Reinit revisited, added an option to ignore fdm-initialized and cleaned up the doc.
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2 changed files with 69 additions and 48 deletions
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@ -28,7 +28,7 @@
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# - add wind correction to speed-to-fly
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# - final glide computer
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io.include("update_loop.nas");
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io.include("updateloop.nas");
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var MPS2KPH = 3.6;
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var sqr = func(x) {x * x}
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@ -44,14 +44,19 @@ var InstrumentComponent = {
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# TODO: Refactor aircrafts that use it and remove this.
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var Instrument = UpdateLoop;
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# update_prop(property)
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# Helper generator for updating the given property on every element update
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##
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# Helper generator for updating a property on every element update
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#
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# Example:
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#
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# var needle = Dampener.new(
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# input: probe,
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# dampening: 2.8,
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# on_update: update_prop("/instrumentation/variometer/te-reading-mps"));
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#
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# See Aircraft/Instruments-3d/glider/vario/ilec-sc7.nas and
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# Aircraft/Generic/soaring-instrumentation-sdk.nas for usage examples.
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# You can also refer to the soaring sdk wiki page.
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var update_prop = func(property) {
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func(value) { setprop(property, value) }
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@ -1,4 +1,4 @@
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# update_loop.nas - Generic Nasal update loop for implementing sytems,
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# updateloop.nas - Generic Nasal update loop for implementing sytems,
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# instruments or physics simulation.
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#
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# Copyright (C) 2014 Anton Gomez Alvedro
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@ -17,45 +17,44 @@
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# Updatable
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##
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# The UpdateLoop accepts a vector of Updatable components that it will call
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# at regular intervals. In order to define custom objects to be controlled by
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# the loop, the Updatable interface must be implemented:
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#
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# The update loop accepts a vector of Updatable elements that it will update at
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# regular intervals. In order to make custom elements, you should add Updatable
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# to the parents vector of your object:
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#
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# var MyElement = {
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# var MyComponent = {
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# parents: [Updatable],
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#
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# reset: func {
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# ...
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# },
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# update: func(dt) {
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# ...
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# },
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# ...
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# };
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#
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# Your component shall then implement an "update" and "reset" methods that
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# the UpdateLoop will call when needed.
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var Updatable = {
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##
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# When reset() is called, the component shall clean all internal state and
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# reinitialize itself as if starting from scratch.
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#
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# Reset will be called automatically after a teleport, and then on demand
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# when UpdateLoop.reset() is explicitly called.
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reset: func { },
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##
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# Called at regular intervals from the UdateLoop.
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# dt: Elapsed time in seconds since the last call.
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update: func(dt) { },
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};
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##
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# Helper generator for updating a property on every element update
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#
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# Example:
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#
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# var needle = Dampener.new(
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# input: probe,
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# dampening: 2.8,
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# on_update: update_prop("/instrumentation/variometer/te-reading-mps"));
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#
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# See Aircraft/Instruments-3d/glider/vario/ilec-sc7.nas and
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# Aircraft/Generic/soaring-instrumentation-sdk.nas for usage examples.
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# You can also refer to the soaring sdk wiki page.
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var update_prop = func(property) {
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func(value) { setprop(property, value) }
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};
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# UpdateLoop
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# Wraps a set of user provided objects and updates them periodically.
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# Wraps a set of user provided Updatable objects and calls them periodically.
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# Takes care of critical sim signals (reinit, fdm-initialized, speed-up).
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var UpdateLoop = {
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@ -63,14 +62,16 @@ var UpdateLoop = {
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# UpdateLoop.new(components, [update_period], [enable])
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#
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# components: Vector of components to update on every iteration.
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# update_period: Time in seconds between updates (optional).
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# enable: Enable the loop immediately after creation (optional).
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# update_period: Time in seconds between updates.
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# enable: Enable the loop immediately after creation.
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# ignore_fdm: Do not wait for the fdm to be ready for starting the loop.
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new: func(components, update_period = 0, enable = 1) {
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new: func(components, update_period = 0, enable = 1, ignore_fdm = 0) {
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var m = { parents: [UpdateLoop] };
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m.initialized = 0;
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m.enabled = enable;
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m.ignore_fdm = ignore_fdm;
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m.update_period = update_period;
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m.time_last = 0;
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m.sim_speed = 1;
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@ -84,16 +85,18 @@ var UpdateLoop = {
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append(m.lst, setlistener("/sim/speed-up",
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func(n) { m.sim_speed = n.getValue() }, 1, 0));
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append(m.lst, setlistener("sim/signals/reinit", func {
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m.timer.stop();
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m.initialized = 0;
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}));
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append(m.lst, setlistener("sim/signals/reinit",
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func(n) { m._on_teleport(n) }));
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append(m.lst, setlistener("sim/signals/fdm-initialized", func {
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if (m.timer.isRunning) m.timer.stop();
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call(me.reset, [], m);
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if (m.enabled) m.timer.start();
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}));
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if (ignore_fdm or getprop("sim/signals/fdm-initialized")) {
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m.reset();
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enable and m.timer.start();
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}
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if (!ignore_fdm) {
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append(m.lst, setlistener("sim/signals/fdm-initialized",
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func(n) { m._on_teleport(n) }));
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}
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return m;
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},
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@ -118,8 +121,7 @@ var UpdateLoop = {
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},
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##
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# Enables the loop if it was disabled, i.e. the loop will start updating
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# the components under control
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# The loop will start updating the components under its control.
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enable: func {
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if (me.initialized) me.timer.start();
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@ -127,8 +129,8 @@ var UpdateLoop = {
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},
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##
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# Disables the loop if it was enabled, i.e. the loop will freeze and its
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# components will not get updates until enabled again
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# The loop will freeze and its components will not get updates until
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# enabled again.
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disable: func {
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me.timer.stop();
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@ -145,4 +147,18 @@ var UpdateLoop = {
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foreach (var component; me.components)
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component.update(dt);
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},
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_on_teleport: func(n) {
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var signal = n.getName();
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if (signal == "reinit" and n.getValue()) {
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me.timer.stop();
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me.initialized = 0;
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}
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elsif (me.ignore_fdm or signal == "fdm-initialized") {
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me.timer.isRunning and me.timer.stop();
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me.reset();
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me.enabled and me.timer.start();
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}
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}
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};
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