Merge branch 'master' into work
This commit is contained in:
commit
1ce58917f0
13 changed files with 488 additions and 85 deletions
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@ -3,6 +3,7 @@
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<name>Effects/ambient</name>
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<parameters>
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<ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion</use></ambient-occlusion>
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<ambient-occlusion-strength type="float"><use>/sim/rendering/rembrandt/ambient-occlusion-strength</use></ambient-occlusion-strength>
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</parameters>
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<technique n="11">
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<pass>
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@ -71,7 +72,12 @@
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<uniform>
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<name>ambientOcclusion</name>
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<type>bool</type>
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<value type="bool"><use>ambient-occlusion</use></value>
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<value><use>ambient-occlusion</use></value>
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</uniform>
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<uniform>
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<name>ambientOcclusionStrength</name>
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<type>float</type>
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<value><use>ambient-occlusion-strength</use></value>
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</uniform>
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<!-- The following uniforms are automatically defined and initialized :
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- fg_SunAmbientColor
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|
|
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@ -4,8 +4,17 @@
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<parameters>
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<exposure type="float"><use>/sim/rendering/rembrandt/exposure</use></exposure>
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<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
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<ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion-buffers</use></ambient-occlusion>
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<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
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<bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers>
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<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
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<buffer-nw-name><use>/sim/rendering/rembrandt/debug-buffer[0]/name</use></buffer-nw-name>
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<buffer-ne-enabled><use>/sim/rendering/rembrandt/debug-buffer[1]/enabled</use></buffer-ne-enabled>
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<buffer-ne-name><use>/sim/rendering/rembrandt/debug-buffer[1]/name</use></buffer-ne-name>
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<buffer-sw-enabled><use>/sim/rendering/rembrandt/debug-buffer[2]/enabled</use></buffer-sw-enabled>
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<buffer-sw-name><use>/sim/rendering/rembrandt/debug-buffer[2]/name</use></buffer-sw-name>
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<buffer-se-enabled><use>/sim/rendering/rembrandt/debug-buffer[3]/enabled</use></buffer-se-enabled>
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<buffer-se-name><use>/sim/rendering/rembrandt/debug-buffer[3]/name</use></buffer-se-name>
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</parameters>
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<technique n="11">
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<pass>
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@ -16,77 +25,69 @@
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<texture-unit>
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<unit>0</unit>
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<type>buffer</type>
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<name>depth</name>
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<name>lighting</name>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>buffer</type>
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<name>normal</name>
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<name>bloom-3</name>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<type>buffer</type>
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<name>diffuse</name>
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<name><use>buffer-nw-name</use></name>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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<type>buffer</type>
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<name>spec-emis</name>
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<name><use>buffer-ne-name</use></name>
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</texture-unit>
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<texture-unit>
