13 lines
295 B
GLSL
13 lines
295 B
GLSL
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#version 120
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//varying float fogCoord;
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varying vec3 PointPos;
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//varying vec4 EyePos;
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void fog_Func(int type)
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{
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PointPos = (gl_ModelViewMatrix * gl_Vertex).xyz;
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//PointPos = gl_Vertex;
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//EyePos = gl_ModelViewMatrixInverse * vec4(0.0,0.0,0.0,1.0);
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//fogCoord = abs(ecPosition.z);
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}
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