Input/Joysticks/Saitek/Aviator.xml: Improved the joystick configuration.
- Prepared all bindings for per-OS number selection - Use the new per-engine axis handlers. - Added missing var keywords.
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1 changed files with 159 additions and 47 deletions
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@ -1,9 +1,8 @@
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<?xml version="1.0" ?>
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<?xml-stylesheet type="text/xsl" href="joystick.xsl"?>
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<!-- $Id$ -->
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<!-- Saitek AV8R/Aviator
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Copyright (C) 2007 - 2009 Anders Gidenstam (anders(at)gidenstam.org)
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Copyright (C) 2007 - 2010 Anders Gidenstam (anders(at)gidenstam.org)
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This file is released under the GPL license v2 or later.
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-->
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<PropertyList>
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@ -21,18 +20,27 @@
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# TM0: All selected; TM1: #1 & #2; TM2: #3 & #4
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var engine_axis_mode = 0;
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# Valid only in TM1 and TM2.
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# EA0: throttle, +mod: propeller
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# EA1: propeller, +mod: throttle
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# EA0: throttle
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# EA1: mixture
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# EA2: propeller
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var quick_view_active = 0;
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var old_view = view.point.save();
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var pressed = [0,0,0,0,0,0,0,0,0,0,0,0];
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# Map engines to throttles for TM1 (0, 1) and TM2 (2, 3)
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var engine = [0, 1, 2, 3];
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# Do per-aircraft modifications
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if (getprop("/sim/model/path") ==
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"Aircraft/Short_Empire/Models/Short_Empire-model.xml") {
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# Do per-aircraft modifications
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if (contains({"Aircraft/Short_Empire/Models/Short_Empire-model.xml" : 0,
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"Aircraft/Lockheed1049/Models/Lockheed1049_twa.xml" : 0},
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getprop("/sim/model/path"))) {
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# TM1: the outer engines, TM2: the inner engines
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engine = [0, 3, 1, 2];
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}
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if (contains({"Aircraft/DO-X/Models/dox.xml" : 0},
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getprop("/sim/model/path"))) {
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engine = [[0, 1, 2, 3, 4, 5], [6, 7, 8, 9, 10, 11],
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[0, 1, 2, 3, 4, 5], [6, 7, 8, 9, 10, 11]];
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}
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var goal_heading_offset =
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@ -46,7 +54,7 @@
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var kbdalt = props.globals.getNode("/devices/status/keyboard/alt", 1);
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var quick_view = func {
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dir = arg[0];
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var dir = arg[0];
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if (dir == 0) {
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quick_view_active = 0;
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view.point.move(old_view, 0.1);
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@ -99,7 +107,13 @@
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</nasal>
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<!-- Analog axis 0. Aileron -->
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<axis n="0">
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<axis>
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<name>Stick left/right</name>
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<number>
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<unix>0</unix>
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<mac>0</mac>
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<windows>0</windows>
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</number>
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<desc>aileron</desc>
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<binding>
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<command>property-scale</command>
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@ -111,7 +125,13 @@
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</axis>
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<!-- Analog axis 1. Elevator -->
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<axis n="1">
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<axis>
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<name>Stick forward/back</name>
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<number>
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<unix>1</unix>
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<mac>1</mac>
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<windows>1</windows>
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</number>
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<desc>elevator</desc>
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<binding>
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<command>property-scale</command>
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@ -125,6 +145,7 @@
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<!-- Analog axis 3. Rudder -->
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<axis>
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<name>Stick twist</name>
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<number>
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<unix>3</unix>
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<mac>2</mac>
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@ -139,10 +160,18 @@
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<factor type="double">1.0</factor>
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<squared type="bool">true</squared>
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</binding>
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<!-- binding>
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<command>nasal</command>
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<script>
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setprop("sim/current-view/goal-heading-offset-deg",
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-90.0*cmdarg().getNode("setting").getValue());
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</script>
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</binding -->
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</axis>
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<!-- Analog axis 2. Throttle 1 -->
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<axis>
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<name>Left throttle</name>
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<number>
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<unix>2</unix>
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<mac>3</mac>
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@ -155,43 +184,43 @@
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if (engine_select_mode == 0) {
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controls.throttleAxis();
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} else {
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var val = cmdarg().getNode("setting").getValue();
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var ctrl_pp =
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"/controls/engines/engine[" ~
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((engine_select_mode == 1) ? engine[0] : engine[2]) ~ "]/" ~
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(engine_axis_mode ? "propeller-pitch" : "throttle");
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setprop(ctrl_pp, (1 - val)/2);
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controls.perEngineSelectedAxisHandler(engine_axis_mode)
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((engine_select_mode == 1) ? engine[0] : engine[2]);
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}
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</script>
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</binding>
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</axis>
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<!-- Analog axis 4. Throttle 2 -->
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<axis n="4">
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<desc>TM0: mixture, +mod: propeller pitch, TM1: throttle/propeller 2, TM2: throttle/propeller 4</desc>
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<axis>
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<name>Right throttle</name>
