From 14e41b56a4f83a1c9544308f3d3ebf8bfd6b05fd Mon Sep 17 00:00:00 2001 From: Thorsten Renk <thorsten@science-and-fiction.org> Date: Sat, 4 Mar 2017 17:24:54 +0200 Subject: [PATCH] Make random vegetation density selection text go back to High Density rather than Very High Density when dialog is re-opened. --- gui/dialogs/rendering.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gui/dialogs/rendering.xml b/gui/dialogs/rendering.xml index 3d180f22a..dd586647f 100644 --- a/gui/dialogs/rendering.xml +++ b/gui/dialogs/rendering.xml @@ -1081,7 +1081,7 @@ setprop("/sim/gui/dialogs/rendering/random-vegetation", "Low Density"); } else if (density < 1.99) { setprop("/sim/gui/dialogs/rendering/random-vegetation", "Medium Density"); - } else if (density < 3.99) { + } else if (density < 4.01) { setprop("/sim/gui/dialogs/rendering/random-vegetation", "High Density"); } else { setprop("/sim/gui/dialogs/rendering/random-vegetation", "Very High Density");