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fgdata/Shaders/mode-off.vert

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GLSL
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// -*-C++-*-
vec4 ambientColor()
{
return gl_FrontMaterial.ambient;
}
vec4 diffuseColor()
{
return gl_FrontMaterial.diffuse;
}
vec4 specularColor()
{
return gl_FrontMaterial.specular;
}
vec4 emissionColor()
{
return gl_FrontMaterial.emission;
}