diff --git a/Effects/bowwave.eff b/Effects/bowwave.eff
new file mode 100644
index 000000000..f97084b11
--- /dev/null
+++ b/Effects/bowwave.eff
@@ -0,0 +1,555 @@
+
+
+ Effects/bowwave
+ Effects/model-default
+
+
+ /Textures/Water/water-reflection.png
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+ /Textures/Water/perlin-noise-nm.dds
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+ /Textures/Water/waves-ver10-dudv.dds
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+ /Textures/Water/water-reflection-grey.png
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+ /Textures/Water/sea_foam.dds
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+ /Textures/Water/bowwave3.dds
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+ /Textures/Water/bowwave_normal.dds
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ transparent
+ smooth
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ /sim/rendering/shaders/water
+
+
+ 2.0
+ /sim/rendering/shaders/quality-level
+
+
+
+ 2.0
+
+
+
+ GL_ARB_shader_objects
+ GL_ARB_shading_language_100
+ GL_ARB_vertex_shader
+ GL_ARB_fragment_shader
+
+
+
+
+
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 7
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 9
+ noise
+
+
+ Shaders/include_fog.vert
+ Shaders/wake.vert
+ Shaders/include_fog.frag
+ Shaders/bowwave.frag
+
+
+ water_reflection
+ sampler-2d
+ 0
+
+
+ water_normalmap
+ sampler-2d
+ 2
+
+
+ water_dudvmap
+ sampler-2d
+ 3
+
+
+ water_reflection_grey
+ sampler-2d
+ 4
+
+
+ sea_foam
+ sampler-2d
+ 5
+
+
+ alpha_tex
+ sampler-2d
+ 6
+
+
+ bowwave_nmap
+ sampler-2d
+ 7
+
+
+ saturation
+ float
+
+
+
+
+
+
+ CloudCover0
+ float
+
+
+
+
+
+ CloudCover1
+ float
+
+
+
+
+
+ CloudCover2
+ float
+
+
+
+
+
+ CloudCover3
+ float
+
+
+
+
+
+ CloudCover4
+ float
+
+
+
+
+
+ Status
+ int
+
+
+
+
+
+
+ Overcast
+ float
+
+
+
+
+
+ WindE
+ float
+
+
+
+
+
+ WindN
+ float
+
+
+
+
+
+ spd
+ float
+
+
+
+ hdg
+ float
+
+
+
+
+
+ Noise
+ sampler-3d
+ 9
+
+
+
+
+ visibility
+ float
+
+
+
+
+
+ avisibility
+ float
+
+
+
+
+
+ hazeLayerAltitude
+ float
+
+
+
+
+
+ scattering
+ float
+
+
+
+
+
+ terminator
+ float
+
+
+
+
+
+ fogType
+ int
+
+
+
+
+
+
+
+
+
+
+ /sim/rendering/shaders/water
+ /sim/rendering/shaders/quality-level
+
+
+ 2.0
+
+
+
+ GL_ARB_shader_objects
+ GL_ARB_shading_language_100
+ GL_ARB_vertex_shader
+ GL_ARB_fragment_shader
+
+
+
+
+
+ true
+
+
+
+
+
+
+
+
+
+
+ ambient-and-diffuse
+
+
+
+
+
+
+
+ smooth
+ back
+
+
+ 0
+ noise
+
+
+ Shaders/water-orig.vert
+ Shaders/water-orig.frag
+
+
+ texture
+ sampler-3d
+ 0
+
+
+
+
diff --git a/Effects/model-combined.eff b/Effects/model-combined.eff
new file mode 100644
index 000000000..d59134df4
--- /dev/null
+++ b/Effects/model-combined.eff
@@ -0,0 +1,654 @@
+
+
+
+ Effects/model-combined