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<number>
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<unix>4</unix>
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<mac>4</mac>
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<windows>4</windows>
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</number>
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<desc>TM0: mixture, TM1: throttle/propeller 2, TM2: throttle/propeller 4</desc>
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<binding>
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<command>nasal</command>
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<script>
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if (engine_select_mode == 0) {
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if (!modifier) {
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controls.mixtureAxis();
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} else {
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controls.propellerAxis();
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}
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controls.mixtureAxis();
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} else {
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var val = cmdarg().getNode("setting").getValue();
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var ctrl_pp =
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"/controls/engines/engine[" ~
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((engine_select_mode == 1) ? engine[1] : engine[3]) ~ "]/" ~
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(engine_axis_mode ? "propeller-pitch" : "throttle");
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setprop(ctrl_pp, (1 - val)/2);
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controls.perEngineSelectedAxisHandler(engine_axis_mode)
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((engine_select_mode == 1) ? engine[1] : engine[3]);
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}
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</script>
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</binding>
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</axis>
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<!-- Axis 5. Hat left/right -->
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<axis n="5">
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<axis>
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<name>Hat left/right</name>
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<number>
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<unix>5</unix>
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<mac>5</mac>
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<windows>5</windows>
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</number>
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<desc>quick view left/right, +mod: horizontal view pan</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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@ -238,10 +267,12 @@
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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trace("Axis 5, Hat: low released!");
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if (!modifier) {
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quick_view(0);
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}
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]]>
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</script>
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</binding>
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</mod-up>
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@ -249,7 +280,13 @@
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</axis>
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<!-- Axis 6. Hat up/down -->
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<axis n="6">
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<axis>
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<name>Hat up/down</name>
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<number>
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<unix>6</unix>
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<mac>6</mac>
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<windows>6</windows>
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</number>
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<desc>view reset/quick view front, +mod: vertical view pan</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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@ -270,9 +307,11 @@
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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if (!modifier) {
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#quick_view(0);
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}
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]]>
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</script>
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</binding>
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</mod-up>
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@ -296,9 +335,11 @@
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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if (!modifier) {
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quick_view(0);
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}
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]]>
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</script>
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</binding>
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</mod-up>
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@ -306,8 +347,13 @@
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</axis>
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<!-- Trigger Button -->
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<button n="0">
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<button>
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<name>Trigger</name>
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<number>
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<unix>0</unix>
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<mac>0</mac>
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<windows>0</windows>
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</number>
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<desc>function modifier (mod)</desc>
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<binding>
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<command>nasal</command>
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@ -327,8 +373,13 @@
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</button>
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<!-- Center Button -->
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<button n="2">
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<button>
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<name>Center button</name>
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<number>
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<unix>2</unix>
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<mac>2</mac>
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<windows>2</windows>
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</number>
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<desc>brakes, +mod: Toggle parking brake</desc>
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<binding>
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<command>nasal</command>
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@ -352,8 +403,13 @@
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</button>
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<!-- Left Button -->
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<button n="1">
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<button>
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<name>Left button</name>
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<number>
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<unix>1</unix>
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<mac>1</mac>
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<windows>1</windows>
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</number>
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<desc>left brake, +mod: PTT</desc>
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<binding>
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<command>nasal</command>
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@ -378,8 +434,13 @@
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</button>
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<!-- Right Button -->
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<button n="3">
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<button>
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<name>Right button</name>
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<number>
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<unix>3</unix>
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<mac>3</mac>
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<windows>3</windows>
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</number>
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<desc>right brake, +mod: trigger</desc>
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<binding>
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<command>nasal</command>
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</button>
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<!-- Button: T1 -->
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<button n="4">
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<button>