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<unit>4</unit>
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<type>buffer</type>
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<name>lighting</name>
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<name><use>buffer-sw-name</use></name>
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</texture-unit>
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<texture-unit>
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<unit>5</unit>
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<type>buffer</type>
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<name>bloom-3</name>
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</texture-unit>
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<texture-unit>
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<unit>6</unit>
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<type>buffer</type>
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<name>ao-3</name>
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<name><use>buffer-se-name</use></name>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
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<fragment-shader>Shaders/display.frag</fragment-shader>
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</program>
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<uniform>
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<name>depth_tex</name>
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<name>lighting_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>normal_tex</name>
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<name>bloom_tex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>color_tex</name>
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<name>bufferNW_tex</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>specular_tex</name>
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<name>bufferNE_tex</name>
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<type>sampler-2d</type>
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<value type="int">3</value>
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</uniform>
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<uniform>
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<name>lighting_tex</name>
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<name>bufferSW_tex</name>
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<type>sampler-2d</type>
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<value type="int">4</value>
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</uniform>
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<uniform>
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<name>bloom_tex</name>
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<name>bufferSE_tex</name>
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<type>sampler-2d</type>
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<value type="int">5</value>
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</uniform>
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<uniform>
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<name>ao_tex</name>
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<type>sampler-2d</type>
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<value type="int">6</value>
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</uniform>
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<uniform>
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<name>exposure</name>
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<type>float</type>
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@ -97,16 +98,38 @@
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<type>bool</type>
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<value type="bool"><use>show-buffers</use></value>
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</uniform>
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<uniform>
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<name>ambientOcclusion</name>
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<name>bufferNW_enabled</name>
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<type>bool</type>
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<value type="bool"><use>ambient-occlusion</use></value>
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<value type="bool"><use>buffer-nw-enabled</use></value>
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</uniform>
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<uniform>
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<name>bufferNE_enabled</name>
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<type>bool</type>
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<value type="bool"><use>buffer-ne-enabled</use></value>
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</uniform>
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<uniform>
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<name>bufferSW_enabled</name>
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<type>bool</type>
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<value type="bool"><use>buffer-sw-enabled</use></value>
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</uniform>
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<uniform>
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<name>bufferSE_enabled</name>
