|
||||
|
||||
varying vec4 rawpos;
|
||||
varying vec4 ecPosition;
|
||||
varying vec3 VNormal;
|
||||
varying vec3 VTangent;
|
||||
varying vec3 VBinormal;
|
||||
varying vec3 Normal;
|
||||
varying vec4 constantColor;
|
||||
varying vec3 vViewVec;
|
||||
varying vec3 reflVec;
|
||||
|
||||
varying vec4 Diffuse;
|
||||
varying vec3 normal, lightDir, halfVector;
|
||||
varying float alpha, fogCoord;
|
||||
|
||||
uniform mat4 osg_ViewMatrixInverse;
|
||||
|
||||
attribute vec3 tangent;
|
||||
attribute vec3 binormal;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
rawpos = gl_Vertex;
|
||||
ecPosition = gl_ModelViewMatrix * gl_Vertex;
|
||||
vec3 ecPosition3 = vec3(gl_ModelViewMatrix * gl_Vertex) / ecPosition.w;
|
||||
|
||||
vec3 t = normalize(cross(gl_Normal, vec3(1.0,0.0,0.0)));
|
||||
vec3 b = normalize(cross(gl_Normal,t));
|
||||
vec3 n = normalize(gl_Normal);
|
||||
|
||||
VNormal = normalize(gl_NormalMatrix * gl_Normal);
|
||||
VTangent = normalize(gl_NormalMatrix * tangent);
|
||||
VBinormal = normalize(gl_NormalMatrix * binormal);
|
||||
Normal = normalize(gl_Normal);
|
||||
|
||||
lightDir = normalize(vec3(gl_LightSource[0].position));
|
||||
halfVector = normalize(gl_LightSource[0].halfVector.xyz);
|
||||
Diffuse = gl_Color * gl_LightSource[0].diffuse;
|
||||
//Diffuse= gl_Color.rgb * max(0.0, dot(normalize(VNormal), gl_LightSource[0].position.xyz));
|
||||
// Super hack: if diffuse material alpha is less than 1, assume a
|
||||
// transparency animation is at work
|
||||
if (gl_FrontMaterial.diffuse.a < 1.0)
|
||||
alpha = gl_FrontMaterial.diffuse.a;
|
||||
else
|
||||
alpha = gl_Color.a;
|
||||
|
||||
fogCoord = abs(ecPosition3.z);
|
||||
|
||||
// Vertex in eye coordinates
|
||||
vec3 vertVec = ecPosition.xyz;
|
||||
|
||||
vViewVec.x = dot(t, vertVec);
|
||||
vViewVec.y = dot(b, vertVec);
|
||||
vViewVec.z = dot(n, vertVec);
|
||||
|
||||
// calculate the reflection vector
|
||||
vec4 reflect_eye = vec4(reflect(vertVec, VNormal), 0.0);
|
||||
reflVec = normalize(gl_ModelViewMatrixInverse * reflect_eye).xyz;
|
||||
|
||||
gl_FrontColor = gl_Color;
|
||||
constantColor = gl_FrontMaterial.emission
|
||||
+ gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
|
||||
|
||||
gl_Position = ftransform();
|
||||
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
||||
}
|
|
@ -34,7 +34,7 @@ float ray_intersect(sampler2D reliefMap, vec2 dp, vec2 ds)
|
|||
for(int i = 0; i < linear_search_steps - 1; ++i)
|
||||
{
|
||||
depth += size;
|
||||
float t = texture2D(reliefMap, dp + ds * depth).a;
|
||||
float t = step(0.95, texture2D(reliefMap, dp + ds * depth).a);
|
||||
if(best_depth > 0.996)
|
||||
if(depth >= t)
|
||||
best_depth = depth;
|
||||
|
@ -46,7 +46,7 @@ float ray_intersect(sampler2D reliefMap, vec2 dp, vec2 ds)
|
|||
for(int i = 0; i < binary_search_steps; ++i)
|
||||
{
|
||||
size *= 0.5;
|
||||
float t = texture2D(reliefMap, dp + ds * depth).a;
|
||||
float t = step(0.95, texture2D(reliefMap, dp + ds * depth).a);
|
||||
if(depth >= t)
|
||||
{
|
||||
best_depth = depth;
|
||||
|
|
86
Shaders/water-orig.frag
Normal file
86
Shaders/water-orig.frag
Normal file
|
@ -0,0 +1,86 @@
|
|||
#version 120
|
||||
|
||||
varying vec4 rawpos;
|
||||
varying vec4 ecPosition;
|
||||
varying vec3 VNormal;
|
||||
varying vec3 Normal;
|
||||
varying vec3 lightVec;
|
||||
|
||||
uniform sampler3D NoiseTex;
|
||||
uniform float osg_SimulationTime;
|
||||
|
||||
//const float scale = 1.0;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec4 noisevecS = texture3D(NoiseTex, (rawpos.xyz)*0.0126);
|
||||
vec4 nvLS = texture3D(NoiseTex, (rawpos.xyz)*-0.0003323417);
|
||||
|
||||
vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.00423+vec3(0.0,0.0,osg_SimulationTime*0.035217));
|
||||
vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.001223417+(0.0,0.0,osg_SimulationTime*-0.0212));
|
||||
|
||||
float fogFactor;
|
||||
if (gl_Fog.density == 1.0)
|
||||
{
|
||||
fogFactor=1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
float fogCoord = ecPosition.z;
|
||||
const float LOG2 = 1.442695;
|
||||
fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
|
||||
fogFactor = clamp(fogFactor, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float a=1.0;
|
||||
float n=0.00;
|
||||
n += nvLS[0]*a;
|
||||
a/=2.0;
|
||||
n += nvLS[1]*a;
|
||||
a/=2.0;
|
||||
n += nvLS[2]*a;
|
||||
a/=2.0;
|
||||
n += nvLS[3]*a;
|
||||
|
||||
a=4.0;
|
||||
float na=n;
|
||||
na += nvL[0]*1.1;
|
||||
a*=1.2;
|
||||
na += nvL[1]*a;
|
||||
a*=1.2;
|
||||
na += nvL[2]*a;
|
||||
a*=1.2;
|
||||
na += nvL[3]*a;
|
||||
a=2.0;
|
||||
na += noisevec[0]*a*0.2;
|
||||
a*=1.2;
|
||||
na += noisevec[1]*a;
|
||||
a*=1.2;
|
||||
na += noisevec[2]*a;
|
||||
a*=1.2;
|
||||
na += noisevec[3]*a;
|
||||
|
||||
vec4 c1;
|
||||
c1 = asin(vec4(smoothstep(0.0, 2.2, n), smoothstep(-0.1, 2.10, n), smoothstep(-0.2, 2.0, n), 1.0));
