Merge commit 'e033ac2f106efd45155341f877242b448dd8ded5' into next
This is merge request #20 MP Patch first step fgdata part: nasal to check wich planes we are displaying in the futur, with a distance check , one plane each frame.
This commit is contained in:
commit
19fe180e3e
6 changed files with 286 additions and 1 deletions
89
Nasal/lag_adjust.nas
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89
Nasal/lag_adjust.nas
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var i = 0;
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var net_raw = "false";
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var spectator = "false";
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var spectator_offset = 0.5;
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var range = 3.0;
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var offset = 0.0;
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var apply_close = "false";
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var master = 0;
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var close = 0;
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var mpCheck = func() {
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var mpname = getprop("/ai/models/multiplayer["~i~"]/callsign");
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if (mpname != nil) {
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if (spectator) {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 3);
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setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", -spectator_offset);
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} else {
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var server = getprop("/sim/multiplay/txhost");
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var lag = offset
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} if (apply_close) {
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var self = geo.aircraft_position();
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var x = getprop("/ai/models/multiplayer["~i~"]/position/global-x");
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var y = getprop("/ai/models/multiplayer["~i~"]/position/global-y");
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var z = getprop("/ai/models/multiplayer["~i~"]/position/global-z");
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var ac = geo.Coord.new().set_xyz(x, y, z);
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var distance = self.distance_to(ac)*M2NM;
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if ((distance > range)or(distance==nil)) {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
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} else {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 2);
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setprop("/ai/models/multiplayer["~i~"]/controls/player-lag", lag);
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};
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} else {
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setprop("/ai/models/multiplayer["~i~"]/controls/compensate-lag", 1);
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}
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i += 1;
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} else {
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i = 0;
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if (close) close = 0;
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}
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if ((master) or (close)) {
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settimer(mpCheck, 1);
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}
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}
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var mpInit = func() {
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print("initialising the mp lag system");
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var ls_spect = setlistener("/sim/multiplay/lag/spectator",func { spectator = getprop("/sim/multiplay/lag/spectator")}, 1);
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var ls_spctoffset = setlistener("/sim/multiplay/lag/spectator-offset",func { spectator_offset = getprop("/sim/multiplay/lag/spectator-offset")}, 1);
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var ls_range = setlistener("/sim/multiplay/lag/range",func { range = getprop("/sim/multiplay/lag/range")}, 1);
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var ls_wingmen = setlistener("/sim/multiplay/lag/apply-to-wingmen",func { apply_to_wingmen = getprop("/sim/multiplay/lag/apply-to-wingmen")}, 1);
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var ls_offset = setlistener("/sim/multiplay/lag/offset",func { offset = getprop("/sim/multiplay/lag/offset")}, 1);
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var ls_close = setlistener("/sim/multiplay/lag/apply-close", func { apply_close = getprop("/sim/multiplay/lag/apply-close")}, 1);
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}
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var mpClean = func() {
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i = 0;
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spectator = 0;
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spectator_offset = 0.5;
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range = 3.0;
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apply_to_wingmen = 0;
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apply_close = 0;
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offset = 0.0;
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close = 1;
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master = 0;
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}
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var mpStart = func() {
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var test = getprop("/sim/multiplay/lag/master");
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if (test == nil) {
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settimer(mpStart, 2);
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} else {
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mpInit();
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setlistener("/sim/multiplay/lag/master", masterSwitch,1);
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}
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}
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var masterSwitch = func() {
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master = getprop("/sim/multiplay/lag/master");
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if (master) {
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mpInit();
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mpCheck();
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} else {
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mpClean();
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}
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}
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_setlistener("/sim/signals/nasal-dir-initialized", mpStart);
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@ -83,6 +83,7 @@
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<mp-chat-menu>Chat Menu</mp-chat-menu>
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<mp-chat-menu>Chat Menu</mp-chat-menu>
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<mp-list>Pilot List</mp-list>
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<mp-list>Pilot List</mp-list>
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<mp-carrier>MPCarrier Selection</mp-carrier>
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<mp-carrier>MPCarrier Selection</mp-carrier>
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<lag-adjust>lag options</lag-adjust>
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<!-- Debug menu -->
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<!-- Debug menu -->
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<debug>Debug</debug>
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<debug>Debug</debug>
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@ -97,7 +97,7 @@
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<mp-chat-menu>Menu de clavardage</mp-chat-menu> <!-- English: "Chat Menu" -->
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<mp-chat-menu>Menu de clavardage</mp-chat-menu> <!-- English: "Chat Menu" -->
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<mp-list>Liste des pilotes</mp-list> <!-- English: "Pilot List" -->
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<mp-list>Liste des pilotes</mp-list> <!-- English: "Pilot List" -->
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<mp-carrier>Choix du porte-avions multijoueurs</mp-carrier> <!-- English: "MPCarrier Selection" -->
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<mp-carrier>Choix du porte-avions multijoueurs</mp-carrier> <!-- English: "MPCarrier Selection" -->
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<lag-adjust>Correction de lag</lag-adjust>
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<!-- Debug menu -->
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<!-- Debug menu -->
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<debug>Débogage</debug> <!-- English: "Debug" -->
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<debug>Débogage</debug> <!-- English: "Debug" -->
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<!-- Note: Debug menu items may not need to be translated
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<!-- Note: Debug menu items may not need to be translated
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180
gui/dialogs/lag-adjust.xml
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180
gui/dialogs/lag-adjust.xml
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<?xml version="1.0"?>
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<PropertyList>
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<name>lag-adjust</name>
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<layout>vbox</layout>
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<resizable>false</resizable>
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<!-- titlebar -->
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<group>
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<layout>hbox</layout>
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<empty><stretch>1</stretch></empty>
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<text>
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<label>Lag-correction settings</label>
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</text>
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<empty><stretch>1</stretch></empty>
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<button>
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<pref-width>16</pref-width>
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<pref-height>16</pref-height>
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<legend></legend>
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<keynum>27</keynum>
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<border>2</border>
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<binding>
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<command>dialog-close</command>
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</binding>
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</button>
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</group>
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<hrule/>
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<!-- main dialog area -->
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<group>
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<layout>table</layout>
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<halign>center</halign>
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<text>
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<row>0</row>