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<type>bool</type>
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<value type="bool"><use>buffer-se-enabled</use></value>
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</uniform>
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<uniform>
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<name>bloomEnabled</name>
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<type>bool</type>
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<value type="bool"><use>bloom</use></value>
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</uniform>
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<uniform>
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<name>bloomBuffers</name>
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<type>bool</type>
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<value type="bool"><use>bloom-buffers</use></value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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@ -155,8 +155,8 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
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}
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menuEnable("autopilot", isAutopilotMenuEnabled() );
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menuEnable("joystick-info", size(props.globals.getNode("/input/joysticks").getChildren("js")));
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menuEnable("ambient-occlusion", getprop("/sim/rendering/rembrandt/enabled") and getprop("/sim/rendering/rembrandt/ambient-occlusion-buffers"));
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menuEnable("rendering-buffers", getprop("/sim/rendering/rembrandt/enabled"));
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menuEnable("rembrandt-buffers-choice", getprop("/sim/rendering/rembrandt/enabled"));
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# frame-per-second display
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var fps = props.globals.getNode("/sim/rendering/fps-display", 1);
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@ -363,7 +363,7 @@ var scanf = func(test, format, result) {
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return 0;
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} else {
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sucess = 2; # safe match
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success = 2; # safe match
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}
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}
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return str.getc() == nil and format.getc() == nil ? success : 0;
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@ -4,6 +4,8 @@ uniform sampler2D normal_tex;
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uniform sampler2D spec_emis_tex;
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uniform vec4 fg_SunAmbientColor;
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uniform bool ambientOcclusion;
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uniform float ambientOcclusionStrength;
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void main() {
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vec2 coords = gl_TexCoord[0].xy;
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float initialized = texture2D( spec_emis_tex, coords ).a;
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@ -12,7 +14,7 @@ void main() {
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vec3 tcolor = texture2D( color_tex, coords ).rgb;
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float ao = 1.0;
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if (ambientOcclusion) {
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ao = texture2D( ao_tex, coords ).r;
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ao = 1.0 - ambientOcclusionStrength * (1.0 - texture2D( ao_tex, coords ).r);
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}
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gl_FragColor = vec4(tcolor*fg_SunAmbientColor.rgb*ao, 1.0);
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gl_FragColor = vec4(tcolor * fg_SunAmbientColor.rgb * ao, 1.0);
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}
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@ -1,15 +1,21 @@
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uniform sampler2D depth_tex;
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uniform sampler2D normal_tex;
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uniform sampler2D color_tex;
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uniform sampler2D specular_tex;
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uniform sampler2D lighting_tex;
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uniform sampler2D bloom_tex;
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uniform sampler2D ao_tex;
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uniform sampler2D bufferNW_tex;
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uniform sampler2D bufferNE_tex;
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uniform sampler2D bufferSW_tex;
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uniform sampler2D bufferSE_tex;
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uniform float exposure;
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uniform bool showBuffers;
