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First round of changes toward a programmable rendering pipeline.

Stages are predefined for now.
This commit is contained in:
Frederic Bouvier 2012-05-08 15:36:08 +02:00
parent 37df6a3ec1
commit 17740f9cf7
2 changed files with 109 additions and 0 deletions

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@ -0,0 +1,108 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<buffer>
<name>depth</name>
<internal-format>depth-component32</internal-format>
<source-format>depth-component</source-format>
<source-type>float</source-type>
<width>screen</width>
<height>screen</height>
<scale-factor>1.0</scale-factor>
<wrap-mode>clamp-to-border</wrap-mode>
</buffer>
<buffer>
<name>normal</name>
<internal-format>rgba8</internal-format>
<source-format>rgba</source-format>
<source-type>unsigned-byte</source-type>
<width>screen</width>
<height>screen</height>
<scale-factor>1.0</scale-factor>
<wrap-mode>clamp-to-border</wrap-mode>
</buffer>
<buffer>
<name>shadow</name>
<internal-format>depth-component32</internal-format>
<source-format>depth-component</source-format>
<source-type>float</source-type>
<width><property>/sim/rendering/shadows/map-size</property></width>
<height><property>/sim/rendering/shadows/map-size</property></height>
<scale-factor>1.0</scale-factor>
<shadow-comparison>true</shadow-comparison>
<shadow-texture-mode>luminance</shadow-texture-mode>
<border-color type="vec4d">1.0 1.0 1.0 1.0</border-color>
<wrap-mode>clamp-to-border</wrap-mode>
</buffer>
<buffer>
<name>diffuse</name>
<internal-format>rgba8</internal-format>
<source-format>rgba</source-format>
<source-type>unsigned-byte</source-type>
<width>screen</width>
<height>screen</height>
<scale-factor>1.0</scale-factor>
<wrap-mode>clamp-to-border</wrap-mode>
</buffer>
<buffer>
<name>spec-emis</name>
<internal-format>rgba8</internal-format>
<source-format>rgba</source-format>
<source-type>unsigned-byte</source-type>
<width>screen</width>
<height>screen</height>
<scale-factor>1.0</scale-factor>
<wrap-mode>clamp-to-border</wrap-mode>
</buffer>
<buffer>
<name>lighting</name>
<internal-format>rgba8</internal-format>
<source-format>rgba</source-format>
<source-type>unsigned-byte</source-type>
<width>screen</width>
<height>screen</height>
<scale-factor>1.0</scale-factor>
<wrap-mode>clamp-to-border</wrap-mode>
</buffer>
<!-- STAGES -->
<stage>
<name>geometry</name>
<attachment>
<component>depth</component>
<buffer>depth</buffer>
</attachment>
<attachment>
<component>color0</component>
<buffer>normal</buffer>
</attachment>
<attachment>
<component>color1</component>
<buffer>diffuse</buffer>
</attachment>
<attachment>
<component>color2</component>
<buffer>spec-emis</buffer>
</attachment>
</stage>
<stage>
<name>shadow</name>
<attachment>
<component>depth</component>
<buffer>shadow</buffer>
</attachment>
</stage>
<stage>
<name>lighting</name>
<attachment>
<component>depth</component>
<buffer>depth</buffer>
</attachment>
<attachment>
<component>color0</component>
<buffer>lighting</buffer>
</attachment>
</stage>
<stage>
<name>display</name>
</stage>
</PropertyList>

View file

@ -65,6 +65,7 @@ Started September 2000 by David Megginson, david@megginson.com
<rendering> <rendering>
<materials-file>Materials/default/materials.xml</materials-file> <materials-file>Materials/default/materials.xml</materials-file>
<rembrandt type="bool">false</rembrandt> <rembrandt type="bool">false</rembrandt>
<renderer userarchive="y">default-pipeline</renderer>
<show-buffers type="bool" userarchive="y">true</show-buffers> <show-buffers type="bool" userarchive="y">true</show-buffers>
<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion> <ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
<exposure type="float" userarchive="y">1.0</exposure> <exposure type="float" userarchive="y">1.0</exposure>