The AI is now fully function, except that the position bezel isn't
user-adjustable yet.
This commit is contained in:
parent
67da88632c
commit
0644fdc4cd
7 changed files with 148 additions and 8 deletions
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@ -1,18 +1,18 @@
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AC3Db
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AC3Db
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MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
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MATERIAL "DefaultWhite" rgb 1 1 1 amb 1 1 1 emis 0 0 0 spec 0.5 0.5 0.5 shi 64 trans 0
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OBJECT world
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OBJECT world
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kids 1
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kids 5
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OBJECT poly
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OBJECT poly
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name "Face"
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name "Face"
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texture "/home/david/src/blender/Instruments/ai/ai.rgb"
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texture "/home/david/src/blender/Instruments/ai/ai01.rgb"
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texrep 1 1
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texrep 1 1
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numvert 6
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numvert 6
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numsurf 2
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numsurf 2
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SURF 0x00
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SURF 0x00
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mat 0
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mat 0
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@ -29,3 +29,111 @@ refs 4
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1 0.8828125 0.11328125
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1 0.8828125 0.11328125
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5 0.8828125 0.498046875
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5 0.8828125 0.498046875
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kids 0
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kids 0
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OBJECT poly
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name "Pitch"
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texture "/home/david/src/blender/Instruments/ai/ai04.rgb"
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texrep 1 1
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numvert 6
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0.001009 0.018038 -0.02648
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0.001009 -0.018038 -0.02648
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0.001009 -0.018038 0.02648
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0.001009 0.018038 0.02648
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0.001009 0 0.02648
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0.001009 0 -0.02648
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numsurf 2
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SURF 0x00
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mat 0
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refs 4
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0 0.84375 0.72265625
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3 0.15234375 0.72265625
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4 0.15234375 0.49609375
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5 0.84375 0.49609375
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SURF 0x00
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mat 0
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refs 4
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4 0.15234375 0.49609375
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2 0.15234375 0.26953125
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1 0.84375 0.26953125
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5 0.84375 0.49609375
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kids 0
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OBJECT poly
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name "Bezel"
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texture "/home/david/src/blender/Instruments/ai/ai05.rgb"
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texrep 1 1
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numvert 6
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0.002034 -0.017523 -0.012
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0.002034 -0.017523 0.012
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0.002034 0.006477 0.012
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0.002034 -0.005523 -0.012
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numsurf 2
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SURF 0x00
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mat 0
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refs 4
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0 0.984375 0.984375
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3 0.0 0.984375
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4 0.0 0.484375
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5 0.984375 0.484375
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SURF 0x00
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mat 0
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refs 4
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4 0.0 0.484375
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5 0.984375 0.484375
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kids 0
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OBJECT poly
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name "Ring"
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texture "/home/david/src/blender/Instruments/ai/ai02.rgb"
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texrep 1 1
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numvert 6
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0.003025 0.04 -0.04
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0.003025 -0.04 -0.04
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0.003025 -0.04 0.04
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0.003025 0.04 0.04
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0.003025 0 0.04
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0.003025 0 -0.04
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numsurf 2
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SURF 0x00
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mat 0
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refs 4
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0 0.953125 0.953125
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3 0.03125 0.953125
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4 0.03125 0.49609375
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5 0.953125 0.49609375
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SURF 0x00
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mat 0
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refs 4
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4 0.03125 0.49609375
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2 0.03125 0.03125
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5 0.953125 0.49609375
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kids 0
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OBJECT poly
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name "Front"
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texture "/home/david/src/blender/Instruments/ai/ai03.rgb"
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texrep 1 1
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numvert 6
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0.003937 0.04 -0.04
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0.003937 -0.04 -0.04
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0.003937 -0.04 0.04
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0.003937 0.04 0.04
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0.003937 0 0.04
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0.003937 0 -0.04
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numsurf 2
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SURF 0x00
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mat 0
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refs 4
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0 0.9765625 0.9765625
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3 0.0078125 0.9765625
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4 0.0078125 0.49609375
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5 0.9765625 0.49609375
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SURF 0x00
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mat 0
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refs 4
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4 0.0078125 0.49609375
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1 0.9765625 0.0078125
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5 0.9765625 0.49609375
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kids 0
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@ -4,9 +4,41 @@
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<path>ai.ac</path>
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<path>ai.ac</path>
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<animation>
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<name>PitchTranslation</name>
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<type>translate</type>
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<object-name>Pitch</object-name>
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<property>/instrumentation/attitude-indicator/indicated-pitch-deg</property>
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<factor>-0.00035</factor>
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<min-m>-0.01575</min-m>
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<max-m>0.01575</max-m>
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<axis>
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<x>0.0</x>
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<y>0.0</y>
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<z>1.0</z>
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</axis>
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</animation>
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<animation>
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<animation>
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<type>rotate</type>
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<type>rotate</type>
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<object-name>Face</object-name>
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<object-name>Face</object-name>
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<object-name>PitchTranslation</object-name>
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<property>/instrumentation/attitude-indicator/indicated-roll-deg</property>
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<factor>-1</factor>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<!--
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This cannot be part of the same rotation as the others, or else
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it screws up the alpha drawing order and hides the bezel.
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-->
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<animation>
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<type>rotate</type>
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<object-name>Ring</object-name>
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<property>/instrumentation/attitude-indicator/indicated-roll-deg</property>
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<property>/instrumentation/attitude-indicator/indicated-roll-deg</property>
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<factor>-1</factor>
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<factor>-1</factor>
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<axis>
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<axis>
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BIN
Aircraft/Instruments-3d/ai/ai02.rgb
Normal file
BIN
Aircraft/Instruments-3d/ai/ai02.rgb
Normal file
Binary file not shown.
BIN
Aircraft/Instruments-3d/ai/ai03.rgb
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BIN
Aircraft/Instruments-3d/ai/ai03.rgb
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Binary file not shown.
BIN
Aircraft/Instruments-3d/ai/ai04.rgb
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BIN
Aircraft/Instruments-3d/ai/ai04.rgb
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Binary file not shown.
BIN
Aircraft/Instruments-3d/ai/ai05.rgb
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BIN
Aircraft/Instruments-3d/ai/ai05.rgb
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Binary file not shown.
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