|
||||
|
||||
vec3 Eye = normalize(-ecPosition.xyz);
|
||||
vec3 Reflected = normalize(reflect(-normalize(lightVec), normalize(VNormal+vec3(0.0,0.0,na*0.10-0.24))));
|
||||
|
||||
vec3 bump = normalize(VNormal+vec3(0.0, 0.0, na)-0.9);
|
||||
vec3 bumped = max(normalize(refract(lightVec, normalize(bump), 0.16)), 0.0);
|
||||
|
||||
vec4 ambientColor = gl_LightSource[0].ambient;
|
||||
vec4 light = ambientColor;
|
||||
c1 *= light;
|
||||
|
||||
float bumpFact = (bumped.r+bumped.g+bumped.b);
|
||||
float ReflectedEye = max(dot(Reflected, Eye), 0.0);
|
||||
float eyeFact = pow(ReflectedEye, 20.0);
|
||||
c1 += 0.3 * gl_LightSource[0].diffuse * (1.0-eyeFact) * bumpFact*bumpFact;
|
||||
c1 += 0.4 * gl_LightSource[0].diffuse * eyeFact * 3*bumpFact;
|
||||
eyeFact = pow(eyeFact, 20.0);
|
||||
c1 += gl_LightSource[0].specular * eyeFact * 4*bumpFact;
|
||||
|
||||
vec4 finalColor = c1;
|
||||
gl_FragColor = mix(gl_Fog.color, finalColor, fogFactor);
|
||||
}
|
15
Shaders/water-orig.vert
Normal file
15
Shaders/water-orig.vert
Normal file
|
@ -0,0 +1,15 @@
|
|||
varying vec4 rawpos;
|
||||
varying vec4 ecPosition;
|
||||
varying vec3 VNormal;
|
||||
varying vec3 Normal;
|
||||
varying vec3 lightVec;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
rawpos = gl_Vertex;
|
||||
ecPosition = gl_ModelViewMatrix * gl_Vertex;
|
||||
VNormal = normalize(gl_NormalMatrix * gl_Normal);
|
||||
Normal = normalize(gl_Normal);
|
||||
lightVec = normalize(gl_LightSource[0].position.xyz/* - ecPosition*/);
|
||||
gl_Position = ftransform();
|
||||
}
|
|
@ -1,86 +1,80 @@
|
|||
#version 120
|
||||
uniform sampler2D water_normalmap;
|
||||
uniform sampler2D water_reflection;
|
||||
uniform sampler2D water_dudvmap;
|
||||
uniform float saturation;
|
||||
|
||||
varying vec4 rawpos;
|
||||
varying vec4 waterTex1; //moving texcoords
|
||||
varying vec4 waterTex2; //moving texcoords
|
||||
varying vec4 waterTex4; //viewts
|
||||
varying vec4 ecPosition;
|
||||
varying vec3 VNormal;
|
||||
varying vec3 Normal;
|
||||
varying vec3 lightVec;
|
||||
|
||||
uniform sampler3D NoiseTex;
|
||||
uniform float osg_SimulationTime;
|
||||
|
||||
//const float scale = 1.0;
|
||||
varying vec3 viewerdir;
|
||||
varying vec3 lightdir;
|
||||
varying vec3 normal;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 noisevecS = texture3D(NoiseTex, (rawpos.xyz)*0.0126);
|
||||
vec4 nvLS = texture3D(NoiseTex, (rawpos.xyz)*-0.0003323417);
|
||||
const vec4 sca = vec4(0.005, 0.005, 0.005, 0.005);
|
||||
const vec4 sca2 = vec4(0.02, 0.02, 0.02, 0.02);
|
||||
const vec4 tscale = vec4(0.25, 0.25, 0.25, 0.25);
|
||||
|
||||
vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.00423+vec3(0.0,0.0,osg_SimulationTime*0.035217));
|
||||
vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.001223417+(0.0,0.0,osg_SimulationTime*-0.0212));
|
||||
// compute direction to viewer
|
||||
vec3 E = normalize(viewerdir);
|
||||
|
||||
// compute direction to light source
|
||||
vec3 L = normalize(lightdir);
|
||||
|
||||
// half vector
|
||||
vec3 H = normalize(L + E);
|
||||
|
||||
const float water_shininess = 240.0;
|
||||
|
||||
vec4 viewt = normalize(waterTex4);
|
||||
|
||||
vec4 disdis = texture2D(water_dudvmap, vec2(waterTex2 * tscale)) * 2.0 - 1.0;
|
||||
vec4 dist = texture2D(water_dudvmap, vec2(waterTex1 + disdis*sca2)) * 2.0 - 1.0;
|
||||
vec4 fdist = normalize(dist);
|
||||
fdist *= sca;
|
||||
|
||||
//normalmap
|
||||
vec4 nmap0 = texture2D(water_normalmap, vec2(waterTex1+ disdis*sca2)) * 2.0 - 1.0;
|
||||
vec4 nmap2 = texture2D(water_normalmap, vec2(waterTex2 * tscale)) * 2.0 - 1.0;
|
||||
vec4 vNorm = normalize(nmap0 + nmap2);
|
||||
|
||||
//load reflection
|
||||
vec4 tmp = vec4(lightdir, 0.0);
|
||||
vec4 refTex = texture2D(water_reflection, vec2(tmp));
|
||||
vec4 refl = normalize(refTex);
|
||||
|
||||
vec3 N0 = vec3(texture2D(water_normalmap, vec2(waterTex1+ disdis*sca2)) * 2.0 - 1.0);
|
||||
vec3 N1 = vec3(texture2D(water_normalmap, vec2(waterTex2 * tscale)) * 2.0 - 1.0);
|
||||
vec3 N = normalize(normal+N0+N1);
|
||||
|
||||
vec3 specular_color = vec3(gl_LightSource[0].diffuse)
|
||||
* pow(max(0.0, dot(N, H)), water_shininess) * 6.0;
|
||||
|
||||
vec4 specular = vec4(specular_color,0.5);
|
||||
|
||||
//calculate fresnel
|
||||
vec4 invfres = vec4( dot(vNorm, viewt) );
|
||||
vec4 fres = vec4(1.0) + invfres;
|
||||
refl *= fres;
|
||||
|
||||
|
||||
specular = specular * saturation;
|
||||
|
||||
vec4 finalColor = refl + specular;
|
||||
|
||||
float fogFactor;
|
||||
if (gl_Fog.density == 1.0)
|
||||
{
|
||||
fogFactor=1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
float fogCoord = ecPosition.z;
|
||||
const float LOG2 = 1.442695;
|
||||
fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
|
||||
fogFactor = clamp(fogFactor, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float a=1.0;
