From 14e41b56a4f83a1c9544308f3d3ebf8bfd6b05fd Mon Sep 17 00:00:00 2001
From: Thorsten Renk <thorsten@science-and-fiction.org>
Date: Sat, 4 Mar 2017 17:24:54 +0200
Subject: [PATCH] Make random vegetation density selection text go back to High
 Density rather than Very High Density when dialog is re-opened.

---
 gui/dialogs/rendering.xml | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gui/dialogs/rendering.xml b/gui/dialogs/rendering.xml
index 3d180f22a..dd586647f 100644
--- a/gui/dialogs/rendering.xml
+++ b/gui/dialogs/rendering.xml
@@ -1081,7 +1081,7 @@
 					setprop("/sim/gui/dialogs/rendering/random-vegetation", "Low Density");
 				} else if (density < 1.99) {
 					setprop("/sim/gui/dialogs/rendering/random-vegetation", "Medium Density");
-				} else if (density < 3.99) {
+				} else if (density < 4.01) {
 					setprop("/sim/gui/dialogs/rendering/random-vegetation", "High Density");
 				} else {
 					setprop("/sim/gui/dialogs/rendering/random-vegetation", "Very High Density");