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Change effect name inside the file

This commit is contained in:
Frederic Bouvier 2010-09-23 08:20:05 +02:00
parent aa4a2db5e4
commit 0b0012d158

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Reflections <!-- Reflections + Bumpmapping + specular
PARAMETERS: There are two forms of cube map texture:- vertical cross and 6 images. PARAMETERS: There are two forms of cube map texture:- vertical cross and 6 images.
Either can be used - alternative forms are shown in <parameters> and in <texture-unit> Either can be used - alternative forms are shown in <parameters> and in <texture-unit>
@ -25,7 +25,7 @@ define <texture n="4"> in the derived effect file
USE: To use the default reflection effect (controlled by material shininess values) use USE: To use the default reflection effect (controlled by material shininess values) use
<effect> <effect>
<inherits-from>Effects/reflect</inherits-from> <inherits-from>Effects/reflect-bump-spec</inherits-from>
<object-name>Fuselage</object-name> <object-name>Fuselage</object-name>
</effect> </effect>
@ -41,14 +41,14 @@ in your model file.
To use your own effect place your efffect file containing something like this: To use your own effect place your efffect file containing something like this:
<name>Effects/lightningreflect</name> <name>Effects/lightningreflect</name>
<inherits-from>Effects/reflect</inherits-from> <inherits-from>Effects/reflect-bump-spec</inherits-from>
and the the modified tags in the path as above and the the modified tags in the path as above
EXAMPLES: You can find examples of both usages in the Hunter and Lightning models. EXAMPLES: You can find examples of both usages in the Hunter and Lightning models.
--> -->
<PropertyList> <PropertyList>
<name>Effects/reflect</name> <name>Effects/reflect-bump-spec</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<parameters> <parameters>