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Added Navigation Lights and LightMap, Remapped Liveries

This commit is contained in:
Yves Tolosa-Joas 2017-12-10 11:51:19 +11:00 committed by James Turner
parent 197ce30a83
commit 107cabc09d
35 changed files with 628 additions and 51 deletions

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@ -3,11 +3,10 @@
<description>Boeing 767-300 ER </description> <description>Boeing 767-300 ER </description>
<author>Ian(Yves) Tolosa. Mar 2016 </author> <author>Ian(Yves) Tolosa. Mar 2016 </author>
<path>Models/763.ac</path> <path>Models/763.ac</path>
<offsets> <offsets>
<pitch-deg>-0.3</pitch-deg> <pitch-deg>-0.3</pitch-deg>
</offsets> </offsets>
<!-- Gear Showed only < 150 knotspeed -->
<animation> <animation>
<type>select</type> <type>select</type>
<object-name>Gear</object-name> <object-name>Gear</object-name>
@ -18,18 +17,24 @@
</less-than> </less-than>
</condition> </condition>
</animation> </animation>
<!-- Tail and Windows Lightmap Effect -->
<effect>
<inherits-from>AI/Aircraft/767/Effects/763-LightMap</inherits-from>
<object-name>763</object-name>
<object-name>Gear</object-name>
</effect>
<!-- Add Navigation Lights Objects -->
<model>
<path>Lights/763-NavLights.xml</path>
</model>
<!-- Enable Beacons and Strobes Pulse Behaviour -->
<nasal> <nasal>
<load> <load><![CDATA[
var model = cmdarg(); aircraft.light.new("/sim/model/B777/lighting/beacon", [0.7, 1.3]);
model.getNode("door[0]/position-x-m", 1).setValue(-21.5629); aircraft.light.new("/sim/model/B777/lighting/strobes", [0.02, 1.98]);
model.getNode("door[0]/position-y-m", 1).setValue(5.09848); setprop("/sim/model/B777/lighting/beacon/enabled", 1);
model.getNode("door[0]/position-z-m", 1).setValue(2.11532); setprop("/sim/model/B777/lighting/strobes/enabled", 1);
model.getNode("door[0]/jetway-hood-deg", 1).setValue(13.5); ]]></load>
</load> <unload></unload>
</nasal> </nasal>
</PropertyList> </PropertyList>

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@ -3,11 +3,11 @@
<description>Boeing 767-300 ER Winglets </description> <description>Boeing 767-300 ER Winglets </description>
<author>Ian(Yves) Tolosa. Mar 2016 </author> <author>Ian(Yves) Tolosa. Mar 2016 </author>
<path>Models/76W.ac</path> <path>Models/76W.ac</path>
<!-- Pitch Forward so nosewheel on ground -->
<offsets> <offsets>
<pitch-deg>-0.3</pitch-deg> <pitch-deg>-0.3</pitch-deg>
</offsets> </offsets>
<!-- Gear Showed only < 150 knotspeed -->
<animation> <animation>
<type>select</type> <type>select</type>
<object-name>Gear</object-name> <object-name>Gear</object-name>
@ -18,17 +18,24 @@
</less-than> </less-than>
</condition> </condition>
</animation> </animation>
<!-- Tail and Windows Lightmap Effect -->
<effect>
<inherits-from>AI/Aircraft/767/Effects/76W-LightMap</inherits-from>
<nasal> <object-name>76W</object-name>
<load> <object-name>Gear</object-name>
var model = cmdarg(); </effect>
model.getNode("door[0]/position-x-m", 1).setValue(-21.5629); <!-- Add Navigation Lights Objects -->
model.getNode("door[0]/position-y-m", 1).setValue(5.09848); <model>
model.getNode("door[0]/position-z-m", 1).setValue(2.11532); <path>Lights/76W-NavLights.xml</path>
model.getNode("door[0]/jetway-hood-deg", 1).setValue(13.5); </model>
</load> <!-- Enable Beacons and Strobes Pulse Behaviour -->
</nasal> <nasal>
<load><![CDATA[
aircraft.light.new("/sim/model/B777/lighting/beacon", [0.7, 1.3]);
aircraft.light.new("/sim/model/B777/lighting/strobes", [0.02, 1.98]);
setprop("/sim/model/B777/lighting/beacon/enabled", 1);
setprop("/sim/model/B777/lighting/strobes/enabled", 1);
]]></load>
<unload></unload>
</nasal>
</PropertyList> </PropertyList>