|
||||
float n=0.00;
|
||||
n += nvLS[0]*a;
|
||||
a/=2.0;
|
||||
n += nvLS[1]*a;
|
||||
a/=2.0;
|
||||
n += nvLS[2]*a;
|
||||
a/=2.0;
|
||||
n += nvLS[3]*a;
|
||||
vec4 ambient_light = gl_LightSource[0].diffuse;
|
||||
|
||||
a=4.0;
|
||||
float na=n;
|
||||
na += nvL[0]*1.1;
|
||||
a*=1.2;
|
||||
na += nvL[1]*a;
|
||||
a*=1.2;
|
||||
na += nvL[2]*a;
|
||||
a*=1.2;
|
||||
na += nvL[3]*a;
|
||||
a=2.0;
|
||||
na += noisevec[0]*a*0.2;
|
||||
a*=1.2;
|
||||
na += noisevec[1]*a;
|
||||
a*=1.2;
|
||||
na += noisevec[2]*a;
|
||||
a*=1.2;
|
||||
na += noisevec[3]*a;
|
||||
finalColor *= ambient_light;
|
||||
|
||||
vec4 c1;
|
||||
c1 = asin(vec4(smoothstep(0.0, 2.2, n), smoothstep(-0.1, 2.10, n), smoothstep(-0.2, 2.0, n), 1.0));
|
||||
if(gl_Fog.density == 1.0)
|
||||
fogFactor=1.0;
|
||||
|
||||
vec3 Eye = normalize(-ecPosition.xyz);
|
||||
vec3 Reflected = normalize(reflect(-normalize(lightVec), normalize(VNormal+vec3(0.0,0.0,na*0.10-0.24))));
|
||||
|
||||
vec3 bump = normalize(VNormal+vec3(0.0, 0.0, na)-0.9);
|
||||
vec3 bumped = max(normalize(refract(lightVec, normalize(bump), 0.16)), 0.0);
|
||||
|
||||
vec4 ambientColor = gl_LightSource[0].ambient;
|
||||
vec4 light = ambientColor;
|
||||
c1 *= light;
|
||||
|
||||
float bumpFact = (bumped.r+bumped.g+bumped.b);
|
||||
float ReflectedEye = max(dot(Reflected, Eye), 0.0);
|
||||
float eyeFact = pow(ReflectedEye, 20.0);
|
||||
c1 += 0.3 * gl_LightSource[0].diffuse * (1.0-eyeFact) * bumpFact*bumpFact;
|
||||
c1 += 0.4 * gl_LightSource[0].diffuse * eyeFact * 3*bumpFact;
|
||||
eyeFact = pow(eyeFact, 20.0);
|
||||
c1 += gl_LightSource[0].specular * eyeFact * 4*bumpFact;
|
||||
|
||||
vec4 finalColor = c1;
|
||||
gl_FragColor = mix(gl_Fog.color,finalColor, fogFactor);
|
||||
}
|
||||
|
|
|
@ -1,15 +1,29 @@
|
|||
varying vec4 rawpos;
|
||||
varying vec4 waterTex1;
|
||||
varying vec4 waterTex2;
|
||||
varying vec4 waterTex4;
|
||||
varying vec4 ecPosition;
|
||||
varying vec3 VNormal;
|
||||
varying vec3 Normal;
|
||||
varying vec3 lightVec;
|
||||
uniform float osg_SimulationTime;
|
||||
varying vec3 viewerdir;
|
||||
varying vec3 lightdir;
|
||||
varying vec3 normal;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
rawpos = gl_Vertex;
|
||||
vec3 N = normalize(gl_Normal);
|
||||
normal = N;
|
||||
|
||||
ecPosition = gl_ModelViewMatrix * gl_Vertex;
|
||||
VNormal = normalize(gl_NormalMatrix * gl_Normal);
|
||||
Normal = normalize(gl_Normal);
|
||||
lightVec = normalize(gl_LightSource[0].position.xyz/* - ecPosition*/);
|
||||
|
||||
viewerdir = vec3(gl_ModelViewMatrixInverse[3]) - vec3(gl_Vertex);
|
||||
lightdir = normalize(vec3(gl_ModelViewMatrixInverse * gl_LightSource[0].position));
|
||||
|
||||
waterTex4 = vec4( ecPosition.xzy, 0.0 );
|
||||
|
||||
vec4 t1 = vec4(0.0, osg_SimulationTime*0.005217, 0.0,0.0);
|
||||
vec4 t2 = vec4(0.0, osg_SimulationTime*-0.0012, 0.0,0.0);
|
||||
|
||||
waterTex1 = gl_MultiTexCoord0 + t1;
|
||||
waterTex2 = gl_MultiTexCoord0 + t2;
|
||||
|
||||
gl_Position = ftransform();
|
||||
}
|
BIN
Textures/Water/water-dudv.png
Normal file
BIN
Textures/Water/water-dudv.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 368 KiB |
BIN
Textures/Water/water-normalmap.png
Normal file
BIN
Textures/Water/water-normalmap.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 525 KiB |
BIN
Textures/Water/water-reflection.png
Normal file
BIN
Textures/Water/water-reflection.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1 KiB |
221
gui/dialogs/AIcarrier.xml
Normal file
221
gui/dialogs/AIcarrier.xml
Normal file
|
@ -0,0 +1,221 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
<name>AIcarrier</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
|
||||
|
||||
<!-- AI Carrier options -->
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>AI Carrier</label>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.9</green>
|
||||
<blue>0.9</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty>
|
||||
<pref-width>10</pref-width>
|
||||
</empty>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Turn to launch course</label>
|
||||
<property>/ai/models/carrier/controls/turn-to-launch-hdg</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/turn-to-launch-hdg");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Turn to recovery course</label>
|
||||
<property>/ai/models/carrier/controls/turn-to-recovery-hdg</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/turn-to-recovery-hdg");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Turn to base course</label>
|
||||
<property>/ai/models/carrier/controls/turn-to-base-course</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/turn-to-base-course");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier")){
|
||||
c.getNode("controls/turn-to-base-course").setBoolValue(v);
|
||||