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<col>0</col>
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<halign>right</halign>
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<label>Master switch:</label>
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</text>
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<checkbox>
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<row>0</row>
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<col>1</col>
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<colspan>2</colspan>
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<halign>left</halign>
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<name>master</name>
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<property>/sim/multiplay/lag/master</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>master</object-name>
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</binding>
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</checkbox>
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<text>
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<row>1</row>
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<col>0</col>
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<halign>right</halign>
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<label>Lag adjustment:</label>
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</text>
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<slider>
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<row>1</row>
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<col>1</col>
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<name>lag-adjustment</name>
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<min>-0.1</min>
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<max>0.15</max>
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<step>0.001</step>
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<property>/sim/multiplay/lag/offset</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>lag-adjustment</object-name>
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</binding>
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</slider>
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<text>
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<!--<visible>
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<property>/sim/multiplay/online</property>
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</visible> -->
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<row>1</row>
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<col>3</col>
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<halign>left</halign>
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<label>MMMMMMMMMMMMMMMMMM</label>
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<format>%.3f s</format>
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<property>/sim/multiplay/lag/offset</property>
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<live>true</live>
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</text>
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<text>
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<row>2</row>
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<col>0</col>
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<label>Apply to close mp</label>
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<halign>right</halign>
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</text>
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<checkbox>
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<row>2</row>
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<col>1</col>
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<colspan>2</colspan>
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<halign>left</halign>
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<name>apply-close</name>
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<property>/sim/multiplay/lag/apply-close</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>apply-close</object-name>
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</binding>
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</checkbox>
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<slider>
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<row>2</row>
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<col>2</col>
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<name>Range</name>
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<min>1</min>
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<max>15</max>
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<step>0.1</step>
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<property>/sim/multiplay/lag/range</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>range</object-name>
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</binding>
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</slider>
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<text>
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<!-- <visible>
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<property>/sim/multiplay/online</property>
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</visible> -->
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<row>2</row>
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<col>3</col>
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<halign>left</halign>
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<label>MMMMMMMMMMMMMMMMMMMMM</label>
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<format>%.1f nm</format>
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<property>/sim/multiplay/lag/range</property>
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<live>true</live>
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</text>
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<text>
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<row>3</row>
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<col>0</col>
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<label>Spectator mode</label>
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<halign>right</halign>
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</text>
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<checkbox>
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<row>3</row>
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<col>1</col>
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<colspan>2</colspan>
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<halign>left</halign>
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<name>spectator</name>
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<!-- <label>Hide replay sessions over MP (less annoying to other players)</label> -->
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<property>/sim/multiplay/lag/spectator</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>spectator</object-name>
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</binding>
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</checkbox>
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<slider>
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<row>3</row>
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<col>2</col>
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<name>spectator-offset</name>
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<min>0</min>
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<max>1</max>
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<step>0.05</step>
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<property>/sim/multiplay/lag/spectator-offset</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>spectator-offset</object-name>
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</binding>
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</slider>
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<text>
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<!-- <visible>
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<property>/sim/multiplay/online</property>
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</visible> -->
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<row>3</row>
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<col>3</col>
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<halign>left</halign>
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<label>MMMMMMMMMMMMMMMMMMMMM</label>
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<format>%.2f s</format>
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<property>/sim/multiplay/lag/spectator-offset</property>
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<live>true</live>
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</text>
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</group>
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</PropertyList>
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@ -547,6 +547,13 @@
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</binding>
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</binding>
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</item>
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</item>
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<item>
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<name>lag-adjust</name>
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<binding>
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<command>dialog-show</command>
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<dialog-name>lag-adjust</dialog-name>
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</binding>
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</item>
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</menu>
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</menu>
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<menu>
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<menu>
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@ -772,6 +772,14 @@ Started September 2000 by David Megginson, david@megginson.com
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<callsign type="string" userarchive="y">callsign</callsign>
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<callsign type="string" userarchive="y">callsign</callsign>
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<selected-server type="string" userarchive="y"/>
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<selected-server type="string" userarchive="y"/>
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<txhost type="string" preserve="y"/>
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<txhost type="string" preserve="y"/>
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<lag>
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<range type="float" userarchive="y">3.0</range>
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<offset type="float" userarchive="y">0</offset>
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<master type="bool" userarchive="y">0</master>
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<spectator type="bool" userarchive="y">0</spectator>
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<spectator-offset type="float" userarchive="y">0</spectator-offset>
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<apply-close type="bool" userarchive="y">0</apply-close>
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</lag>
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</multiplay>
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</multiplay>
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<user>
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<user>
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<callsign type="string" preserve="y">Golf Foxtrot Sierra</callsign>
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<callsign type="string" preserve="y">Golf Foxtrot Sierra</callsign>
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||||||
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Reference in a new issue