2020-05-12 13:06:16 +00:00
|
|
|
AUTOMATIC PUSHBACK FOR FLIGHTGEAR
|
|
|
|
|
|
|
|
Version 2.0.1
|
|
|
|
|
|
|
|
Copyright (c) 2018 Autopush authors:
|
|
|
|
Joshua Davidson http://github.com/Octal450
|
|
|
|
Merspieler http://gitlab.com/merspieler
|
|
|
|
Some of the code (c) FlightGear
|
|
|
|
Distribute under the terms of GPLv2.
|
|
|
|
|
|
|
|
|
|
|
|
This project aims to develop a generic pushback for JSBSim and YASim
|
|
|
|
aircraft, with the following characteristics.
|
|
|
|
|
|
|
|
1. Do the pushback procedure automatically.
|
|
|
|
2. Scale to different aircraft with minimum changes to their logic.
|
|
|
|
3. Use no computer resources in flight.
|
|
|
|
|
|
|
|
|
|
|
|
INSTALLATION
|
|
|
|
|
|
|
|
Minimum FlightGear version: 2018.0
|
|
|
|
|
|
|
|
NOTE: these steps cover the minimal testing setup. To get the most
|
|
|
|
realism out of Autopush, you will have to add logic aircraft-side as
|
|
|
|
described in the last step.
|
|
|
|
|
|
|
|
1. Copy the autopush.config.xml.template into your aircraft directory
|
|
|
|
and the Goldhofert.xml into <your-airfraft>/Models/Autopush/
|
|
|
|
|
|
|
|
2. Set up the pushback logic.
|
|
|
|
|
|
|
|
Add the following line under <sim><model> of your set.xml
|
|
|
|
|
|
|
|
<autopush include="autopush-config.xml"/>
|
|
|
|
|
|
|
|
Rename autopush-config.xml.template to autopush-config.xml and edit
|
|
|
|
the file as described below.
|
|
|
|
|
|
|
|
Alternatively, you can copy the contents of
|
|
|
|
autopush-config.xml.template to under <sim><model><autopush> of your
|
|
|
|
set.xml and make these modifications there.
|
|
|
|
|
|
|
|
Change the aliases to point to the following data:
|
|
|
|
|
|
|
|
steer-cmd-norm nose wheel steering command norm
|
|
|
|
yaw nose wheel steering output norm or angle (see below)
|
|
|
|
chocks chocks command bool (or leave it until step 7)
|
|
|
|
available pushback availability bool (or leave it until step 7)
|
|
|
|
|
|
|
|
Replace the MULTIPLIER in yaw-mult with:
|
|
|
|
|
|
|
|
max steering angle if yaw is norm
|
|
|
|
1.0 if yaw is degrees
|
|
|
|
57.3 if yaw is radians
|
|
|
|
|
|
|
|
Replace PITCH with the pushback's pitch relative to aircraft. If your
|
|
|
|
aircraft's ground pitch varies greatly, you can make an alias to
|
|
|
|
property with calculated relative pitch.
|
|
|
|
|
|
|
|
Replace MIN_RADIUS with the minimum allowed turning radius in m of the
|
|
|
|
center of the aircraft during pushback procedure.
|
|
|
|
|
|
|
|
NOTE: on some aircraft the turning radius is different for taxi and
|
|
|
|
pushback. Please check the aircraft's literature.
|
|
|
|
|
|
|
|
Replace STOP_DIST with the stopping distance in m from pushback speed.
|
|
|
|
|
|
|
|
Add under <nasal> of your set.xml:
|
|
|
|
|
|
|
|
<autopush>
|
|
|
|
<file>Nasal/Autopush/autopush.nas</file>
|
|
|
|
</autopush>
|
|
|
|
<autopush_driver>
|
|
|
|
<file>Nasal/Autopush/driver.nas</file>
|
|
|
|
</autopush_driver>
|
|
|
|
<dynarr>
|
|
|
|
<file>Nasal/Autopush/dynarr.nas</file>
|
|
|
|
</dynarr>
|
|
|
|
<autopush_route>
|
|
|
|
<file>Nasal/Autopush/route.nas</file>
|
|
|
|
</autopush_route>
|
|
|
|
|
|
|
|
Add under <sim><aircraft-data> of your set.xml:
|
|
|
|
|
|
|
|
<path>/sim/model/autopush/route/show</path>
|
|
|
|
<path>/sim/model/autopush/route/show-wingtip</path>
|
|
|
|
|
|
|
|
3. Connect the force to FDM.
|
|
|
|
|
|
|
|
3.a. JSBSim:
|
|
|
|
|
|
|
|
3.a.1. Add the following under <external_reactions> of your JSBSim
|
|
|
|
XML.
