Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
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3 changed files with 2 additions and 2 deletions
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Shaders/.urban.frag.swp
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BIN
Shaders/.urban.frag.swp
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@ -56,14 +56,14 @@ void main (void)
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{
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{
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float bump = 1.0;
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float bump = 1.0;
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if ( quality_level >= 3.5 ) {
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if ( quality_level >= 3.0 ) {
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linear_search_steps = 20;
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linear_search_steps = 20;
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}
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}
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vec2 uv, dp = vec2(0, 0), ds = vec2(0, 0);
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vec2 uv, dp = vec2(0, 0), ds = vec2(0, 0);
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vec3 N;
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vec3 N;
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float d = 0;
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float d = 0;
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if ( bump > 0.9 && quality_level >= 2.0 )
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if ( bump > 0.9 && quality_level >= 2.0 && quality_level < 3.5)
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{
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{
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vec3 V = normalize(ecPosition.xyz);
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vec3 V = normalize(ecPosition.xyz);
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float a = dot(VNormal, -V);
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float a = dot(VNormal, -V);
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