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Vivan Meazza:

I attach the latest version  of Nimitz. The textures have been improved. A glide-path has been added, it is on by default, but can be switched off by means of the properties browser: /ai/models/ship/controls/glide-path. The origin has been adjusted to the turning pivot and approximate roll center.

Modified AiShip files are also attached. These allow the radius of the turning circle of a ship to be input. The turning circle is adjusted for speed and rudder angle. Roll has been corrected so that a ship leans out of a turn, not inwards like an aircraft. The roll angle is adjusted for speed and rudder angle (yes, application of more rudder reduces roll angle - rudders act as stabilizers).

TODO

Add a relative wind calculation so that a carrier can be turned to the appropriate launch and recovery courses.

Add a 'flight plan' so that the carrier can carry out a racetrack for flight ops.

Add a projector landing sight.

Add auto-land facilities.
This commit is contained in:
ehofman 2004-11-13 14:47:49 +00:00
parent e332ad1568
commit 0e223e22f3

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Data/AI/carrier_demo.xml Executable file
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<?xml version="1.0"?>
<PropertyList>
<scenario>
<!-- Puts a carrier in the bay just east of KSFO -->
<entry>
<type>carrier</type>
<model>Models/Geometry/Nimitz/carrier.xml</model>
<latitude>37.63</latitude>
<longitude>-122.34</longitude>
<speed>15</speed>
<heading>280</heading>
<rudder>0</rudder>
<turn-radius-ft>3000</turn-radius-ft>
</entry>
</scenario>
</PropertyList>