|
|
|
|
|
|
|
|
<force name="tractor" frame="BODY">
|
|
|
|
<location unit="M">
|
|
|
|
<x>FRONT-X</x>
|
|
|
|
<y>FRONT-Y</y>
|
|
|
|
<z>FRONT-Z</z>
|
|
|
|
</location>
|
|
|
|
<direction>
|
|
|
|
<x>1.0</x>
|
|
|
|
<y>0.0</y>
|
|
|
|
<z>0.0</z>
|
|
|
|
</direction>
|
|
|
|
</force>
|
|
|
|
|
|
|
|
Replace FRONT-X, FRONT-Y, FRONT-Z with coordinates of your front
|
|
|
|
bogey.
|
|
|
|
|
|
|
|
3.a.2. Add the following under <fdm><jsbsim><external_reactions> of
|
|
|
|
your set.xml.
|
|
|
|
|
|
|
|
<tractor>
|
|
|
|
<magnitude alias="/sim/model/autopush/force-lbf"/>
|
|
|
|
<x alias="/sim/model/autopush/force-x"/>
|
|
|
|
<y alias="/sim/model/autopush/force-y"/>
|
|
|
|
<z alias="/sim/model/autopush/force-z"/>
|
|
|
|
</tractor>
|
|
|
|
|
|
|
|
3.b. YASim. Add the following under <airplane> of your YASim xml.
|
|
|
|
|
|
|
|
<thruster x="FRONT-X" y="FRONT-Y" z="FRONT-Z" vx="1" vy="0" vz="0" thrust="100000.0">
|
|
|
|
<control-input axis="/sim/model/autopush/force-x-yasim" control="THROTTLE" src0="-1" src1="1" dst0="-1" dst1="1"/>
|
|
|
|
</thruster>
|
|
|
|
<thruster x="FRONT-X" y="FRONT-Y" z="FRONT-Z" vx="0" vy="1" vz="0" thrust="100000.0">
|
|
|
|
<control-input axis="/sim/model/autopush/force-y-yasim" control="THROTTLE" src0="-1" src1="1" dst0="-1" dst1="1"/>
|
|
|
|
</thruster>
|
|
|
|
<thruster x="FRONT-X" y="FRONT-Y" z="FRONT-Z" vx="0" vy="0" vz="1" thrust="100000.0">
|
|
|
|
<control-input axis="/sim/model/autopush/force-z-yasim" control="THROTTLE" src0="-1" src1="1" dst0="-1" dst1="1"/>
|
|
|
|
</thruster>
|
|
|
|
|
|
|
|
Replace FRONT-X, FRONT-Y, FRONT-Z with coordinates of your front
|
|
|
|
bogey.
|
|
|
|
|
|
|
|
4. Add the pushback model to your Model XML:
|
|
|
|
|
|
|
|
<model>
|
|
|
|
<name>Pushback</name>
|
|
|
|
<path>MODEL</path>
|
|
|
|
<offsets>
|
|
|
|
<x-m>FRONT-X</x-m>
|
|
|
|
<y-m>FRONT-Y</y-m>
|
|
|
|
<z-m>FRONT-Z</z-m>
|
|
|
|
</offsets>
|
|
|
|
</model>
|
|
|
|
|
|
|
|
Replace FRONT-X, FRONT-Y, FRONT-Z with coordinates of your front
|
|
|
|
bogey. Replace MODEL with one of the following file names:
|
|
|
|
|
|
|
|
Autopush/Goldhofert.xml for Goldhofer towbarless pushback
|
|
|
|
|
|
|
|
Edit the "SETTINGS" part in the beginning of the Goldhofert.xml to match
|
|
|
|
your setup.
|
|
|
|
|
|
|
|
5. Add gui/dialogs/autopush.xml to your aircraft's menu (see
|
|
|
|
FlightGear documentation for editing the menu).
|
|
|
|
|
2022-10-18 09:08:41 +00:00
|
|
|
6. Launch the simulator and try Autopush. After making sure it works,
|
2020-05-12 13:06:16 +00:00
|
|
|
complete the support by implementing some logic in your aircraft
|
|
|
|
and connecting the rest of the interface.
|
|
|
|
|
|
|
|
CAUTION.
