22 lines
517 B
GLSL
22 lines
517 B
GLSL
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#version 330 core
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layout(location = 0) in vec4 pos;
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layout(location = 1) in vec3 normal;
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layout(location = 3) in vec4 multitexcoord0;
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layout(location = 5) in vec4 multitexcoord2;
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out vec3 vN;
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out vec2 texcoord;
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out vec2 orthophoto_texcoord;
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uniform mat4 osg_ModelViewProjectionMatrix;
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uniform mat3 osg_NormalMatrix;
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void main()
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{
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gl_Position = osg_ModelViewProjectionMatrix * pos;
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vN = normalize(osg_NormalMatrix * normal);
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texcoord = multitexcoord0.st;
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orthophoto_texcoord = multitexcoord2.st;
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}
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