c.getNode("controls/turn-to-recovery-hdg").setBoolValue(0);
|
||||
c.getNode("controls/turn-to-launch-hdg").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Operate Deck Elevators</label>
|
||||
<property>/ai/models/carrier/controls/elevators</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/elevators");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier"))
|
||||
c.getNode("controls/elevators").setBoolValue(v);
|
||||
</script>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Enable LSO Communications</label>
|
||||
<property>/sim/current-view/lso-commentary</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Enable Deck Park</label>
|
||||
<property>/sim/current-view/deck-park</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Deck Lights</label>
|
||||
<property>/ai/models/carrier/controls/lighting/deck-lights</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/lighting/deck-lights");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier"))
|
||||
c.getNode("controls/lighting/deck-lights",1).setBoolValue(v);
|
||||
</script>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>Discrete Flightdeck Floodlights (Red)</label>
|
||||
</text>
|
||||
|
||||
<slider>
|
||||
<halign>left</halign>
|
||||
<width>75</width>
|
||||
<height>25</height>
|
||||
<property>/ai/models/carrier/controls/lighting/flood-lights-red-norm</property>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/carrier/controls/lighting/flood-lights-red-norm");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("carrier"))
|
||||
c.getNode("controls/lighting/flood-lights-red-norm",1).setDoubleValue(v);
|
||||
</script>
|
||||
</binding>
|
||||
</slider>
|
||||
|
||||
</group>
|
||||
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>6</default-padding>
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
|
||||
<button>
|
||||
<legend>OK</legend>
|
||||
<default>true</default>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Apply</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Reset</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-update</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Cancel</legend>
|
||||
<equal>true</equal>
|
||||
<key>Esc</key>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
</group>
|
||||
</PropertyList>
|
74
gui/dialogs/ai.xml
Normal file
74
gui/dialogs/ai.xml
Normal file
|
@ -0,0 +1,74 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<!-- General ATC/AI options -->
|
||||
|
||||
<PropertyList>
|
||||
<name>ai</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
|
||||
|
||||
|
||||
<button>
|
||||
<legend>-</legend>
|
||||
<pref-width>16</pref-width>
|
||||
<pref-height>16</pref-height>
|
||||
<halign>right</halign>
|
||||
<border>2</border>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<text>
|
||||
<!-- <label>ATC/AI Options</label> -->
|
||||
<label>AI Options</label>
|
||||
</text>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty>
|
||||
<pref-width>10</pref-width>
|
||||
</empty>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<!-- <checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Enable ATC</label>
|
||||
<property>/sim/atc/enabled</property>
|
||||
</checkbox> -->
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Enable AI traffic</label>
|
||||
<property>/sim/ai-traffic/enabled</property>
|
||||
</checkbox>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>AI traffic density:</label>
|
||||
</text>
|
||||
|
||||
<combo>
|
||||
<halign>left</halign>
|
||||
<property>/sim/ai-traffic/level</property>
|
||||
<value>1</value>
|
||||
<value>2</value>
|
||||
<value>3</value>
|
||||
</combo>
|
||||
</group>
|
||||
|
||||
</group>
|
||||
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
</group>
|
||||
</PropertyList>
|
|
@ -42,13 +42,23 @@
|
|||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<item>
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Show 2D Panel</label>
|
||||
<property>/sim/panel/visibility</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</item>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Autohide Menubar</label>
|
||||
<property>/sim/menubar/autovisibility/enabled</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
|
237
gui/dialogs/formation.xml
Normal file
237
gui/dialogs/formation.xml
Normal file
|
@ -0,0 +1,237 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
|
||||
<PropertyList>
|
||||
<name>formation</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<!-- AI Wingman options -->
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>Wingman Controls</label>
|
||||
<color>
|
||||
<red>0.5</red>
|
||||
<green>0.5</green>
|
||||
<blue>0.5</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty>
|
||||
<pref-width>10</pref-width>
|
||||
</empty>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Formate</label>