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@ -3,8 +3,11 @@
<description>Boeing 767-300 Freighter</description> <description>Boeing 767-300 Freighter</description>
<author>Ian(Yves) Tolosa. Mar 2016 </author> <author>Ian(Yves) Tolosa. Mar 2016 </author>
<path>Models/76Y.ac</path> <path>Models/76Y.ac</path>
<!-- Pitch Forward so nosewheel on ground -->
<offsets>
<pitch-deg>-0.3</pitch-deg>
</offsets>
<!-- Gear Showed only < 150 knotspeed -->
<animation> <animation>
<type>select</type> <type>select</type>
<object-name>Gear</object-name> <object-name>Gear</object-name>
@ -15,18 +18,24 @@
</less-than> </less-than>
</condition> </condition>
</animation> </animation>
<!-- Tail and Windows Lightmap Effect -->
<effect>
<inherits-from>AI/Aircraft/767/Effects/76Y-LightMap</inherits-from>
<object-name>76Y</object-name>
<object-name>Gear</object-name>
</effect>
<!-- Add Navigation Lights Objects -->
<model>
<path>Lights/763-NavLights.xml</path>
</model>
<!-- Enable Beacons and Strobes Pulse Behaviour -->
<nasal> <nasal>
<load> <load><![CDATA[
var model = cmdarg(); aircraft.light.new("/sim/model/B777/lighting/beacon", [0.7, 1.3]);
model.getNode("door[0]/position-x-m", 1).setValue(-21.5629); aircraft.light.new("/sim/model/B777/lighting/strobes", [0.02, 1.98]);
model.getNode("door[0]/position-y-m", 1).setValue(5.09848); setprop("/sim/model/B777/lighting/beacon/enabled", 1);
model.getNode("door[0]/position-z-m", 1).setValue(2.11532); setprop("/sim/model/B777/lighting/strobes/enabled", 1);
model.getNode("door[0]/jetway-hood-deg", 1).setValue(13.5); ]]></load>
</load> <unload></unload>
</nasal> </nasal>
</PropertyList> </PropertyList>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Lighting of Tail, Flanks and Windows -->
<PropertyList>
<name>763-LightMap</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0</reflection-correction>
<!-- Enable 3 colors RGB LigntMap -->
<lightmap-enabled type="int"><use>/environment/lightmap-factor</use></lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<!-- Red Channel (Tail) - Night Activation and Color -->
<lightmap-factor type="float" n="0">1</lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<!-- Green Channel (Windows) Multiplying Factor and Color -->
<lightmap-factor type="float" n="1">1.5</lightmap-factor>
<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
<!-- Blue Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="2">0</lightmap-factor>
<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
<!-- Alpha Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="3">0.0</lightmap-factor>
<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
<!-- LightMap Image Location -->
<texture n="3">
<image>AI/Aircraft/767/Effects/763-LightMap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Lighting of Tail, Flanks and Windows -->
<PropertyList>
<name>76W-LightMap</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0</reflection-correction>
<!-- Enable 3 colors RGB LigntMap -->
<lightmap-enabled type="int"><use>/environment/lightmap-factor</use></lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<!-- Red Channel (Tail) - Night Activation and Color -->
<lightmap-factor type="float" n="0">1</lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<!-- Green Channel (Windows) Multiplying Factor and Color -->
<lightmap-factor type="float" n="1">1.5</lightmap-factor>
<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
<!-- Blue Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="2">0</lightmap-factor>
<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
<!-- Alpha Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="3">0.0</lightmap-factor>
<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
<!-- LightMap Image Location -->
<texture n="3">
<image>AI/Aircraft/767/Effects/76W-LightMap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Lighting of Tail, Flanks and Windows -->
<PropertyList>
<name>76Y-LightMap</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0</reflection-correction>
<!-- Enable 3 colors RGB LigntMap -->
<lightmap-enabled type="int"><use>/environment/lightmap-factor</use></lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<!-- Red Channel (Tail) - Night Activation and Color -->
<lightmap-factor type="float" n="0">1</lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<!-- Green Channel (Windows) Multiplying Factor and Color -->
<lightmap-factor type="float" n="1">1.5</lightmap-factor>
<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
<!-- Blue Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="2">0</lightmap-factor>
<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
<!-- Alpha Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="3">0.0</lightmap-factor>
<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
