From 1d877850b91ba17cb45b80b946afec7c778551cb Mon Sep 17 00:00:00 2001 From: Stuart Buchanan Date: Mon, 13 Apr 2020 17:17:45 +0100 Subject: [PATCH] Fix OSM2city buildings for Compositor using model shader Previously osm2city buildings did not render under the Compositor/ALS pipeline with /sim/rendering/shaders/model>0 Now it does. Thanks to merspieler for assistance in diagnosing the problem. --- Compositor/Effects/building.eff | 48 +++++++-------------------------- 1 file changed, 9 insertions(+), 39 deletions(-) diff --git a/Compositor/Effects/building.eff b/Compositor/Effects/building.eff index 0e31f3aac..7298777ff 100644 --- a/Compositor/Effects/building.eff +++ b/Compositor/Effects/building.eff @@ -115,28 +115,11 @@ 1 - - - als-lighting - - - /sim/rendering/shaders/quality-level - /sim/rendering/shaders/model - - - 2.0 - - - - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_vertex_shader - GL_ARB_fragment_shader - - - - - + + 4 @@ -183,21 +166,6 @@ - als-lighting - - - - 2.0 - - - - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_vertex_shader - GL_ARB_fragment_shader - - - Shaders/ALS/building-default.vert @@ -226,8 +194,8 @@ - - + + true @@ -284,6 +252,7 @@ + vertex-program-two-side @@ -314,6 +283,7 @@ + true