|
|
|
|
1. Make sure to HAVE A BACK-UP COPY of your work.
|
|
|
|
2. If anything is not clear in the instruction below, do not guess --
|
|
|
|
contact the authors.
|
|
|
|
|
|
|
|
7.1. When pushback is connected ("/sim/model/autopush/connected"),
|
|
|
|
nose wheel steering must actuate at different speed, depending
|
|
|
|
on its rollspeed. The exact dependency is different per aircraft
|
|
|
|
and used pushback visual, and for most aircraft the only way to
|
|
|
|
find it is trial and error until it "looks right":
|
|
|
|
- the input must be taken from pushback steering command norm
|
|
|
|
(set by autopush-config.xml, default:
|
|
|
|
"/controls/flight/rudder");
|
|
|
|
- the output must be written to pushback orientation in degrees,
|
|
|
|
radians or norm (set by autopush-config.xml, default:
|
|
|
|
"/gear/gear[0]/steering-norm").
|
|
|
|
|
|
|
|
7.2. Set or alias (in autopush-config.xml) the availability property
|
|
|
|
"/sim/model/autopush/available". It must be false if e.g. the
|
|
|
|
aircraft is moving too fast, the front wheel is not touching
|
|
|
|
the ground, the aircraft is damaged or is outside of an airport
|
|
|
|
etc.
|
|
|
|
|
|
|
|
7.3. Make Autopush remove wheel chocks by setting the alias in
|
|
|
|
autopush-config.xml to the chocks property. (default:
|
|
|
|
"/controls/gear/wheel-chocks").
|
|
|
|
|
|
|
|
7.4. Optionally, Autopush may be made visible in multiplayer by
|
|
|
|
duplicating the properties used in its model.xml into some
|
|
|
|
unused MP properties. See the list in
|
|
|
|
|
|
|
|
https://sourceforge.net/p/flightgear/flightgear/ci/next/tree/src/MultiPlayer/multiplaymgr.cxx
|
|
|
|
|
|
|
|
around line 215, and then using those properties in the
|
|
|
|
"SETTINGS" part of Autopush model.xml.
|
|
|
|
|
|
|
|
After making these changes check the Autopush model.xml's settings
|
|
|
|
and make sure they match the setup. Launch the simulator and try
|
|
|
|
Autopush.
|
|
|
|
|
|
|
|
|
|
|
|
TUNING
|
|
|
|
|
|
|
|
There should normally be no need to change the coefficients, because
|
|
|
|
the inertia of different aircraft is already taken into account. But
|
|
|
|
the gear setup may differ enough to require some tuning.
|
|
|
|
|
|
|
|
If these settings are changed during simulation, they take effect
|
|
|
|
after disconnecting and reconnecting the pushback.
|
|
|
|
|
|
|
|
Pushback (/sim/model/autopush):
|
|
|
|
|
|
|
|
Coefficient Unit Description
|
|
|
|
|
|
|
|
K_p ((km/h)/s)/(km/h) Proportional coefficient of PID.
|
|
|
|
Defines the start/stop throttle
|
|
|
|
and immediate response to speed
|
|
|
|
difference deltaV = V_set - V.
|
|
|
|
|
|
|
|
F_p (km/h)/s Proportional clipping.
|
|
|
|
|
|
|
|
K_i ((km/h)/s)/((km/h)*s) Integral coefficient of PID.
|
|
|
|
Defines how fast the steady
|
|
|
|
throttle is ramped during the
|
|
|
|
push.
|
|
|
|
|
|
|
|
F_i (km/h)/s Integral clipping.
|
|
|
|
|
|
|
|
K_d -((km/h)/s)/((km/h)/s) Differential coefficient of PID.
|
|
|
|
Stabilizes the approaching of
|
|
|
|
steady throttle.
|
|
|
|
|
|
|
|
F_d (km/h)/s Differential clipping.
|
|
|
|
|
|
|
|
Pushback driver (/sim/model/autopush/driver):
|
|
|
|
|
|
|
|
Coefficient Unit Description
|
|
|
|
|
|
|
|
F_V km/h Max towing speed in auto mode.
|
|
|
|
K_psi 1/deg Amount of steering per heading correction.
|
|
|
|
F_psi 1/deg Max steering per heading correction.
|
|
|
|
K_deltapsi -1/(deg/s) Amount of steering compensation per heading
|
|
|
|
derivative.
|
|
|
|
F_psi 1/(deg/s) Max amount of steering compensation per
|
|
|
|
heading derivative.
|