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uniform bool fg_DepthInColor;
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uniform bool ambientOcclusion;
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uniform bool bloomEnabled;
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uniform bool bloomBuffers;
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uniform bool bufferNW_enabled;
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uniform bool bufferNE_enabled;
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uniform bool bufferSW_enabled;
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uniform bool bufferSE_enabled;
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vec3 HDR(vec3 L) {
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L = L * exposure;
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@ -23,25 +29,23 @@ void main() {
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vec2 coords = gl_TexCoord[0].xy;
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vec4 color;
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if (showBuffers) {
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if (coords.x < 0.2 && coords.y < 0.2) {
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color = texture2D( normal_tex, coords * 5.0 );
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} else if (coords.x >= 0.8 && coords.y >= 0.8) {
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color = texture2D( specular_tex, (coords - vec2( 0.8, 0.8 )) * 5.0 );
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} else if (coords.x >= 0.8 && coords.y < 0.2) {
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color = texture2D( color_tex, (coords - vec2( 0.8, 0.0 )) * 5.0 );
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} else if (coords.x < 0.2 && coords.y >= 0.8 && fg_DepthInColor) {
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color = texture2D( depth_tex, (coords - vec2( 0.0, 0.8 )) * 5.0 );
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} else if (coords.x < 0.2 && coords.y >= 0.8 && bloomEnabled) {
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color = texture2D( bloom_tex, (coords - vec2( 0.0, 0.8 )) * 5.0 );
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if (coords.x < 0.2 && coords.y < 0.2 && bufferSW_enabled) {
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color = texture2D( bufferSW_tex, coords * 5.0 );
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} else if (coords.x >= 0.8 && coords.y >= 0.8 && bufferNE_enabled) {
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color = texture2D( bufferNE_tex, (coords - vec2( 0.8, 0.8 )) * 5.0 );
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} else if (coords.x >= 0.8 && coords.y < 0.2 && bufferSE_enabled) {
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color = texture2D( bufferSE_tex, (coords - vec2( 0.8, 0.0 )) * 5.0 );
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} else if (coords.x < 0.2 && coords.y >= 0.8 && bufferNW_enabled) {
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color = texture2D( bufferNW_tex, (coords - vec2( 0.0, 0.8 )) * 5.0 );
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} else {
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color = texture2D( lighting_tex, coords );
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if (bloomEnabled)
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if (bloomEnabled && bloomBuffers)
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color = color + texture2D( bloom_tex, coords );
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//color = vec4( HDR( color.rgb ), 1.0 );
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}
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} else {
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color = texture2D( lighting_tex, coords );
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if (bloomEnabled)
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if (bloomEnabled && bloomBuffers)
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color = color + texture2D( bloom_tex, coords );
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//color = vec4( HDR( color.rgb ), 1.0 );
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}
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|
|
|
@ -4,13 +4,27 @@
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// <20> Emilian Huminiuc 2011
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// Ambient term comes in gl_Color.rgb.
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varying vec4 diffuse_term, RawPos;
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varying vec3 Vnormal, normal;
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//varying float fogCoord;
|
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varying vec4 diffuse_term;
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varying vec4 RawPos;
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varying vec3 normal;
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varying vec3 Vnormal;
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|
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uniform float SnowLevel;
|
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uniform float Transitions;
|
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uniform float InverseSlope;
|
||||
uniform float RainNorm;
|
||||
|
||||
uniform float CloudCover0;
|
||||
uniform float CloudCover1;
