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c172p: adapt local effects to the change in model-combined and model-combined-deferred

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-09-09 14:34:26 +03:00
parent 835ba95ddb
commit 023c6bc97a
2 changed files with 2 additions and 103 deletions

View file

@ -43,7 +43,7 @@
<binormal type="int">7</binormal> <binormal type="int">7</binormal>
</generate> </generate>
<technique n="8"> <technique n="7">
<pass> <pass>
<program> <program>
<attribute> <attribute>

View file

@ -27,109 +27,8 @@
<rendering-hint>transparent</rendering-hint> <rendering-hint>transparent</rendering-hint>
<transparent>true</transparent> <transparent>true</transparent>
<render-bin> <render-bin>
<bin-number>111</bin-number> <bin-number>10</bin-number>
<bin-name>DepthSortedBin</bin-name> <bin-name>DepthSortedBin</bin-name>
</render-bin> </render-bin>
</parameters> </parameters>
<technique n="7">
<predicate>
<and>
<property>/sim/rendering/rembrandt/enabled</property>
<or>
<less-equal>
<value type="float">2.0</value>
<glversion/>
</less-equal>
<and>
<extension-supported>GL_ARB_shader_objects</extension-supported>
<extension-supported>GL_ARB_shading_language_100</extension-supported>
<extension-supported>GL_ARB_vertex_shader</extension-supported>
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
</or>
<extension-supported>GL_EXT_gpu_shader4</extension-supported>
<extension-supported>GL_ARB_texture_rg</extension-supported>
</and>
</predicate>
<pass>
<lighting>true</lighting>
<depth>
<write-mask type="bool">false</write-mask>
</depth>
<material>
<active>
<use>material/active</use>
</active>
<ambient>
<use>material/ambient</use>
</ambient>
<diffuse>
<use>material/diffuse</use>
</diffuse>
<specular>
<use>material/specular</use>
</specular>
<emissive>
<use>material/emissive</use>
</emissive>
<shininess>
<use>material/shininess</use>
</shininess>
<color-mode>
<use>material/color-mode</use>
</color-mode>
</material>
<blend>
<active>
<use>blend/active</use>
</active>
<source>
<use>blend/source</use>
</source>
<destination>
<use>blend/destination</use>
</destination>
</blend>
<shade-model>
<use>shade-model</use>
</shade-model>
<cull-face>
<use>cull-face</use>
</cull-face>
<render-bin>
<bin-number>111</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<texture-unit>
<active>
<use>texture[0]/active</use>
</active>
<unit>0</unit>
<image>
<use>texture[0]/image</use>
</image>
<filter>
<use>texture[0]/filter</use>
</filter>
<wrap-s>
<use>texture[0]/wrap-s</use>
</wrap-s>
<wrap-t>
<use>texture[0]/wrap-t</use>
</wrap-t>
<!--
<internal-format>
<use>texture[0]/internal-format</use>
</internal-format>
-->
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
<!-- A two-sided lighting model is set by default near the root
of the scene graph. Perhaps that ought to be set in this
effect?
-->
</pass>
</technique>
</PropertyList> </PropertyList>