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<h2 class="appendixHead"><span class="titlemark">Appendix&nbsp;C</span><br><a
href="getstart.html#QQ2-14-66" name="x14-66000C">Landing: Some further thoughts before leaving the plane</a></h2>
<h3 class="sectionHead"><span class="titlemark">C.1</span> <a
href="getstart.html#QQ2-14-67" name="x14-67000C.1">A not so Short History of <span
class="ptmbi7t---109">FlightGear</span></a></h3>
<!--l. 37--><p class="noindent">The <span
class="ptmbi7t---109">FlightGear </span>project goes back to a discussion among a group of net citizens in 1996
resulting in a proposal written by David Murr<a
name="dx14-67001"></a> who, unfortunately, dropped out of the
project (as well as the net) later. The original proposal<a
name="dx14-67002"></a> is still available from the
<span
class="ptmbi7t---109">FlightGear </span>web site and can be found under
<!--l. 43--><p class="indent"> <a
href="http://www.flightgear.org/proposal-3.0.1" >http://www.flightgear.org/proposal-3.0.1</a>.
<!--l. 46--><p class="noindent">Although the names of the people and several of the details have changed over time, the
spirit of that proposal has clearly been retained up to the present time.
<!--l. 50--><p class="indent"> Actual coding started in the summer of 1996 and by the end of that year
essential graphics routines were completed. At that time, programming was mainly
performed and coordinated by Eric Korpela<a
name="dx14-67003"></a> from Berkeley University. Early code ran
under Linux<a
name="dx14-67004"></a> as well as under DOS<a
name="dx14-67005"></a>, OS/2<a
name="dx14-67006"></a>, Windows 95/NT<a
name="dx14-67007"></a>, and Sun-OS<a
name="dx14-67008"></a>. This
was found to be quite an ambitious project as it involved, among other things,
writing all the graphics routines<a
name="dx14-67009"></a> in a system-independent way entirely from
scratch.
<!--l. 58--><p class="indent"> Development slowed and finally stopped in the beginning of 1997 when Eric was
completing his thesis. At this point, the project seemed to be dead and traffic on the
mailing list went down to nearly nothing.
<!--l. 62--><p class="indent"> It was Curt Olson<a
name="dx14-67010"></a> from the University of Minnesota who re-launched the project in
the middle of 1997. His idea was as simple as it was powerful: Why invent the
wheel a second time? There have been several free flight simulators<a
name="dx14-67011"></a> available
running on workstation<a
name="dx14-67012"></a>s under different flavors of UNIX<a
name="dx14-67013"></a>. One of these, LaRCsim<a
name="dx14-67014"></a>
(developed by Bruce Jackson<a
name="dx14-67015"></a> from NASA), seemed to be well suited to the
approach. Curt took this one apart and re-wrote several of the routines such as to
make them build as well as run on the intended target platforms. The key idea in
doing so was to exploite a system-independent graphics platform: OpenGL<a
name="dx14-67016"></a>.
<!--l. 75--><p class="indent"> <div align="center"
class="centerline"><img
src="getstart8x.gif" alt="" class="fbox" > </div>
<!--l. 78--><p class="noindent">Fig. 7: <span
class="ptmri7t---109">LaRCsim</span><a
name="dx14-67017"></a><span
class="ptmri7t---109">&#8217;s Navion</span><a
name="dx14-67018"></a> <span
class="ptmri7t---109">is still available in </span><span
class="ptmbi7t---109">FlightGear</span><span
class="ptmri7t---109">.</span>
<!--l. 82--><p class="indent"> In addition, a clever decision on the selection of the basic scenery<a
name="dx14-67019"></a> data was made
in the very first version. <span
class="ptmbi7t---109">FlightGear </span>scenery is created based on satellite data
published by the U. S. Geological Survey<a
name="dx14-67020"></a>. These terrain data are available from
<!--l. 87--><p class="indent"> <a
href="http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html" >http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html</a>
<!--l. 90--><p class="noindent">for the U.S., and
<!--l. 94--><p class="indent"> <a
href="http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html" >http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html</a>,
<!--l. 97--><p class="noindent">resp., for other countries. Those freely accessible scenery data, in conjunction with
scenery building tools included with <span
class="ptmbi7t---109">FlightGear</span>, are an important feature enabling
anyone to create his or her own scenery.
