spellchecking
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@ -142,7 +142,7 @@ stall: A subelement of a wing (or hstab/vstab/mstab) that specifies the
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flap0, flap1, slat, spoiler:
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These are subelements of wing/hstab/vstab objects, and specify
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the location and effectiveness of the control surfaces.
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start: The positition along the wing where the control
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start: The position along the wing where the control
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surface begins. Zero is the root, one is the tip.
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end: The position where the surface ends, as above.
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lift: The lift multiplier for a flap or slat at full
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@ -300,7 +300,7 @@ gear: Defines a landing gear. Accepts <control> subelements to map
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properties to steering and braking. Can also be used to simulate
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floats. Although the coefficients are still called ..fric, it
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is calculated in fluids as a drag (proportional to the square
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of the speed). In fluids gears are not considured to detect
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of the speed). In fluids gears are not considered to detect
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crashes (as on ground).
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x,y,z: The location of the fully-extended gear tip.
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compression: The distance in meters along the "up" axis that
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@ -308,9 +308,9 @@ gear: Defines a landing gear. Accepts <control> subelements to map
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initial-load: The initial load of the spring in multiples of
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compression. Defaults to 0. (With this parameter
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a lower spring-constants will be used for the
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gear-> can reuce numerical problems (jitter))
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gear-> can reduce numerical problems (jitter))
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Note: the spring-constant is varied from 0%
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compression to 20% compression to get continous
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compression to 20% compression to get continuous
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behavior around 0 compression. (could be physically
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explained by wheel deformation)
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upx/upy/upz: The direction of compression, defaults to
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@ -325,7 +325,7 @@ gear: Defines a landing gear. Accepts <control> subelements to map
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generated spring constant. Increase to make
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the gear stiffer, decrease to make it
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squishier.
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damp: A dimensionless multipler for the automatically
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damp: A dimensionless multiplier for the automatically
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generated damping coefficient. Decrease to
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make the gear "bouncier", increase to make it
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"slower". Beware of increasing this too far:
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@ -340,10 +340,10 @@ gear: Defines a landing gear. Accepts <control> subelements to map
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speed-planing:
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spring-factor-not-planing:
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At zero speed the spring factor is multiplied by
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spring-factor-not-planing. Above speed_planing this
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factor is equalt to 1. THe diea is, to use this for
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spring-factor-not-planing. Above speed-planing this
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factor is equal to 1. The idea is, to use this for
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floats simulating the transition from swimming to
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planing. speed_planing defaults to 0,
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planing. speed-planing defaults to 0,
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spring-factor-not-planing defaults to 1.
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reduce-friction-by-extension: at full extension the friction is
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reduced by this relative value. 0.7 means 30% friction
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@ -403,7 +403,7 @@ ballast: This is a mechanism for modifying the mass distribution of
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weight: This is an added weight, something not part of the empty
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weight of the aircraft, like passengers, cargo, or external
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stores. The actual value of the mass is not specified here,
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instead, a mapping to a propery is used. This allows
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instead, a mapping to a property is used. This allows
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external code, such as the panel, to control the weight
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(loading a given cargo configuration from preference files,
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dropping bombs at runtime, etc...)
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@ -465,7 +465,7 @@ control-input:
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on the right wing.
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square: Squares the value before setting. Useful for
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controls like steering that need a wide range, yet
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lots of sensitiviy in the center. Obviously only
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lots of sensitivity in the center. Obviously only
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applicable to values that have a range of [-1:1] or
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[0:1].
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src0/src1/dst0/dst1:
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@ -528,14 +528,14 @@ hitch: A hitch, can be used for winch-start (in gliders) or aerotow (in
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tow: The tow used for aerotow or winch. This must be a subelement
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of an enclosing <hitch> tag.
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length: unstreched length in m
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length: upstretched length in m
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weight-per-meter: in kg/m
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elastic-constant: lower values give higher elasticity
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break-force: in N
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mp-auto-connect-period: the every x seconds a towed multiplayer
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aircraft is searched. If found, this tow is connected
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automatically, parameters are copied from the other
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aircraft. Shoud be set only in the motor aircraft, not
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aircraft. Should be set only in the motor aircraft, not
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in the glider
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winch: The tow used for aerotow or winch. This must be a subelement
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@ -692,7 +692,7 @@ rotor: A rotor. Used for simulating helicopters. You can have one, two
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flapmin: Minimum flapping angle. (Should normally never reached)
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flapmax: Maximum flapping angle. (Should normally never reached)
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flap0: Flapping angle at no rotation, i.e. -5
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dynamic: this changes the reactions peed of the rotor to an input.
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dynamic: this changes the reactions speed of the rotor to an input.
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normally 1 (Maybe there are rotors with a little faster
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reaction, than use a value a little greater than one.
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A value greater than one will result in a more inert,
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@ -765,21 +765,21 @@ rotorgear: If you are using one ore more rotors you have to define a
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the engine will produce maximum torque. At 100% of
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the engine will produce no torque. It is planned to use
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YASim-engines instead of this simple engine.
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engine-accell-limit: The d-factor of the engine is defined as the
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engine-accel-limit: The d-factor of the engine is defined as the
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maximum acceleration rate of the engine in %/s,
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default is 5%/s.
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max-power-rotor-brake: the maximum power of the rotor brake, in kW
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at normal rpm (most? real rotor breaks would be overheated
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if used at normal rpm, but this is not simulated now)
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rotorgear-friction: the power loss due to fritcion in kW at normal
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rotorgear-friction: the power loss due to friction in kW at normal
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RPM
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yasimdragfactor:
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yasimliftfactor: the solver is not working with rotor-aircrafts.
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Therefore you have to specify the results yourself.
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10 for drag and 140 for lift seem to be good starting
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values. Although the solve is not invoked for aircrafts
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with at least one rotor, you need to specifiy the cruise
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and the approach seetings. The approach speed is needed to
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with at least one rotor, you need to specify the cruise
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and the approach settings. The approach speed is needed to
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calculate the gear springs. Use a speed of approx. 50knots.
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They do not need to match any real value.
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