Vivan Meazza:
I attach the latest version of Nimitz. The textures have been improved. A glide-path has been added, it is on by default, but can be switched off by means of the properties browser: /ai/models/ship/controls/glide-path. The origin has been adjusted to the turning pivot and approximate roll center. Modified AiShip files are also attached. These allow the radius of the turning circle of a ship to be input. The turning circle is adjusted for speed and rudder angle. Roll has been corrected so that a ship leans out of a turn, not inwards like an aircraft. The roll angle is adjusted for speed and rudder angle (yes, application of more rudder reduces roll angle - rudders act as stabilizers). TODO Add a relative wind calculation so that a carrier can be turned to the appropriate launch and recovery courses. Add a 'flight plan' so that the carrier can carry out a racetrack for flight ops. Add a projector landing sight. Add auto-land facilities.
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Data/AI/carrier_demo.xml
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Data/AI/carrier_demo.xml
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<?xml version="1.0"?>
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<PropertyList>
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<scenario>
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<!-- Puts a carrier in the bay just east of KSFO -->
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<entry>
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<type>carrier</type>
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<model>Models/Geometry/Nimitz/carrier.xml</model>
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<latitude>37.63</latitude>
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<longitude>-122.34</longitude>
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<speed>15</speed>
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<heading>280</heading>
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<rudder>0</rudder>
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<turn-radius-ft>3000</turn-radius-ft>
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</entry>
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</scenario>
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</PropertyList>
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