|
||||
uniform float CloudCover2;
|
||||
uniform float CloudCover3;
|
||||
uniform float CloudCover4;
|
||||
|
||||
uniform sampler2D BaseTex;
|
||||
uniform sampler2D SecondTex;
|
||||
uniform sampler2D ThirdTex;
|
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uniform sampler2D SnowTex;
|
||||
|
||||
uniform float SnowLevel, Transitions, InverseSlope, RainNorm;
|
||||
uniform float CloudCover0, CloudCover1, CloudCover2, CloudCover3, CloudCover4;
|
||||
uniform sampler2D BaseTex, SecondTex, ThirdTex, SnowTex;
|
||||
uniform sampler3D NoiseTex;
|
||||
|
||||
////fog "include" /////
|
||||
|
@ -21,10 +35,25 @@ vec3 fog_Func(vec3 color, int type);
|
|||
|
||||
void main()
|
||||
{
|
||||
float MixFactor, NdotL, NdotHV, fogFactor, cover, slope, L1, L2, wetness;
|
||||
float MixFactor;
|
||||
float NdotL;
|
||||
float NdotHV;
|
||||
float fogFactor;
|
||||
float cover;
|
||||
float slope;
|
||||
float L1;
|
||||
float L2;
|
||||
float wetness;
|
||||
|
||||
vec3 n, lightDir, halfVector;
|
||||
vec4 texel, fragColor, color, specular, Noise;
|
||||
vec3 n;
|
||||
vec3 lightDir;
|
||||
vec3 halfVector;
|
||||
|
||||
vec4 texel;
|
||||
vec4 fragColor;
|
||||
vec4 color;
|
||||
vec4 specular;
|
||||
vec4 Noise;
|
||||
|
||||
lightDir = gl_LightSource[0].position.xyz;
|
||||
halfVector = gl_LightSource[0].halfVector.xyz;
|
||||
|
@ -68,9 +97,10 @@ void main()
|
|||
|
||||
//pull the texture fetch outside flow control to fix aliasing artefacts :(
|
||||
vec4 baseTexel = texture2D(BaseTex, gl_TexCoord[0].st);
|
||||
vec4 secondTexel = texture2D(SecondTex, gl_TexCoord[0].st);
|
||||
vec4 thirdTexel = texture2D(ThirdTex, gl_TexCoord[0].st);
|
||||
vec4 snowTexel = texture2D(SnowTex, gl_TexCoord[0].st);
|
||||
vec4 secondTexel = texture2D(SecondTex, gl_TexCoord[0].st);
|
||||
vec4 thirdTexel = texture2D(ThirdTex, gl_TexCoord[0].st);
|
||||
vec4 snowTexel = texture2D(SnowTex, gl_TexCoord[0].st);
|
||||
|
||||
//Normal transition. For more abrupt faces apply another texture (or 2).
|
||||
if (InverseSlope == 0.0) {
|
||||
//Do we do an intermediate transition
|
||||
|
@ -123,11 +153,14 @@ void main()
|
|||
wetness = 1.0 - 0.3 * RainNorm;
|
||||
texel.rgb = texel.rgb * wetness;
|
||||
|
||||
|
||||
float altitude = RawPos.z;
|
||||
float altitude = RawPos.z;
|
||||
//Snow texture for areas higher than SnowLevel
|
||||
if (altitude >= SnowLevel - (1000.0 * slope + 300.0 * MixFactor) && slope > L2 - 0.12) {
|
||||
texel = mix(texel, mix(texel, snowTexel, smoothstep(L2 - 0.09 * MixFactor, L2, slope)), smoothstep(SnowLevel - (1000.0 * slope + 300.0 * MixFactor), SnowLevel - (1000.0 * slope - 150.0 * MixFactor), altitude));
|
||||
texel = mix(texel, mix(texel, snowTexel, smoothstep(L2 - 0.09 * MixFactor, L2, slope)),
|
||||
smoothstep(SnowLevel - (1000.0 * slope + 300.0 * MixFactor),
|
||||
SnowLevel - (1000.0 * slope - 150.0 * MixFactor),
|
||||
altitude)
|
||||
);
|
||||
}
|
||||
|
||||
fragColor = color * texel + specular;
|
||||
|
@ -142,6 +175,5 @@ void main()
|
|||
//fogFactor = exp(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord);
|
||||
fragColor.rgb *= 1.2 - 0.4 * MixFactor;
|
||||
fragColor.rgb = fog_Func(fragColor.rgb, fogType);
|
||||
//gl_FragColor = mix(gl_Fog.color, fragColor, fogFactor);
|
||||
gl_FragColor = fragColor;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -70,8 +70,8 @@ void main (void)
|
|||
vec4 lightmapTexel = texture2D(LightMapTex, gl_TexCoord[0].st);
|
||||
|
||||
vec3 mixedcolor;
|
||||
vec3 N;
|
||||
float pf;
|
||||
vec3 N = vec3(0.0,0.0,1.0);
|
||||
float pf = 0.0;
|
||||
|
||||
///BEGIN bump
|
||||
if (nmap_enabled > 0 && shader_qual > 2){
|
||||
|
@ -114,7 +114,7 @@ void main (void)
|
|||
//BEGIN reflect
|
||||
////////////////////////////////////////////////////////////////////
|
||||
if (refl_enabled > 0 && shader_qual > 1){
|
||||
float reflFactor;
|
||||
float reflFactor = 0.0;
|
||||
float transparency_offset = clamp(refl_correction, -1.0, 1.0);// set the user shininess offset
|
||||
|
||||
if(refl_map > 0){
|
||||
|
@ -174,15 +174,13 @@ void main (void)
|
|||
color.a = texel.a * alpha;
|
||||
vec4 fragColor = vec4(color.rgb * mixedcolor + ambient_Correction.rgb, color.a);
|
||||
|
||||
|
||||
|
||||
fragColor += Specular * nmap.a;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// BEGIN lightmap
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
if ( lightmap_enabled >= 1 ) {
|
||||
vec3 lightmapcolor;
|
||||
vec3 lightmapcolor = vec3(0.0);
|
||||
vec4 lightmapFactor = vec4(lightmap_r_factor, lightmap_g_factor,
|
||||
lightmap_b_factor, lightmap_a_factor);
|
||||
lightmapFactor = lightmapFactor * lightmapTexel;
|
||||
|
|
|
@ -99,8 +99,8 @@
|
|||
<logging>Logging</logging>
|
||||
<local_weather>Local Weather (Test)</local_weather>
|
||||
<print-scene-info>Print Visible Scene Info</print-scene-info>
|
||||
<ambient-occlusion>Hide/Show Ambient occlusion</ambient-occlusion>
|
||||
<rendering-buffers>Hide/Show Rendering Buffers</rendering-buffers>
|
||||
<rembrandt-buffers-choice>Select Rendering Buffers</rembrandt-buffers-choice>
|
||||
|
||||
<!-- Help menu -->
|
||||
<help>Help</help>
|
||||
|
|
275
gui/dialogs/rembrandt-buffers.xml
Normal file
275
gui/dialogs/rembrandt-buffers.xml
Normal file
|
@ -0,0 +1,275 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
<name>rembrandt-buffers</name>
|
||||
<modal>false</modal>
|
||||
<layout>vbox</layout>
|
||||
<padding>20</padding>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty>
