Effects/building.eff: Fix for random buldings appearing untextured when skydome was enabled.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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1 changed files with 9 additions and 2 deletions
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@ -1,9 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<PropertyList>
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<name>Effects/building
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<name>Effects/building</name>
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</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<parameters>
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<texture n="0">
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<type>2d</type>
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<image>Textures/buildings.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Normal Map -->
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<!-- Normal Map -->
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<normalmap-enabled type="int"> 0 </normalmap-enabled>
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<normalmap-enabled type="int"> 0 </normalmap-enabled>
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<normalmap-dds type="int"> 0 </normalmap-dds>
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<normalmap-dds type="int"> 0 </normalmap-dds>
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