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fgdata/Aircraft/c172p/Nasal/engine.nas

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# Manages the engine
#
# Fuel system: based on the Spitfire. Manages primer and negGCutoff
# Hobbs meter
# =============================== DEFINITIONS ===========================================
# set the update period
var UPDATE_PERIOD = 0.3;
# =============================== Hobbs meter =======================================
# this property is saved by aircraft.timer
var hobbsmeter_engine_160hp = aircraft.timer.new("/sim/time/hobbs/engine[0]", 60, 1);
var hobbsmeter_engine_180hp = aircraft.timer.new("/sim/time/hobbs/engine[1]", 60, 1);
var init_hobbs_meter = func(index, meter) {
setlistener("/engines/engine[" ~ index ~ "]/running", func {
if (getprop("/engines/engine[" ~ index ~ "]/running")) {
meter.start();
print("Hobbs system started");
} else {
meter.stop();
print("Hobbs system stopped");
}
}, 1, 0);
};
init_hobbs_meter(0, hobbsmeter_engine_160hp);
init_hobbs_meter(1, hobbsmeter_engine_180hp);
var update_hobbs_meter = func {
# in seconds
var hobbs_160hp = getprop("/sim/time/hobbs/engine[0]") or 0.0;
var hobbs_180hp = getprop("/sim/time/hobbs/engine[1]") or 0.0;
# This uses minutes, for testing
#hobbs = hobbs / 60.0;
# in hours
hobbs = (hobbs_160hp + hobbs_180hp) / 3600.0;
# tenths of hour
setprop("/instrumentation/hobbs-meter/digits0", math.mod(int(hobbs * 10), 10));
# rest of digits
setprop("/instrumentation/hobbs-meter/digits1", math.mod(int(hobbs), 10));
setprop("/instrumentation/hobbs-meter/digits2", math.mod(int(hobbs / 10), 10));
setprop("/instrumentation/hobbs-meter/digits3", math.mod(int(hobbs / 100), 10));
setprop("/instrumentation/hobbs-meter/digits4", math.mod(int(hobbs / 1000), 10));
};
setlistener("/sim/time/hobbs/engine[0]", update_hobbs_meter, 1, 0);
setlistener("/sim/time/hobbs/engine[1]", update_hobbs_meter, 1, 0);
# ========== primer stuff ======================
# Toggles the state of the primer
var pumpPrimer = func {
var push = getprop("/controls/engines/engine/primer-lever") or 0;
if (push) {
var pump = getprop("/controls/engines/engine/primer") or 0;
setprop("/controls/engines/engine/primer", pump + 1);
setprop("/controls/engines/engine/primer-lever", 0);
}
else {
setprop("/controls/engines/engine/primer-lever", 1);
}
};
# Primes the engine automatically. This function takes several seconds
var autoPrime = func {
var p = getprop("/controls/engines/engine/primer") or 0;
if (p < 3) {
pumpPrimer();
settimer(autoPrime, 1);
}
};
# Mixture will be calculated using the primer during 5 seconds AFTER the pilot used the starter
# This prevents the engine to start just after releasing the starter: the propeller will be running
# thanks to the electric starter, but carburator has not yet enough mixture
var primerTimer = maketimer(5, func {
setprop("/controls/engines/engine/use-primer", 0);
# Reset the number of times the pilot used the primer only AFTER using the starter
setprop("/controls/engines/engine/primer", 0);
print("Primer reset to 0");
primerTimer.stop();
});
# ========== oil consumption ======================
var oil_consumption = maketimer(1.0, func {
if (getprop("/engines/active-engine/oil_consumption_allowed"))
var oil_level = getprop("/engines/active-engine/oil-level");
else
var oil_level = 7.0;
var rpm = getprop("/engines/active-engine/rpm");
# Quadratic formula which outputs 1.0 for input 2300 RPM (cruise value),
# 0.6 for 700 RPM (idle) and 1.2 for 2700 RPM (max)
var rpm_factor = 0.00000012 * math.pow(rpm, 2) - 0.0001 * rpm + 0.62;
# Consumption rate defined as 1.5 quarter per 10 hours (36000 seconds)
# at cruise RPM
var consumption_rate = 1.5 / 36000;
var low_oil_pressure_factor = 1.0;
var low_oil_temperature_factor = 1.0;
if (getprop("/engines/active-engine/running")) {
oil_level = oil_level - consumption_rate * rpm_factor;
setprop("/engines/active-engine/oil-level", oil_level);
}
# If oil gets low (< 5.0), pressure should drop and temperature should rise
var oil_level_limited = std.min(oil_level, 5.0);
# Should give 1.0 for oil_level = 5 and 0.1 for oil_level 4.92,
# which is the min before the engine stops
low_oil_pressure_factor = 11.25 * oil_level_limited - 55.25;
# Should give 1.0 for oil_level = 5 and 1.5 for oil_level 4.92
low_oil_temperature_factor = -6.25 * oil_level_limited + 32.25;
setprop("/engines/active-engine/low-oil-pressure-factor", low_oil_pressure_factor);
setprop("/engines/active-engine/low-oil-temperature-factor", low_oil_temperature_factor);
});