<!-- LightMap Image Location -->
<texture n="3">
<image>AI/Aircraft/767/Effects/76Y-LightMap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<!-- Load Lights Models -->
<path>../../../Lights/NavLights.xml</path>
<!-- Re-Position Static Light from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Left_Wing_Static_Red</object-name>
<offset-m>25.31</offset-m>
<axis>
<x> 6.08992</x>
<y> -23.9213</y>
<z> 5.61157</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Right_Wing_Static_Green</object-name>
<offset-m>25.31</offset-m>
<axis>
<x> 6.08992</x>
<y> 23.9213</y>
<z> 5.61157</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Tail_Static_White</object-name>
<offset-m>27.15</offset-m>
<axis>
<x> 26.6414</x>
<y> 0</y>
<z> 5.14825</z>
</axis>
</animation>
<!-- Re-Position Strobe Light from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Left_Wing_Strobe</object-name>
<offset-m>25.5</offset-m>
<axis>
<x> 6.08992</x>
<y> -23.9213</y>
<z> 5.61157</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Right_Wing_Strobe</object-name>
<offset-m>25.50</offset-m>
<axis>
<x> 6.08992</x>
<y> 23.9213</y>
<z> 5.61157</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Tail_Strobe</object-name>
<offset-m>27.50</offset-m>
<axis>
<x> 6.08992</x>
<y> -23.9213</y>
<z> 5.61157</z>
</axis>
</animation>
<!-- Re-Position Beacons from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Top_Beacon_Red</object-name>
<offset-m>16.22</offset-m>
<axis>
<x> -14.3938</x>
<y> 0</y>
<z> 7.48714</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Bottom_Beacon_Red</object-name>
<offset-m>5.32</offset-m>
<axis>
<x> -5.05014</x>
<y> 0</y>
<z> 1.66921</z>
</axis>
</animation>
<!-- Group Lights for Shared Animations -->
<animation>
<name>StaticGrouped</name>
<object-name>Left_Wing_Static_Red</object-name>
<object-name>Right_Wing_Static_Green</object-name>
<object-name>Tail_Static_White</object-name>
</animation>
<animation>
<name>StrobeGrouped</name>
<object-name>Left_Wing_Strobe</object-name>
<object-name>Right_Wing_Strobe</object-name>
<object-name>Tail_Strobe</object-name>
</animation>
<animation>
<name>BeaconGrouped</name>
<object-name>Top_Beacon_Red</object-name>
<object-name>Bottom_Beacon_Red</object-name>
</animation>
<!-- Do not compute or show transparent pixels when Rembrand is disabled -->
<animation>
<type>alpha-test</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<alpha-factor>0.4</alpha-factor>
</animation>
<!-- Make Navigation lights transparent when Rembrandt is enabled -->
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<condition>
<property>sim/rendering/rembrandt/enabled</property>
</condition>
<object-name>Left_Wing_Static_Red</object-name>
<object-name>Right_Wing_Static_Green</object-name>
<object-name>Tail_Static_White</object-name>
</effect>
<!-- Lights are Emissive -->
<animation>
<type>material</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
</emission>
</animation>
<!-- Lights always face viewer -->
<animation>
<type>billboard</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<spherical type="bool">true</spherical>
</animation>
<!-- Lights do not cast shadows -->
<animation>
<type>noshadow</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
</animation>
<!-- Scale Static Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>StaticGrouped</object-name>
<factor>0.0002</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Scale Beacon Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>BeaconGrouped</object-name>
<factor>0.0002</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Scale Strobe Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>StrobeGrouped</object-name>
<factor>0.0004</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Show Beacons when Aircraft is moving -->
<animation>
<type>select</type>
<object-name>BeaconGrouped</object-name>
<nopreview />
<condition>
<and>
<property>/sim/model/B777/lighting/beacon/state</property>
<greater-than>
<property>transponder-id</property>
<value type="string">0</value>
</greater-than>
<equals>
<property>valid</property>
<value type="bool">true</value>
</equals>
</and>
</condition>
</animation>
<!-- Show Strobes when Aircraft on runway or airborne -->
<animation>
<type>select</type>
<object-name>StrobeGrouped</object-name>
<nopreview />
<condition>
<and>
<property>/sim/model/B777/lighting/strobes/state</property>
<greater-than>
<property>velocities/true-airspeed-kt</property>
<value>40</value>
</greater-than>
</and>
</condition>
</animation>
<!-- Show Static Lights when aircraft is moving -->
<animation>
<type>select</type>
<object-name>StaticGrouped</object-name>
<nopreview />
<condition>
<greater-than>
<property>transponder-id</property>
<value type="string">0</value>
</greater-than>
</condition>
</animation>
</PropertyList>

