Merge branch 'master' of git://gitorious.org/fg/fgdata
This commit is contained in:
commit
087ad94932
3 changed files with 4 additions and 2 deletions
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@ -462,6 +462,9 @@ _setlistener("/sim/signals/fdm-initialized", func {
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var sel = props.globals.getNode("/sim/input/selected", 1);
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var sel = props.globals.getNode("/sim/input/selected", 1);
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var engs = props.globals.getNode("/controls/engines").getChildren("engine");
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var engs = props.globals.getNode("/controls/engines").getChildren("engine");
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# need to reset engine list on every FDM reset
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engines = [];
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# process all engines
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foreach(var e; engs) {
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foreach(var e; engs) {
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var index = e.getIndex();
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var index = e.getIndex();
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var s = sel.getChild("engine", index, 1);
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var s = sel.getChild("engine", index, 1);
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@ -6,7 +6,7 @@ vec3 fog_Func(vec3 color, int type)
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//if (type == 0){
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//if (type == 0){
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const float LOG2 = 1.442695;
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const float LOG2 = 1.442695;
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//float fogCoord =length(PointPos);
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//float fogCoord =length(PointPos);
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float fogCoord = gl_FragCoord.z / gl_FragCoord.w;
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float fogCoord = gl_ProjectionMatrix[3].z/(gl_FragCoord.z * -2.0 + 1.0 - gl_ProjectionMatrix[2].z);
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float fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
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float fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
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if(gl_Fog.density == 1.0)
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if(gl_Fog.density == 1.0)
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@ -33,7 +33,6 @@ Started September 2000 by David Megginson, david@megginson.com
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<read type="string"/>
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<read type="string"/>
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<write type="string"/>
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<write type="string"/>
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</validate>
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</validate>
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<use-custom-scenery-data type="bool">true</use-custom-scenery-data>
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</paths>
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</paths>
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<intl include="Translations/locale.xml"/>
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<intl include="Translations/locale.xml"/>
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