|
||||
<property>/sim/ai/models/wingman/controls/formate-to-ac</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/sim/ai/models/wingman/controls/formate-to-ac");
|
||||
setprop("/sim/ai/models/wingman/controls/break",0);
|
||||
setprop("/sim/ai/models/wingman/controls/join",0);
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("wingman")){
|
||||
c.getNode("controls/formate-to-ac").setBoolValue(v);
|
||||
c.getNode("controls/break").setBoolValue(0);
|
||||
c.getNode("controls/join").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Break Formation</label>
|
||||
<property>/sim/ai/models/wingman/controls/break</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/sim/ai/models/wingman/controls/break");
|
||||
setprop("/sim/ai/models/wingman/controls/formate-to-ac",0);
|
||||
setprop("/sim/ai/models/wingman/controls/join",0);
|
||||
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("wingman")){
|
||||
c.getNode("controls/break").setBoolValue(v);
|
||||
c.getNode("controls/formate-to-ac").setBoolValue(0);
|
||||
c.getNode("controls/join").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
<radio>
|
||||
<halign>left</halign>
|
||||
<label>Join</label>
|
||||
<property>/sim/ai/models/wingman/controls/join</property>
|
||||
<live>true</live>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/sim/ai/models/wingman/controls/join");
|
||||
setprop("/sim/ai/models/wingman/controls/formate-to-ac",0);
|
||||
setprop("/sim/ai/models/wingman/controls/break",0);
|
||||
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("wingman")){
|
||||
c.getNode("controls/join").setBoolValue(v);
|
||||
c.getNode("controls/break").setBoolValue(0);
|
||||
c.getNode("controls/formate-to-ac").setBoolValue(0);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</radio>
|
||||
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>Break Heading Degrees Relative</label>
|
||||
</text>
|
||||
|
||||
<text>
|
||||
<label>Left/Right</label>
|
||||
</text>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>-180</label>
|
||||
</text>
|
||||
<slider>
|
||||
<width>75</width>
|
||||
<height>25</height>
|
||||
<min>-180</min>
|
||||
<max>180</max>
|
||||
<property>/ai/models/wingman/controls/break-deg-rel</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var v = getprop("/ai/models/wingman/controls/break-deg-rel");
|
||||
foreach (var c; props.globals.getNode("/ai/models").getChildren("wingman")){
|
||||
print("FFF ", v, " ", c.getNode("name").getValue());
|
||||
c.getNode("controls/break-deg-rel",1).setDoubleValue(v);
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</slider>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
|
||||
<label>180</label>
|
||||
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<text>
|
||||
<label>-100.00</label>
|
||||
<format>%-0.1f deg</format>
|
||||
<live>true</live>
|
||||
<property>/ai/models/wingman/controls/break-deg-rel</property>
|
||||
</text>
|
||||
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>Target Heading Degrees True</label>
|
||||
</text>
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>-100.00</label>
|
||||
<format>%-0.1f deg</format>
|
||||
<live>true</live>
|
||||
<property>/ai/models/wingman/controls/tgt-heading-deg</property>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>6</default-padding>
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
|
||||
<button>
|
||||
<legend>OK</legend>
|
||||
<default>true</default>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Apply</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Reset</legend>
|
||||
<equal>true</equal>
|
||||
<binding>
|
||||
<command>dialog-update</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Cancel</legend>
|
||||
<equal>true</equal>
|
||||
<key>Esc</key>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<empty>
|
||||
<stretch>true</stretch>
|
||||
</empty>
|
||||
</group>
|
||||
</PropertyList>
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
<name>radios</name>
|
||||
<width>600</width>
|
||||
<height>330</height>
|
||||
<height>370</height>
|
||||
<modal>false</modal>
|
||||
|
||||
<text>
|
||||
|
@ -505,5 +505,15 @@
|
|||
</button>
|
||||
|
||||
</group>
|
||||
<group>
|
||||
<x>400</x>
|
||||
<y>60</y>
|
||||
<button>
|
||||
<legend>ATC Services in range</legend>
|
||||
<binding>
|
||||
<command>ATC-freq-search</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
|
||||
</PropertyList>
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
|
||||
<PropertyList>
|
||||
|
||||
<!-- Control the weather -->
|
||||
<name>osg-display-settings</name>
|
||||
<name>stereoscopic-view-options</name>
|
||||
<modal>false</modal>
|
||||
<resizable>false</resizable>
|
||||
<layout>vbox</layout>
|
||||
|
@ -18,7 +17,7 @@
|
|||
</empty>
|
||||
|
||||
<text>
|
||||
<label>OSG Display Settings (experimental)</label>