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@ -0,0 +1,224 @@
<?xml version="1.0"?>
<PropertyList>
<!-- Load Lights Models -->
<path>../../../Lights/NavLights.xml</path>
<!-- Re-Position Static Light from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Left_Wing_Static_Red</object-name>
<offset-m>24.84</offset-m>
<axis>
<x> 6.37725</x>
<y> -23.3846</y>
<z> 5.43277</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Right_Wing_Static_Green</object-name>
<offset-m>24.84</offset-m>
<axis>
<x> 6.37725</x>
<y> 23.3846</y>
<z> 5.43277</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Tail_Static_White</object-name>
<offset-m>27.15</offset-m>
<axis>
<x> 26.6414</x>
<y> 0</y>
<z> 5.14825</z>
</axis>
</animation>
<!-- Re-Position Strobe Light from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Left_Wing_Strobe</object-name>
<offset-m>25</offset-m>
<axis>
<x> 6.37725</x>
<y> -23.3846</y>
<z> 5.43277</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Right_Wing_Strobe</object-name>
<offset-m>25</offset-m>
<axis>
<x> 6.37725</x>
<y> 23.3846</y>
<z> 5.43277</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Tail_Strobe</object-name>
<offset-m>27.50</offset-m>
<axis>
<x> 6.08992</x>
<y> -23.9213</y>
<z> 5.61157</z>
</axis>
</animation>
<!-- Re-Position Beacons from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Top_Beacon_Red</object-name>
<offset-m>16.22</offset-m>
<axis>
<x> -14.3938</x>
<y> 0</y>
<z> 7.48714</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Bottom_Beacon_Red</object-name>
<offset-m>5.32</offset-m>
<axis>
<x> -5.05014</x>
<y> 0</y>
<z> 1.66921</z>
</axis>
</animation>
<!-- Group Lights for Shared Animations -->
<animation>
<name>StaticGrouped</name>
<object-name>Left_Wing_Static_Red</object-name>
<object-name>Right_Wing_Static_Green</object-name>
<object-name>Tail_Static_White</object-name>
</animation>
<animation>
<name>StrobeGrouped</name>
<object-name>Left_Wing_Strobe</object-name>
<object-name>Right_Wing_Strobe</object-name>
<object-name>Tail_Strobe</object-name>
</animation>
<animation>
<name>BeaconGrouped</name>
<object-name>Top_Beacon_Red</object-name>
<object-name>Bottom_Beacon_Red</object-name>
</animation>
<!-- Do not compute or show transparent pixels when Rembrand is disabled -->
<animation>
<type>alpha-test</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<alpha-factor>0.4</alpha-factor>
</animation>
<!-- Make Navigation lights transparent when Rembrandt is enabled -->
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<condition>
<property>sim/rendering/rembrandt/enabled</property>
</condition>
<object-name>Left_Wing_Static_Red</object-name>
<object-name>Right_Wing_Static_Green</object-name>
<object-name>Tail_Static_White</object-name>
</effect>
<!-- Lights are Emissive -->
<animation>
<type>material</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
</emission>
</animation>
<!-- Lights always face viewer -->
<animation>
<type>billboard</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<spherical type="bool">true</spherical>
</animation>
<!-- Lights do not cast shadows -->
<animation>
<type>noshadow</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
</animation>
<!-- Scale Static Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>StaticGrouped</object-name>
<factor>0.0002</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Scale Beacon Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>BeaconGrouped</object-name>
<factor>0.0002</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Scale Strobe Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>StrobeGrouped</object-name>
<factor>0.0004</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Show Beacons when Aircraft is moving -->
<animation>
<type>select</type>
<object-name>BeaconGrouped</object-name>
<nopreview />
<condition>
<and>
<property>/sim/model/B777/lighting/beacon/state</property>
<greater-than>
<property>transponder-id</property>
<value type="string">0</value>
</greater-than>
<equals>
<property>valid</property>
<value type="bool">true</value>
</equals>
</and>
</condition>
</animation>
<!-- Show Strobes when Aircraft on runway or airborne -->
<animation>
<type>select</type>
<object-name>StrobeGrouped</object-name>
<nopreview />
<condition>
<and>
<property>/sim/model/B777/lighting/strobes/state</property>
<greater-than>
<property>velocities/true-airspeed-kt</property>
<value>40</value>
</greater-than>
</and>
</condition>
</animation>
<!-- Show Static Lights when aircraft is moving -->
<animation>
<type>select</type>
<object-name>StaticGrouped</object-name>
<nopreview />
<condition>
<greater-than>
<property>transponder-id</property>
<value type="string">0</value>
</greater-than>
</condition>
</animation>
</PropertyList>

View file

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OBJECT world OBJECT world
kids 2 kids 2
OBJECT poly OBJECT poly
name "767" name "763"
loc 0.531801 8.38894 0 loc 0.531801 8.38894 0
texture "763-tex.png" texture "763-tex.png"
crease 45.000000 crease 45.000000

View file

@ -1,9 +1,9 @@
AAC3Db AC3Db
MATERIAL "ac3dmat1" rgb 1.0 1.0 1.0 amb 1.0 1.0 1.0 emis 0.01 0.01 0.01 spec 0.5 0.5 0.5 shi 128 trans 0.0000 MATERIAL "ac3dmat1" rgb 1.0 1.0 1.0 amb 1.0 1.0 1.0 emis 0.01 0.01 0.01 spec 0.5 0.5 0.5 shi 128 trans 0.0000
OBJECT world OBJECT world
kids 2 kids 2
OBJECT poly OBJECT poly
name "767" name "76Y"
loc 0.531801 8.38894 0 loc 0.531801 8.38894 0
texture "76Y-tex.png" texture "76Y-tex.png"
crease 45.000000 crease 45.000000

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