|
||||
<stretch>1</stretch>
|
||||
</empty>
|
||||
|
||||
<text>
|
||||
<label>Rendering buffers</label>
|
||||
</text>
|
||||
|
||||
<empty>
|
||||
<stretch>1</stretch>
|
||||
</empty>
|
||||
|
||||
<button>
|
||||
<pref-width>16</pref-width>
|
||||
<pref-height>16</pref-height>
|
||||
<legend></legend>
|
||||
<keynum>27</keynum>
|
||||
<border>2</border>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>table</layout>
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>North West buffer</label>
|
||||
<name>buffer-nw-enabled</name>
|
||||
<row>0</row>
|
||||
<col>0</col>
|
||||
<colspan>2</colspan>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[0]/enabled</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-nw-enabled</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<text>
|
||||
<label>Buffer</label>
|
||||
<halign>right</halign>
|
||||
<row>1</row>
|
||||
<col>0</col>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[0]/enabled</property>
|
||||
</enable>
|
||||
</text>
|
||||
<combo>
|
||||
<halign>left</halign>
|
||||
<name>buffer-nw-name</name>
|
||||
<row>1</row>
|
||||
<col>1</col>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[0]/name</property>
|
||||
<value>real-depth</value>
|
||||
<value>depth</value>
|
||||
<value>normal</value>
|
||||
<value>diffuse</value>
|
||||
<value>spec-emis</value>
|
||||
<value>ao-1</value>
|
||||
<value>ao-2</value>
|
||||
<value>ao-3</value>
|
||||
<value>bloom-1</value>
|
||||
<value>bloom-2</value>
|
||||
<value>bloom-3</value>
|
||||
<value>lighting</value>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-nw-name</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[0]/enabled</property>
|
||||
</enable>
|
||||
</combo>
|
||||
|
||||
<vrule>
|
||||
<row>0</row>
|
||||
<col>2</col>
|
||||
<rowspan>2</rowspan>
|
||||
</vrule>
|
||||
|
||||
<hrule>
|
||||
<row>2</row>
|
||||
<col>0</col>
|
||||
<colspan>2</colspan>
|
||||
</hrule>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>North East buffer</label>
|
||||
<name>buffer-ne-enabled</name>
|
||||
<row>0</row>
|
||||
<col>3</col>
|
||||
<colspan>2</colspan>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[1]/enabled</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-ne-enabled</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<text>
|
||||
<label>Buffer</label>
|
||||
<halign>right</halign>
|
||||
<row>1</row>
|
||||
<col>3</col>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[1]/enabled</property>
|
||||
</enable>
|
||||
</text>
|
||||
<combo>
|
||||
<halign>left</halign>
|
||||
<name>buffer-ne-name</name>
|
||||
<row>1</row>
|
||||
<col>4</col>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[1]/name</property>
|
||||
<value>real-depth</value>
|
||||
<value>depth</value>
|
||||
<value>normal</value>
|
||||
<value>diffuse</value>
|
||||
<value>spec-emis</value>
|
||||
<value>ao-1</value>
|
||||
<value>ao-2</value>
|
||||
<value>ao-3</value>
|
||||
<value>bloom-1</value>
|
||||
<value>bloom-2</value>
|
||||
<value>bloom-3</value>
|
||||
<value>lighting</value>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-ne-name</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[1]/enabled</property>
|
||||
</enable>
|
||||
</combo>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>South West buffer</label>
|
||||
<name>buffer-sw-enabled</name>
|
||||
<row>3</row>
|
||||
<col>0</col>
|
||||
<colspan>2</colspan>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[2]/enabled</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-sw-enabled</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<text>
|
||||
<label>Buffer</label>
|
||||
<halign>right</halign>
|
||||
<row>4</row>
|
||||
<col>0</col>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[2]/enabled</property>
|
||||
</enable>
|
||||
</text>
|
||||
<combo>
|
||||
<halign>left</halign>
|
||||
<name>buffer-sw-name</name>
|
||||
<row>4</row>
|
||||
<col>1</col>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[2]/name</property>
|
||||
<value>real-depth</value>
|
||||
<value>depth</value>
|
||||
<value>normal</value>
|
||||
<value>diffuse</value>
|
||||
<value>spec-emis</value>
|
||||
<value>ao-1</value>
|
||||
<value>ao-2</value>
|
||||
<value>ao-3</value>
|
||||
<value>bloom-1</value>
|
||||
<value>bloom-2</value>
|
||||
<value>bloom-3</value>
|
||||
<value>lighting</value>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-sw-name</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[2]/enabled</property>
|
||||
</enable>
|
||||
</combo>
|
||||
|
||||
<vrule>
|
||||
<row>3</row>
|
||||
<col>2</col>
|
||||
<rowspan>2</rowspan>
|
||||
</vrule>
|
||||
|
||||
<hrule>
|
||||
<row>2</row>
|
||||
<col>3</col>
|
||||
<colspan>2</colspan>
|
||||
</hrule>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>South East buffer</label>
|
||||
<name>buffer-se-enabled</name>
|
||||
<row>3</row>
|
||||
<col>3</col>
|
||||
<colspan>2</colspan>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[3]/enabled</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-se-enabled</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<text>
|
||||
<label>Buffer</label>
|
||||
<halign>right</halign>
|
||||
<row>4</row>
|
||||
<col>3</col>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[3]/enabled</property>
|
||||
</enable>
|
||||
</text>
|
||||
<combo>
|
||||
<halign>left</halign>
|
||||
<name>buffer-se-name</name>
|
||||
<row>4</row>
|
||||