|
||||
<label>Stereoscopic View Options</label>
|
||||
</text>
|
||||
|
||||
<empty>
|
||||
|
@ -71,7 +70,7 @@
|
|||
<empty><stretch>true</stretch></empty>
|
||||
<slider>
|
||||
<min>0</min>
|
||||
<max>1.0</max>
|
||||
<max>10.0</max>
|
||||
<property>/sim/rendering/osg-displaysettings/screen-distance</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -106,77 +105,4 @@
|
|||
</text>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>1</default-padding>
|
||||
<text><label>Double Buffer</label></text>
|
||||
<empty><stretch>true</stretch></empty>
|
||||
<checkbox>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/osg-displaysettings/double-buffer</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>1</default-padding>
|
||||
<text><label>Depth Buffer</label></text>
|
||||
<empty><stretch>true</stretch></empty>
|
||||
<checkbox>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/osg-displaysettings/depth-buffer</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>1</default-padding>
|
||||
<text><label>RGB</label></text>
|
||||
<empty><stretch>true</stretch></empty>
|
||||
<checkbox>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/osg-displaysettings/rgb</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>1</default-padding>
|
||||
<text><label>Screen Width</label></text>
|
||||
<empty><stretch>true</stretch></empty>
|
||||
<input>
|
||||
<width>100</width>
|
||||
<height>25</height>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/osg-displaysettings/screen-width</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</input>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<default-padding>1</default-padding>
|
||||
<text><label>Screen Height</label></text>
|
||||
<empty><stretch>true</stretch></empty>
|
||||
<input>
|
||||
<width>100</width>
|
||||
<height>25</height>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/osg-displaysettings/screen-height</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</input>
|
||||
</group>
|
||||
</PropertyList>
|
|
@ -6,7 +6,7 @@
|
|||
<layout>vbox</layout>
|
||||
|
||||
<text>
|
||||
<label>Configure Active Views</label>
|
||||
<label>Choose Active Views</label>
|
||||
</text>
|
||||
|
||||
<hrule/>
|
||||
|
|
File diff suppressed because it is too large
Load diff
276
gui/menubar.xml
276
gui/menubar.xml
|
@ -1,10 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<PropertyList>
|
||||
|
||||
<menu>
|
||||
<label>File</label>
|
||||
|
||||
<!--
|
||||
<item>
|
||||
<label>Load</label>
|
||||
<label>Load Flight (Shift-F1)</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>gui.load_flight()</script>
|
||||
|
@ -12,7 +13,7 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Save</label>
|
||||
<label>Save Flight (Shift-F2)</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>gui.save_flight()</script>
|
||||
|
@ -20,25 +21,43 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Reset</label>
|
||||
<label>Scenario</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>scenario</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
-->
|
||||
<item>
|
||||
<label>Reset (Shift-Esc)</label>
|
||||
<binding>
|
||||
<command>reset</command>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<!-- <item>
|
||||
<label>Set Lat/Lon Format</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var f = getprop(var d = "/sim/lon-lat-format") + 1;
|
||||
setprop(d, f < 0 ? 0 : f > 2 ? 0 : f);
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
<label>High-Res Snapshot</label>
|
||||
<enabled>false</enabled>
|
||||
<binding>
|
||||
<command>hires-screen-capture</command>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
-->
|
||||
<item>
|
||||
<label>Snapshot</label>
|
||||
<label>Screenshot (F3)</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
gui.popdown();
|
||||
var success = fgcommand("screen-capture");
|
||||
var path = getprop("/sim/paths/screenshot-last");
|
||||
if (success)
|
||||
|
@ -48,14 +67,27 @@
|
|||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
<!--
|
||||
<item>
|
||||
<label>Last snapshot</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var path = getprop("/sim/paths/screenshot-last");
|
||||
if (path != nil) gui.popupTip(...) else gui.popupTip("no screenshots yet in this session")
|
||||
|
||||
gui.popupTip("Screenshot written to '" ~ path ~ "'");
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Print Screen</label>
|
||||
<label>Print Screen (F3)</label>
|
||||
<binding>
|
||||
<command>old-print-dialog</command>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
-->
|
||||
<item>
|
||||
<label>Sound Configuration</label>
|
||||
<binding>
|
||||
|
@ -65,23 +97,7 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Browse Internal Properties</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>gui.property_browser()</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Logging</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>logging</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Quit</label>
