2010-12-19 22:09:53 +00:00
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###############################################################################
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##
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## Nasal for copilot for dual control over the multiplayer network.
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##
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2012-03-23 21:13:46 +00:00
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## Copyright (C) 2007 - 2012 Anders Gidenstam (anders(at)gidenstam.org)
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2010-12-19 22:09:53 +00:00
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## This file is licensed under the GPL license version 2 or later.
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##
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###############################################################################
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# Renaming (almost :)
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var DCT = dual_control_tools;
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var ADC = aircraft_dual_control;
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# NOTE: By loading the aircraft specific dual control module
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# as <aircraft_dual_control> this file is generic.
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# The aircraft specific modul must set the variables
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# pilot_type and copilot_type to the name (with full path) of
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# main 3d model XML for the pilot and copilot aircraft.
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# This module should be loades under the name dual_control.
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# Allow aircraft to override the copilot view name. Deprecated.
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if (!contains(ADC, "copilot_view")) {
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ADC.copilot_view = "Copilot View";
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}
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# Properties for position and orientation of local aircraft.
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var l_lat = "/position/latitude-deg";
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var l_lon = "/position/longitude-deg";
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var l_alt = "/position/altitude-ft";
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var l_heading = "/orientation/heading-deg";
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var l_pitch = "/orientation/pitch-deg";
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var l_roll = "/orientation/roll-deg";
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# Replicate remote state.
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var r_airspeed = "velocities/true-airspeed-kt";
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var l_airspeed = "/velocities/airspeed-kt";
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var vertspeed = "velocities/vertical-speed-fps";
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# Default external views to slave to the MP pilot.
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var views = {};
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views["Helicopter View"] = 2;
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views["Chase View"] = 3;
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views["Tower View"] = 0;
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views["Fly-By View"] = 1;
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views["Chase View Without Yaw"] = 1;
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######################################################################
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# Connect to new pilot
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var process_data = 0;
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var connect = func (pilot) {
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# Set external view eye and target paths.
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foreach (var vn; keys(views)) {
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var view_cfg = "/sim/view[" ~ view.indexof(vn) ~ "]/config";
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setprop(view_cfg ~ "/at-model", 0);
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if (views[vn] > 0) {
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setprop(view_cfg ~ "/eye-lat-deg-path",
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pilot.getNode(DCT.lat_mpp).getPath());
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setprop(view_cfg ~ "/eye-lon-deg-path",
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pilot.getNode(DCT.lon_mpp).getPath());
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setprop(view_cfg ~ "/eye-alt-ft-path",
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pilot.getNode(DCT.alt_mpp).getPath());
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}
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if (views[vn] > 1) {
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setprop(view_cfg ~ "/eye-heading-deg-path",
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pilot.getNode(DCT.heading_mpp).getPath());
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}
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if (views[vn] > 2) {
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setprop(view_cfg ~ "/eye-pitch-deg-path",
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pilot.getNode(DCT.pitch_mpp).getPath());
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setprop(view_cfg ~ "/eye-roll-deg-path",
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pilot.getNode(DCT.roll_mpp).getPath());
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}
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setprop(view_cfg ~ "/target-lat-deg-path",
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pilot.getNode(DCT.lat_mpp).getPath());
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setprop(view_cfg ~ "/target-lon-deg-path",
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pilot.getNode(DCT.lon_mpp).getPath());
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setprop(view_cfg ~ "/target-alt-ft-path",
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pilot.getNode(DCT.alt_mpp).getPath());
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setprop(view_cfg ~ "/target-heading-deg-path",
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pilot.getNode(DCT.heading_mpp).getPath());
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setprop(view_cfg ~ "/target-pitch-deg-path",
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pilot.getNode(DCT.pitch_mpp).getPath());
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setprop(view_cfg ~ "/target-roll-deg-path",
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pilot.getNode(DCT.roll_mpp).getPath());
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}
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# Tweak MP/AI filters
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pilot.getNode("controls/allow-extrapolation").setBoolValue(1);
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pilot.getNode("controls/lag-adjust-system-speed").setValue(5.0);
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# Set up property aliases
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# Set up property mappings.
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process_data =
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[
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# Map /postition/*
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DCT.Translator.new
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(pilot.getNode(DCT.lat_mpp), props.globals.getNode(l_lat)),
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DCT.Translator.new
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(pilot.getNode(DCT.lon_mpp), props.globals.getNode(l_lon)),
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DCT.Translator.new
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(pilot.getNode(DCT.alt_mpp), props.globals.getNode(l_alt)),
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# Map /orientation/*
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DCT.Translator.new
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(pilot.getNode(DCT.heading_mpp),
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props.globals.getNode(l_heading)),
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DCT.Translator.new
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(pilot.getNode(DCT.pitch_mpp),
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props.globals.getNode(l_pitch)),
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DCT.Translator.new
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(pilot.getNode(DCT.roll_mpp),
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props.globals.getNode(l_roll)),
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# Map /velocities/*
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DCT.Translator.new
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(pilot.getNode(r_airspeed),
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props.globals.getNode(l_airspeed)),
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DCT.Translator.new
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(pilot.getNode(vertspeed),
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props.globals.getNode(vertspeed)),
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] ~ ADC.copilot_connect_pilot(pilot);
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print("Dual control ... connected to pilot.");
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2011-08-29 20:00:07 +00:00
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setprop("/sim/messages/copilot", "Welcome aboard. I'm " ~
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pilot.getNode("callsign").getValue() ~ ".");
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2010-12-19 22:09:53 +00:00
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}
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var disconnect = func {
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# Reset external view eye and target paths.
