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Added night/ground light coverage values.

This commit is contained in:
curt 2000-12-05 20:48:51 +00:00
parent a26b576c95
commit 0b69ee0cf3

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@ -706,6 +706,7 @@ EvergreenBroadCover {
texture = Terrain/forest1.rgb
xsize = 1000
ysize = 1000
light-coverage = 10000000.0
ambient = 0.14 0.28 0.13 1.0
diffuse = 0.14 0.28 0.13 1.0
specular = 0.0 0.0 0.0 1.0
@ -719,6 +720,7 @@ DeciduousBroadCover {
texture = Terrain/deciduous.rgb
xsize = 500
ysize = 500
light-coverage = 10000000.0
ambient = 0.14 0.28 0.13 1.0
diffuse = 0.14 0.28 0.13 1.0
specular = 0.0 0.0 0.0 1.0
@ -729,6 +731,7 @@ MixedForestCover {
texture = Terrain/mixedforest.rgb
xsize = 1000
ysize = 1000
light-coverage = 5000000.0
ambient = 0.14 0.28 0.13 1.0
diffuse = 0.14 0.28 0.13 1.0
specular = 0.0 0.0 0.0 1.0
@ -739,6 +742,7 @@ EvergreenNeedleCover {
texture = Terrain/evergreen.rgb
xsize = 1000
ysize = 1000
light-coverage = 10000000.0
ambient = 0.14 0.28 0.13 1.0
diffuse = 0.14 0.28 0.13 1.0
specular = 0.0 0.0 0.0 1.0
@ -750,16 +754,30 @@ DeciduousNeedleCover {
texture = Terrain/dec_evergreen.rgb
xsize = 1000
ysize = 1000
light-coverage = 10000000.0
ambient = 0.14 0.28 0.13 1.0
diffuse = 0.14 0.28 0.13 1.0
specular = 0.0 0.0 0.0 1.0
emissive = 0.0 0.0 0.0 1.0
}
ShrubCover {
texture = Terrain/desert1.rgb
xsize = 500
ysize = 500
light-coverage = 20000000.0
ambient = 0.60 0.54 0.60 1.0
diffuse = 0.60 0.54 0.60 1.0
specular = 0.0 0.0 0.0 1.0
emissive = 0.0 0.0 0.0 1.0
}
alias BareTundraCover IntermittentLake
Urban {
texture = Terrain/resgrid.rgb
xsize = 1024
ysize = 1024
light-coverage = 100000.0
ambient = 0.14 0.28 0.13 1.0
diffuse = 0.14 0.28 0.13 1.0
specular = 0.0 0.0 0.0 1.0
@ -827,8 +845,6 @@ IntermittentLake {
specular = 0.0 0.0 0.0 1.0
emissive = 0.0 0.0 0.0 1.0
}
alias ShrubCover IntermittentLake
alias BareTundraCover IntermittentLake
DryLake {
texture = Terrain/desert.rgb
@ -839,7 +855,16 @@ DryLake {
specular = 0.0 0.0 0.0 1.0
emissive = 0.0 0.0 0.0 1.0
}
alias BarrenCover DryLake
BarrenCover {
texture = Terrain/rocks-desert.rgb
xsize = 500
ysize = 500
ambient = 0.60 0.54 0.40 1.0
diffuse = 0.60 0.54 0.40 1.0
specular = 0.0 0.0 0.0 1.0
emissive = 0.0 0.0 0.0 1.0
}
Reservoir {
texture = Terrain/water.rgb
@ -875,6 +900,7 @@ Marsh {
texture = Terrain/marsh1.rgb
xsize = 1000
ysize = 1000
light-coverage = 40000000.0
ambient = 0.23 0.35 0.12 1.0
diffuse = 0.23 0.35 0.12 1.0
specular = 0.0 0.0 0.0 1.0
@ -888,6 +914,7 @@ Grass {
texture = Terrain/grass.rgb
xsize = 200
ysize = 200
light-coverage = 4000000.0
ambient = 0.45 0.46 0.31 1.0
diffuse = 0.45 0.46 0.31 1.0
specular = 0.0 0.0 0.0 1.0
@ -903,6 +930,7 @@ MixedCropPastureCover {
texture = Terrain/mixedcrop.rgb
xsize = 2000
ysize = 2000
light-coverage = 2000000.0
ambient = 0.45 0.46 0.31 1.0
diffuse = 0.45 0.46 0.31 1.0
specular = 0.0 0.0 0.0 1.0
@ -913,6 +941,7 @@ IrrCropPastureCover {
texture = Terrain/irrcrop.rgb
xsize = 2000
ysize = 2000
light-coverage = 2000000.0
ambient = 0.45 0.46 0.31 1.0
diffuse = 0.45 0.46 0.31 1.0
specular = 0.0 0.0 0.0 1.0
@ -923,6 +952,7 @@ DryCropPastureCover {
texture = Terrain/drycrop.rgb
xsize = 2000
ysize = 2000
light-coverage = 2000000.0
ambient = 0.45 0.46 0.31 1.0
diffuse = 0.45 0.46 0.31 1.0
specular = 0.0 0.0 0.0 1.0
@ -933,6 +963,7 @@ CropGrassCover {
texture = Terrain/cropgrass.rgb
xsize = 2000
ysize = 2000
light-coverage = 2000000.0
ambient = 0.45 0.46 0.31 1.0
diffuse = 0.45 0.46 0.31 1.0
specular = 0.0 0.0 0.0 1.0
@ -943,6 +974,7 @@ CropWoodCover {
texture = Terrain/cropwood.rgb
xsize = 2000
ysize = 2000
light-coverage = 2000000.0
ambient = 0.14 0.28 0.13 1.0
diffuse = 0.14 0.28 0.13 1.0
specular = 0.0 0.0 0.0 1.0