|
||||
<label>Quit (Esc)</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>exit</dialog-name>
|
||||
|
@ -109,6 +125,16 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<!-- <item>
|
||||
<label>Set Lat/Lon Format</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var f = getprop(var d = "/sim/lon-lat-format") + 1;
|
||||
setprop(d, f < 0 ? 0 : f > 2 ? 0 : f);
|
||||
</script>
|
||||
</binding>
|
||||
</item> -->
|
||||
<label>View Options</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
|
@ -124,6 +150,14 @@
|
|||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Adjust LOD Ranges</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>static-lod</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Adjust View Position</label>
|
||||
<binding>
|
||||
|
@ -141,7 +175,19 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Instant Replay</label>
|
||||
<label>Toggle Glide Slope Tunnel</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var p = "/sim/rendering/glide-slope-tunnel";
|
||||
setprop(p, var i = !getprop(p));
|
||||
gui.popupTip("Glide slope tunnel " ~ (i ? "enabled" : "disabled"));
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Instant Replay (Ctrl-R)</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>replay</dialog-name>
|
||||
|
@ -149,18 +195,10 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Adjust LOD Ranges</label>
|
||||
<label>Stereoscopic View Options</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>static-lod</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>OSG Display Settings</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>osg-display-settings</dialog-name>
|
||||
<dialog-name>stereoscopic-view-options</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
|
@ -193,7 +231,7 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Random Attitude</label>
|
||||
<label>Random Attitude</label>H
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/presets/trim</property>
|
||||
|
@ -234,7 +272,7 @@
|
|||
<name>autopilot</name>
|
||||
|
||||
<item>
|
||||
<label>Autopilot Settings</label>
|
||||
<label>Autopilot Settings (F11)</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>autopilot</dialog-name>
|
||||
|
@ -264,30 +302,27 @@
|
|||
<script>setprop("/autopilot/route-manager/input", "@next")</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Set Lat/Lon Format</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var f = getprop(var d = "/sim/lon-lat-format") + 1;
|
||||
setprop(d, f < 0 ? 0 : f > 2 ? 0 : f);
|
||||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Map</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>map</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
|
||||
<menu>
|
||||
<label>Environment</label>
|
||||
|
||||
<!--<item>
|
||||
<label>Weather Scenario</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>weather_scenario</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Weather Conditions</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>weather</dialog-name>
|
||||
</binding>
|
||||
</item>-->
|
||||
|
||||
<item>
|
||||
<label>Global Weather</label>
|
||||
<binding>
|
||||
|
@ -312,6 +347,14 @@
|
|||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Local Weather Config</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>local_weather_config</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Time Settings</label>
|
||||
<binding>
|
||||
|
@ -333,6 +376,22 @@
|
|||
<menu>
|
||||
<label>Equipment</label>
|
||||
|
||||
<item>
|
||||
<label>Map</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>map</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Stopwatch</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>stopwatch-dialog</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Fuel and Payload</label>
|
||||
<name>fuel-and-payload</name>
|
||||
|
@ -343,7 +402,7 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Radio Settings</label>
|
||||
<label>Radio Settings (F12)</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>radios</dialog-name>
|
||||
|
@ -366,12 +425,10 @@
|
|||
</binding>
|
||||
</item>
|
||||
|
||||
|
||||
|
||||
<item>
|
||||
<label>Stopwatch</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>stopwatch-dialog</dialog-name>
|
||||
</binding>
|
||||
<label> --- Failures ---</label>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
|
@ -401,24 +458,32 @@
|
|||
|
||||
<menu>
|
||||
<label>ATC/AI</label>
|
||||
|
||||
<item>
|
||||
<label>Frequencies</label>
|
||||
<label>ATC Options</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>ai</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
<!-- Not working at present