+ Effects/model-default
+
+
+
+
+ white
+
+
+ 0
+ 0
+
+ Aircraft/Generic/Effects/null_bumpspec.png
+ linear-mipmap-linear
+ clamp
+ clamp
+ normalized
+
+
+ 0
+ 0
+ 1.0
+ 1.0 1.0 1.0
+ 1.0
+ 1.0 1.0 1.0
+ 1.0
+ 1.0 1.0 1.0
+ 1.0
+ 1.0 1.0 1.0
+
+ Aircraft/Generic/Effects/greymap.png
+ linear-mipmap-linear
+ clamp
+ clamp
+ normalized
+
+
+ 0
+ 0.0
+ 0
+ 0
+
+ Aircraft/Generic/Effects/ReflectMaps/reflectmap.png
+ linear-mipmap-linear
+ clamp
+ clamp
+ normalized
+
+
+
+ cubemap
+
+
+
+
+
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png
+ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png
+
+
+
+
+ 0.1
+
+ Aircraft/Generic/Effects/FresnelLookUp.png
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+
+ 0.01
+
+ Aircraft/Generic/Effects/Rainbow.png
+ linear-mipmap-linear
+ repeat
+ repeat
+ normalized
+
+ 0.25
+
+
+ 0.05
+
+ 2
+
+ false
+ back
+
+ transparent
+ smooth
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ /sim/rendering/shaders/model
+ /sim/rendering/shaders/quality-level
+
+
+ 2.0
+
+
+
+ GL_ARB_shader_objects
+ GL_ARB_shading_language_100
+ GL_ARB_vertex_shader
+ GL_ARB_fragment_shader
+
+
+
+
+
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 7
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 9
+ noise
+
+
+
+ Shaders/include_fog.vert
+ Shaders/ubershader.vert
+ Shaders/include_fog.frag
+ Shaders/ubershader.frag
+
+
+
+
+ BaseTex
+ sampler-2d
+ 0
+
+
+
+ NormalTex
+ sampler-2d
+ 2
+
+
+
+ LightMapTex
+ sampler-2d
+ 3
+
+
+
+ ReflMapTex
+ sampler-2d
+ 4
+
+
+
+ Environment
+ sampler-cube
+ 5
+
+
+
+ ReflFresnelTex
+ sampler-2d
+ 6
+
+
+
+ ReflRainbowTex
+ sampler-2d
+ 7
+
+
+
+ ReflNoiseTex
+ sampler-3d
+ 9
+
+
+
+
+
+ nmap_enabled
+ int
+
+
+
+
+
+
+
+ nmap_dds
+ int
+
+
+
+
+
+
+
+
+ lightmap_enabled
+ int
+
+
+
+
+
+
+ lightmap_multi
+ int
+
+
+
+
+
+
+ lightmap_r_factor
+ float
+
+
+
+
+
+
+ lightmap_r_color
+ float-vec3
+
+
+
+
+
+
+ lightmap_g_factor
+ float
+
+
+
+
+
+
+ lightmap_g_color
+ float-vec3
+
+
+
+
+
+
+ lightmap_b_factor
+ float
+
+
+
+
+
+
+ lightmap_b_color
+ float-vec3
+
+
+
+
+
+
+ lightmap_a_factor
+ float
+
+
+
+
+
+
+ lightmap_a_color
+ float-vec3
+
+
+
+
+
+
+
+ refl_enabled
+ int
+
+
+
+
+
+
+ refl_correction
+ float
+
+
+
+
+
+
+
+ refl_map
+ int
+
+
+
+
+
+
+ refl_dynamic
+ int
+
+
+
+
+
+
+
+ refl_rainbow
+ float
+
+
+
+
+
+
+
+ refl_fresnel
+ float
+
+
+
+
+
+
+
+ refl_noise
+ float
+
+
+
+
+
+
+
+ amb_correction
+ float
+
+
+
+
+
+
+ shader_qual
+ int
+
+
+
+
+
+
+ hdg
+ float
+
+
+
+
+
+
+ pitch
+ float
+
+
+
+
+
+
+ roll
+ float
+
+
+
+
+
+
+
+ visibility
+ float
+
+
+
+
+
+ avisibility
+ float
+
+
+
+
+
+ hazeLayerAltitude
+ float
+
+
+
+
+
+ scattering
+ float
+
+
+
+
+
+ terminator
+ float
+
+
+
+
+
+ fogType
+ int
+
+
+
+
+
+
+
+
+
\ No newline at end of file