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foreach (var vn; keys(views)) {
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var view_cfg = "/sim/view[" ~ view.indexof(vn) ~ "]/config";
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if (views[vn] > 0) {
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setprop(view_cfg ~ "/eye-lat-deg-path",
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"/position/latitude-deg");
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setprop(view_cfg ~ "/eye-lon-deg-path",
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"/position/longitude-deg");
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setprop(view_cfg ~ "/eye-alt-ft-path",
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"/position/altitude-ft");
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}
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if (views[vn] > 1) {
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setprop(view_cfg ~ "/eye-heading-deg-path",
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"/orientation/heading-deg");
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}
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if (views[vn] > 2) {
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setprop(view_cfg ~ "/eye-pitch-deg-path",
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"/orientation/pitch-deg");
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setprop(view_cfg ~ "/eye-roll-deg-path",
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"/orientation/roll-deg");
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}
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setprop(view_cfg ~ "/target-lat-deg-path",
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"/sim/viewer/target/latitude-deg");
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setprop(view_cfg ~ "/target-lon-deg-path",
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"/sim/viewer/target/longitude-deg");
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setprop(view_cfg ~ "/target-alt-ft-path",
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"/sim/viewer/target/altitude-ft");
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setprop(view_cfg ~ "/target-heading-deg-path",
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"/sim/viewer/target/heading-deg");
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setprop(view_cfg ~ "/target-pitch-deg-path",
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"/sim/viewer/target/pitch-deg");
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setprop(view_cfg ~ "/target-roll-deg-path",
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"/sim/viewer/target/roll-deg");
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}
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}
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######################################################################
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# Main loop singleton class.
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var main = {
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2012-03-23 21:13:46 +00:00
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_initialized : 0,
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2010-12-19 22:09:53 +00:00
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init : func {
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2012-03-23 21:13:46 +00:00
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if (!me._initialized) {
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me.loopid = 0;
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setlistener("/ai/models/model-added", func {
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settimer(func { me.activate(); }, 2);
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});
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me._initialized = 1;
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}
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2010-12-19 22:09:53 +00:00
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me.active = 0;
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print("Copilot dual control ... initialized");
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settimer(func { me.activate(); }, 5);
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},
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reset : func {
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if (me.active) {
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print("Dual control ... disconnected from pilot.");
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disconnect();
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ADC.copilot_disconnect_pilot();
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}
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me.active = 0;
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me.loopid += 1;
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me._loop_(me.loopid);
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},
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activate : func {
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if (!me.active) {
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me.reset();
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}
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},
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update : func {
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var mpplayers =
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props.globals.getNode("/ai/models").getChildren("multiplayer");
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var r_callsign = getprop("/sim/remote/pilot-callsign");
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foreach (var pilot; mpplayers) {
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if ((pilot.getChild("valid").getValue()) and
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(pilot.getChild("callsign") != nil) and
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(pilot.getChild("callsign").getValue() == r_callsign)) {
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if (me.active == 0) {
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# Note: sim/model/path contains the model XML file.
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if ((pilot.getNode("sim/model/path") != nil) and
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(pilot.getNode("sim/model/path").getValue() ==
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ADC.pilot_type)) {
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me.active = 1;
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connect(pilot);
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} else {
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print("Dual control ... pilot rejected - wrong aircraft type.");
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me.loopid += 1;
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return;
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}
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}
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# Mess with the MP filters. Highly experimental.
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if (pilot.getNode("controls/lag-time-offset") != nil) {
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var v = pilot.getNode("controls/lag-time-offset").getValue();
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#pilot.getNode("controls/lag-time-offset").setValue(0.99 * v);
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}
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foreach (var w; process_data) {
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w.update();
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}
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return;
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}
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}
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# The pilot player is not around. Idle loop.
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if (me.active) {
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print("Dual control ... disconnected from pilot.");
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disconnect();
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ADC.copilot_disconnect_pilot();
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}
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me.active = 0;
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me.loopid += 1;
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},
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_loop_ : func(id) {
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id == me.loopid or return;
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me.update();
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settimer(func { me._loop_(id); }, 0);
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}
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};
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###############################################################################
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# Initialization.
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var last_view = 0;
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setlistener("/sim/signals/fdm-initialized", func {
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main.init();
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});
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