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<name>T1</name>
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<number>
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<unix>4</unix>
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<mac>4</mac>
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<windows>4</windows>
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</number>
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<desc>next view, +mod: zoom in +Shift: next weapon</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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@ -442,8 +508,13 @@
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</button>
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<!-- Button: T2 -->
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<button n="5">
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<button>
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<name>T2</name>
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<number>
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<unix>5</unix>
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<mac>5</mac>
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<windows>5</windows>
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</number>
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<desc>previous view, +mod: zoom out, +Shift: previous weapon</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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@ -480,8 +551,13 @@
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</button>
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<!-- Button: T3 -->
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<button n="6">
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<button>
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<name>T3</name>
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<number>
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<unix>6</unix>
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<mac>6</mac>
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<windows>6</windows>
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</number>
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<desc>trim nose down, +mod: disarm speed brakes</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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</button>
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<!-- Button: T4 -->
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<button n="7">
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<button>
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<name>T4</name>
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<number>
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<unix>7</unix>
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<mac>7</mac>
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<windows>7</windows>
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</number>
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<desc>trim nose up, +mod: deploy speed brakes</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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</button>
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<!-- Button: T5 -->
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<button n="8">
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<button>
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<name>T5</name>
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<number>
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<unix>8</unix>
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<mac>8</mac>
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<windows>8</windows>
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</number>
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<desc>retract flaps one step, +mod: gear up</desc>
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<binding>
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<command>nasal</command>
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</button>
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<!-- Button: T6 -->
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<button n="9">
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<button>
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<name>T6</name>
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<number>
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<unix>9</unix>
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<mac>9</mac>
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<windows>9</windows>
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</number>
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<desc>deploy flaps one step, +mod: gear down</desc>
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<binding>
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<command>nasal</command>
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</button>
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<!-- Button: T7 -->
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<button n="10">
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<button>
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<name>T7</name>
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<number>
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<unix>10</unix>
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<mac>10</mac>
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<windows>10</windows>
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</number>
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<desc>Increase magnetos, +mod: Engine throttle/propeller axis swap</desc>
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<binding>
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<command>nasal</command>
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if (!modifier) {
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controls.stepMagnetos(1);
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} else {
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engine_axis_mode = !engine_axis_mode;
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engine_axis_mode = 2*!engine_axis_mode;
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}
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</script>
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</binding>
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</button>
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<!-- Button: T8 -->
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<button n="11">
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<button>
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<number>
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<unix>11</unix>
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<mac>11</mac>
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<windows>11</windows>
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</number>
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<name>T8</name>
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<desc>Decrease magnetos, +mod: Engine throttle/propeller axis swap</desc>
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<binding>
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if (!modifier) {
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controls.stepMagnetos(-1);
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} else {
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engine_axis_mode = !engine_axis_mode;
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engine_axis_mode = 2*!engine_axis_mode;
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}
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</script>
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</binding>
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</button>
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<!-- Button: 3-way Mode switch -->
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<button n="12">
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<button>
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<name>Mode 1</name>
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<number>
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<unix>12</unix>
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<mac>12</mac>
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<windows>12</windows>
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</number>
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<desc>Engine 0/1 throttle mode</desc>
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<binding>
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<command>nasal</command>
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@ -622,7 +728,13 @@
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</binding>
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</mod-up>
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</button>
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<button n="13">
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<button>
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<name>Mode 2</name>
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<number>
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<unix>13</unix>
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<mac>13</mac>
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<windows>13</windows>
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</number>
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<name>Mode 2</name>
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<desc>Engine 2/3 throttle mode</desc>
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<binding>
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