# ========== engine coughing ======================
var engine_coughing = maketimer(3.0, func {
var coughing = getprop("/engines/active-engine/coughing");
var running = getprop("/engines/active-engine/running");
if (coughing and running) {
var delay = 10.0 * rand();
settimer(func {
setprop("/engines/active-engine/kill-engine", 1);
# Bring the engine back to life after 0.25 seconds
settimer(func {
setprop("/engines/active-engine/kill-engine", 0);
}, 0.25);
}, delay);
};
});
# ========== Main loop ======================
var update = func {
var leftTankUsable = getprop("/consumables/fuel/tank[0]/selected") and getprop("/consumables/fuel/tank[0]/level-gal_us") > 0;
var rightTankUsable = getprop("/consumables/fuel/tank[1]/selected") and getprop("/consumables/fuel/tank[1]/level-gal_us") > 0;
var outOfFuel = !(leftTankUsable or rightTankUsable);
# We use the mixture to control the engines, so set the mixture
var usePrimer = getprop("/controls/engines/engine/use-primer") or 0;
var engine_running = getprop("/engines/active-engine/running");
if (outOfFuel and (engine_running or usePrimer)) {
print("Out of fuel!");
gui.popupTip("Out of fuel!");
}
elsif (usePrimer and !engine_running and getprop("/engines/active-engine/oil-temperature-degf") <= 75) {
# Mixture is controlled by start conditions
var primer = getprop("/controls/engines/engine/primer");
if (!getprop("/fdm/jsbsim/fcs/mixture-primer") and getprop("/controls/switches/starter")) {
if (primer < 3) {
print("Use the primer!");
gui.popupTip("Use the primer!");
}
elsif (primer > 6) {
print("Flooded engine!");
gui.popupTip("Flooded engine!");
}
else {
print("Check the throttle!");
gui.popupTip("Check the throttle!");
}
}
}
};
setlistener("/controls/switches/starter", func {
if (!getprop("/fdm/jsbsim/complex"))
c172p.autostart(0);
var v = getprop("/controls/switches/starter") or 0;
if (v == 0) {
print("Starter off");
# notice the starter will be reset after 5 seconds
primerTimer.restart(5);
}
else {
print("Starter on");
setprop("/controls/engines/engine/use-primer", 1);
if (primerTimer.isRunning) {
primerTimer.stop();
}
}
}, 1, 0);
# ================================ Initalize ======================================
# Make sure all needed properties are present and accounted
# for, and that they have sane default values.
# =============== Variables ================
controls.incThrottle = func {
var delta = arg[1] * controls.THROTTLE_RATE * getprop("/sim/time/delta-realtime-sec");
var old_value = getprop("/controls/engines/current-engine/throttle");
var new_value = std.max(0.0, std.min(old_value + delta, 1.0));
setprop("/controls/engines/current-engine/throttle", new_value);
};
controls.throttleMouse = func {
if (!getprop("/devices/status/mice/mouse[0]/button[1]")) {
return;
}
var delta = cmdarg().getNode("offset").getValue() * -4;
var old_value = getprop("/controls/engines/current-engine/throttle");
var new_value = std.max(0.0, std.min(old_value + delta, 1.0));
setprop("/controls/engines/current-engine/throttle", new_value);
};
controls.throttleAxis = func {
var value = (1 - cmdarg().getNode("setting").getValue()) / 2;
var new_value = std.max(0.0, std.min(value, 1.0));
setprop("/controls/engines/current-engine/throttle", new_value);
};
controls.adjMixture = func {
var delta = arg[0] * controls.THROTTLE_RATE * getprop("/sim/time/delta-realtime-sec");
var old_value = getprop("/controls/engines/current-engine/mixture");
var new_value = std.max(0.0, std.min(old_value + delta, 1.0));
setprop("/controls/engines/current-engine/mixture", new_value);
};
controls.mixtureAxis = func {
var value = (1 - cmdarg().getNode("setting").getValue()) / 2;
var new_value = std.max(0.0, std.min(value, 1.0));
setprop("/controls/engines/current-engine/mixture", new_value);
};
controls.stepMagnetos = func {
var old_value = getprop("/controls/switches/magnetos");
var new_value = std.max(0, std.min(old_value + arg[0], 3));
setprop("/controls/switches/magnetos", new_value);
};
# key 's' calls to this function when it is pressed DOWN even if I overwrite the binding in the -set.xml file!
# fun fact: the key UP event can be overwriten!
controls.startEngine = func(v = 1) {
if (getprop("/engines/active-engine/running"))
{
setprop("/controls/switches/starter", 0);
return;
}
else {
setprop("/controls/switches/magnetos", 3);
setprop("/controls/switches/starter", v);
}
};
setlistener("/sim/signals/fdm-initialized", func {
var engine_timer = maketimer(UPDATE_PERIOD, func { update(); });
engine_timer.start();
oil_consumption.start();
engine_coughing.start();
});