2022-02-16 10:24:48 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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2022-02-16 10:59:52 +00:00
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Note:
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To be able to see the glossy effect the shininess value for the color of the
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affected model parts must be somewhere high, at least 100 and preferable 128:
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https://learnopengl.com/Lighting/Materials
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2022-02-16 10:24:48 +00:00
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Parameters:
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* Boolean to enable or disable the reflection.
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Civilian aircraft are usually glossy but military aircraft are not.
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sim/model/civilian
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* Floating point value to specify the reflection factor.
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The range is between -1.0 and 0.0
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sim/model/livery/shininess
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* Floating point value to specify the Fresnel factor.
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The range is between 0.0 and 1.0
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sim/model/livery/fresnel
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These parameters can all be defined within a livery configuration file:
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<PropertyList>
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<sim>
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<model>
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<civilian type="bool">true</civilian>
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<livery>
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<name type="string">Factory Demonstrator</name>
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<texture>Liveries/factory.png</texture>
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<shininess type="float">-0.5</shininess>
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<fresnel type="float">0.7</fresnel>
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</livery>
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</model>
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</sim>
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</PropertyList>
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Usage:
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Add one of the following examples to your model configuration file.
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* Minimal configuration
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<effect>
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<name>Effects/normalmap-reflection</name>
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<inherits-from>Aircraft/Generic/Effects/Fuselagereflect</inherits-from>
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<object-name>fuselage</object-name>
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<object-name>wing</object-name>
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</effect>
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* Adding a normal-map:
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<effect>
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<name>Effects/normalmap-reflection</name>
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<inherits-from>Aircraft/Generic/Effects/Fuselagereflect</inherits-from>
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<object-name>fuselage</object-name>
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<object-name>wing</object-name>
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<parameters>
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<texture n="2">
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<image>Aircraft/AircraftName/Models/normalmap.png</image>
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</texture>
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</parameters>
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</effect>
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Further reading:
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https://wiki.flightgear.org/ALS_technical_notes
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-->
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<PropertyList>
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<name>Aircraft/Generic/Effects/Fuselagereflect</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<rain-enabled type="int"> 2 </rain-enabled>
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<normalmap-enabled type="int"> 1 </normalmap-enabled>
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<normalmap-dds type="int"> 0 </normalmap-dds>
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<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
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<lightmap-enabled type="int"> 0 </lightmap-enabled>
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<ambient-correction type="float"> 0.1 </ambient-correction>
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<reflection-enabled type="int"><use>sim/model/civilian</use></reflection-enabled>
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<reflection-type type="int"> 1 </reflection-type>
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<reflection-dynamic type="int"> 1 </reflection-dynamic>
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<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
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<reflection-noise type="float"> 0.0 </reflection-noise>
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<reflection-fresnel-factor type="float"> 1.0 </reflection-fresnel-factor>
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<reflection-correction type="float"><use>sim/model/livery/shininess</use></reflection-correction>
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<reflection-fresnel type="float"><use>sim/model/livery/fresnel</use></reflection-fresnel>
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<texture n="2">
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<image>Aircraft/Generic/Effects/null_bumpspec.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n= "5" >
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
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</images>
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</texture>
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</parameters>
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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<technique n="4">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="7">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="9">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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</PropertyList>
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