Change light animation internal parameters layout
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2 changed files with 18 additions and 18 deletions
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@ -65,38 +65,38 @@
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<uniform>
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<uniform>
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<name>LightPosition</name>
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<name>LightPosition</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/position</use></value>
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<value type="vec4d"><use>position</use></value>
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<positioned type="bool">true</positioned>
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<positioned type="bool">true</positioned>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Ambient</name>
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<name>Ambient</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/ambient</use></value>
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<value type="vec4d"><use>ambient</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Diffuse</name>
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<name>Diffuse</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/diffuse</use></value>
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<value type="vec4d"><use>diffuse</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Specular</name>
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<name>Specular</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/specular</use></value>
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<value type="vec4d"><use>specular</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Attenuation</name>
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<name>Attenuation</name>
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<type>float-vec3</type>
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<type>float-vec3</type>
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<value type="vec3d"><use>light-spot/attenuation</use></value>
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<value type="vec3d"><use>attenuation</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Near</name>
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<name>Near</name>
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<type>float</type>
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<type>float</type>
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<value type="float"><use>light-spot/near</use></value>
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<value type="float"><use>near</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Far</name>
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<name>Far</name>
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<type>float</type>
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<type>float</type>
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<value type="float"><use>light-spot/far</use></value>
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<value type="float"><use>far</use></value>
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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@ -65,59 +65,59 @@
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<uniform>
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<uniform>
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<name>LightPosition</name>
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<name>LightPosition</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/position</use></value>
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<value type="vec4d"><use>position</use></value>
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<positioned type="bool">true</positioned>
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<positioned type="bool">true</positioned>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>LightDirection</name>
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<name>LightDirection</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/direction</use></value>
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<value type="vec4d"><use>direction</use></value>
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<positioned type="bool">true</positioned>
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<positioned type="bool">true</positioned>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Ambient</name>
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<name>Ambient</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/ambient</use></value>
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<value type="vec4d"><use>ambient</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Diffuse</name>
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<name>Diffuse</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/diffuse</use></value>
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<value type="vec4d"><use>diffuse</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Specular</name>
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<name>Specular</name>
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<type>float-vec4</type>
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<type>float-vec4</type>
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<value type="vec4d"><use>light-spot/specular</use></value>
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<value type="vec4d"><use>specular</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Attenuation</name>
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<name>Attenuation</name>
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<type>float-vec3</type>
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<type>float-vec3</type>
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<value type="vec3d"><use>light-spot/attenuation</use></value>
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<value type="vec3d"><use>attenuation</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Exponent</name>
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<name>Exponent</name>
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<type>float</type>
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<type>float</type>
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<value type="float"><use>light-spot/exponent</use></value>
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<value type="float"><use>exponent</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Cutoff</name>
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<name>Cutoff</name>
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<type>float</type>
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<type>float</type>
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<value type="float"><use>light-spot/cutoff</use></value>
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<value type="float"><use>cutoff</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>CosCutoff</name>
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<name>CosCutoff</name>
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<type>float</type>
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<type>float</type>
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<value type="float"><use>light-spot/cosCutoff</use></value>
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<value type="float"><use>cosCutoff</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Near</name>
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<name>Near</name>
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<type>float</type>
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<type>float</type>
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<value type="float"><use>light-spot/near</use></value>
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<value type="float"><use>near</use></value>
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</uniform>
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</uniform>
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<uniform>
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<uniform>
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<name>Far</name>
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<name>Far</name>
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<type>float</type>
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<type>float</type>
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<value type="float"><use>light-spot/far</use></value>
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<value type="float"><use>far</use></value>
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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