|
||||
<item>
|
||||
<label>ATC Services in range</label>
|
||||
<binding>
|
||||
<command>ATC-freq-search</command>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
-->
|
||||
<item>
|
||||
<label>Options</label>
|
||||
<label>AI Formation</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>atc-ai</dialog-name>
|
||||
<dialog-name>formation</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Tanker</label>
|
||||
<label>AI Tanker</label>
|
||||
<name>tanker</name>
|
||||
<enabled>false</enabled>
|
||||
<binding>
|
||||
|
@ -428,20 +493,31 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Scenario</label>
|
||||
<label>AI Carrier Options</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>AIcarrier</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>AI Scenario Select - takes effect on next run </label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>scenario</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
|
||||
|
||||
</menu>
|
||||
|
||||
<menu>
|
||||
<label>Network</label>
|
||||
<label>Multiplayer</label>
|
||||
<name>multiplayer</name>
|
||||
|
||||
<item>
|
||||
<label>Chat</label>
|
||||
<label>Chat Dialog</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>chat-full</dialog-name>
|
||||
|
@ -477,6 +553,8 @@
|
|||
</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
|
||||
</menu>
|
||||
|
||||
<menu>
|
||||
|
@ -577,20 +655,32 @@
|
|||
<step type="int">1</step>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Browse Internal Properties</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>gui.property_browser()</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Logging</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>logging</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
</menu>
|
||||
|
||||
|
||||
<menu>
|
||||
<label>Help</label>
|
||||
|
||||
|
||||
<item>
|
||||
<label>About</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>about</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
<item>
|
||||
<label>Help</label>
|
||||
<label>Help (opens in browser)</label>
|
||||
<binding>
|
||||
<command>old-help-dialog</command>
|
||||
</binding>
|
||||
|
@ -606,7 +696,11 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Basic Keys</label>
|
||||
<label> --- Key Reference ---</label>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Basic Simulator Keys</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>gui.showHelpDialog("/sim/help/basic")</script>
|
||||
|
@ -622,7 +716,7 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Aircraft Help</label>
|
||||
<label> Current Aircraft Keys (?)</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>gui.showHelpDialog("/sim/help")</script>
|
||||
|
@ -630,15 +724,7 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<label>Toggle Glide Slope Tunnel</label>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var p = "/sim/rendering/glide-slope-tunnel";
|
||||
setprop(p, var i = !getprop(p));
|
||||
gui.popupTip("Glide slope tunnel " ~ (i ? "enabled" : "disabled"));
|
||||
</script>
|
||||
</binding>
|
||||
<label> ---------------------</label>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
|
@ -659,6 +745,14 @@
|
|||
<script>tutorial.stopTutorial()</script>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>About</label>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>about</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
|
||||
</PropertyList>
|
||||
|
|
|
@ -272,7 +272,7 @@ top down before the key bindings are parsed.
|
|||
|
||||
<key n="32">
|
||||
<name>SPACE</name>
|
||||
<desc>PTT - Push To Talk (via VoIP)</desc>
|
||||
<desc>PTT - Push To Talk (via FGCom)</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>space(1, modifiers.getValue())</script>
|
||||
|
|
|
@ -148,6 +148,7 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
</headshake>
|
||||
<crop-shader userarchive="y">0</crop-shader>
|
||||
<landmass-shader userarchive="y">0</landmass-shader>
|
||||
<transition-shader userarchive="y">0</transition-shader>
|
||||
<water-shader userarchive="y">0</water-shader>
|
||||
<urban-shader userarchive="y">0</urban-shader>
|
||||
<contrail-shader userarchive="y">0</contrail-shader>
|
||||
|
@ -290,6 +291,14 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<autopilot>
|
||||
<path>Aircraft/Generic/generic-autopilot-helper.xml</path>
|
||||
</autopilot>
|
||||
<property-rule>
|
||||
<name>Environment METAR Interpolation Rule</name>
|
||||
<path>Environment/metarinterpolator.xml</path>
|
||||
</property-rule>
|
||||
<property-rule>
|
||||
<name>Environment Interpolation Rule</name>
|
||||
<path>Environment/interpolator.xml</path>
|
||||
</property-rule>
|
||||
</systems>
|
||||
<instrumentation>
|
||||
<path>Aircraft/Generic/generic-instrumentation.xml</path>
|
||||
|
|
Loading…
Reference in a new issue