<col>4</col>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[3]/name</property>
|
||||
<value>real-depth</value>
|
||||
<value>depth</value>
|
||||
<value>normal</value>
|
||||
<value>diffuse</value>
|
||||
<value>spec-emis</value>
|
||||
<value>ao-1</value>
|
||||
<value>ao-2</value>
|
||||
<value>ao-3</value>
|
||||
<value>bloom-1</value>
|
||||
<value>bloom-2</value>
|
||||
<value>bloom-3</value>
|
||||
<value>lighting</value>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>buffer-se-name</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/debug-buffer[3]/enabled</property>
|
||||
</enable>
|
||||
</combo>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<button>
|
||||
<legend>Close</legend>
|
||||
<default>true</default>
|
||||
<key>Esc</key>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
</PropertyList>
|
|
@ -222,7 +222,7 @@
|
|||
<command>dialog-apply</command>
|
||||
<object-name>random-objects</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
|
@ -306,13 +306,13 @@
|
|||
</text>
|
||||
</group>
|
||||
|
||||
<button>
|
||||
<legend>Reload Scenery</legend>
|
||||
<button>
|
||||
<legend>Reload Scenery</legend>
|
||||
<binding>
|
||||
<command>reinit</command>
|
||||
<subsystem>tile-manager</subsystem>
|
||||
</binding>
|
||||
</button>
|
||||
</button>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
|
@ -568,7 +568,10 @@
|
|||
<object-name>bloom</object-name>
|
||||
</binding>
|
||||
<visible>
|
||||
<property>/sim/rendering/rembrandt/enabled</property>
|
||||
<and>
|
||||
<property>/sim/rendering/rembrandt/enabled</property>
|
||||
<property>/sim/rendering/rembrandt/bloom-buffers</property>
|
||||
</and>
|
||||
</visible>
|
||||
</checkbox>
|
||||
|
||||
|
@ -582,10 +585,53 @@
|
|||
<object-name>occlusion</object-name>
|
||||
</binding>
|
||||
<visible>
|
||||
<property>/sim/rendering/rembrandt/enabled</property>
|
||||
<and>
|
||||
<property>/sim/rendering/rembrandt/enabled</property>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion-buffers</property>
|
||||
</and>
|
||||
</visible>
|
||||
</checkbox>
|
||||
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>right</halign>
|
||||
<visible>
|
||||
<and>
|
||||
<property>/sim/rendering/rembrandt/enabled</property>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion-buffers</property>
|
||||
</and>
|
||||
</visible>
|
||||
<text>
|
||||
<label>Ambient occlusion strength</label>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion</property>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<name>ambient-occlusion-strength</name>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion</property>
|
||||
</enable>
|
||||
<min>0.0</min>
|
||||
<max>1.0</max>
|
||||
<step>0.01</step>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion-strength</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>ambient-occlusion-strength</object-name>
|
||||
</binding>
|
||||
</slider>
|
||||
<text>
|
||||
<enable>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion</property>
|
||||
</enable>
|
||||
<label>12345678</label>
|
||||
<format>%.2f</format>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion-strength</property>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Shadows</label>
|
||||
|
|
|
@ -659,19 +659,19 @@
|
|||
</item>
|
||||
|
||||
<item>
|
||||
<name>ambient-occlusion</name>
|
||||
<name>rendering-buffers</name>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
<property>/sim/rendering/rembrandt/ambient-occlusion</property>
|
||||
<property>/sim/rendering/rembrandt/show-buffers</property>
|
||||
</binding>
|
||||
<enabled>false</enabled>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<name>rendering-buffers</name>
|
||||
<name>rembrandt-buffers-choice</name>
|
||||
<binding>
|
||||
<command>property-toggle</command>
|
||||
<property>/sim/rendering/rembrandt/show-buffers</property>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>rembrandt-buffers</dialog-name>
|
||||
</binding>
|
||||
<enabled>false</enabled>
|
||||
</item>
|
||||
|
|
|
@ -69,12 +69,29 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<renderer>default-pipeline</renderer>
|
||||
<show-buffers type="bool" userarchive="y">false</show-buffers>
|
||||
<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
|
||||
<ambient-occlusion-strength type="float" userarchive="y">1.0</ambient-occlusion-strength>
|
||||
<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
|
||||
<bloom type="bool" userarchive="y">true</bloom>
|
||||
<bloom-buffers type="bool">true</bloom-buffers>
|
||||
<exposure type="float" userarchive="y">1.0</exposure>
|
||||
<use-color-for-depth type="bool">false</use-color-for-depth>
|
||||
<no-16bit-buffer type="bool">true</no-16bit-buffer>
|
||||
<debug-buffer n="0">
|
||||
<enabled type="bool" userarchive="y">false</enabled>
|
||||
<name userarchive="y"></name>
|
||||
</debug-buffer>
|
||||
<debug-buffer n="1">
|
||||
<enabled type="bool" userarchive="y">true</enabled>
|
||||
<name userarchive="y">spec-emis</name>
|
||||
</debug-buffer>
|
||||
<debug-buffer n="2">
|
||||
<enabled type="bool" userarchive="y">true</enabled>
|
||||
<name userarchive="y">normal</name>
|
||||
</debug-buffer>
|
||||
<debug-buffer n="3">
|
||||
<enabled type="bool" userarchive="y">true</enabled>
|
||||
<name userarchive="y">diffuse</name>
|
||||
</debug-buffer>
|
||||
</rembrandt>
|
||||
<debug type="bool">false</debug>
|
||||
<realism type="int">5</realism>
|
||||
|
|
Loading…
Add table
Reference in a new issue