<!--l. 103--><p class="indent"> This new <span
class="ptmbi7t---109">FlightGear </span>code - still largely being based on the original LaRCsim<a
name="dx14-67021"></a> code -
was released in July 1997. From that moment the project gained momentum again. Here
are some milestones in the more recent development history:
<ul class="itemize1">
<li class="itemize">The display of sun, moon and stars have been a weak point for PC flight
simulators for a long time. It is one of the great achievements of <span
class="ptmbi7t---109">FlightGear</span>
to include accurate modeling and display of sun, moon, and planets very
early. The corresponding astronomy code<a
name="dx14-67022"></a> was implemented in fall 1997 by
Durk Talsma<a
name="dx14-67023"></a>.
</li>
<li class="itemize">Texture support<a
name="dx14-67024"></a> was added by Curt Olson<a
name="dx14-67025"></a> in spring 1998. This marked a
significant improvement in terms of reality. You may recall that Microsoft
Flight Simulator had non-textured scenery up until version 4.0. Some
high-quality textures were submitted by Eric Mitchell<a
name="dx14-67026"></a> for the <span
class="ptmbi7t---109">FlightGear</span>
project.
</li>
<li class="itemize">A HUD<a
name="dx14-67027"></a> (head up display<a
name="dx14-67028"></a>) was added based on code provided by Michele
America<a
name="dx14-67029"></a> and Charlie Hotchkiss<a
name="dx14-67030"></a> in the fall of 1997 and was improved later by
Norman Vine. While not generally available for real Cessna 172<a
name="dx14-67031"></a>, the HUD
conveniently reports the actual flight performance of the simulation and may
be of further use in military jets later.
</li>
<li class="itemize">After improving the scenery<a
name="dx14-67032"></a> and texture<a
name="dx14-67033"></a> support frame rate<a
name="dx14-67034"></a> dropped down to
a point where <span
class="ptmbi7t---109">FlightGear </span>became unflyable in spring 1998. This issue was
resolved by exploiting hardware OpenGL<a
name="dx14-67035"></a> support, which became available
at that time, and implementing view frustrum culling<a
name="dx14-67036"></a> (a rendering technique
that ignores the part of the scenery not visible in a scene), done by Curt
Olson<a
name="dx14-67037"></a>. Taking these measures made <span
class="ptmbi7t---109">FlightGear </span>flyable again as long as they
included a 3-D graphics board that featured hardware OpenGL<a
name="dx14-67038"></a> support. With
respect to frame rate<a
name="dx14-67039"></a> one should keep in mind that the code, at present, is in
no way optimized, which leaves room for further improvements.
</li>
<li class="itemize">A rudimentary autopilot<a
name="dx14-67040"></a> implementing heading hold was contributed by Jeff
Goeke-Smith<a
name="dx14-67041"></a> in April 1998. It was improved by the addition of an altitude
hold and a terrain following switch in October 1998 and further developed
by Norman Vine<a
name="dx14-67042"></a> later.
</li>
<li class="itemize">The basis for a menu system<a
name="dx14-67043"></a> was laid based on another library, the Portable
Library <span
class="ptmbi7t---109">PLIB</span><a
name="dx14-67044"></a>, in June 1998. After having been idle for a time, the first
working menu entries came to life in spring 1999.
<!--l. 149--><p class="noindent"><span
class="ptmbi7t---109">PLIB </span>underwent rapid development later. It has been distributed as a
separate package by Steve Baker with a much broader range of applications
in mind, since spring 1999. It has provided the basic graphics rendering
engine for <span
class="ptmbi7t---109">FlightGear </span>since fall 1999.
</li>
<li class="itemize">Friedemann Reinhard <a
name="dx14-67045"></a>developed early instrument panel<a
name="dx14-67046"></a> code, which was
added in June 1998. Unfortunately, development of that panel slowed down
later, partly because of OpenGL<a
name="dx14-67047"></a> compatibility problems. Finally, David
Megginson <a
name="dx14-67048"></a>decided to rebuild the panel code from scratch in January 2000.
This led to a rapid addition of new instruments and features to the panel,
resulting in nearly all main instruments being included until spring 2001. A
handy minipanel was added in summer 2001.
</li>
<li class="itemize">In 1998 there was basic audio support<a
name="dx14-67049"></a>, i. e. an audio library and
some basic background engine sound. This was later integrated into the
above-mentioned portable library, <span
class="ptmbi7t---109">PLIB</span><a
name="dx14-67050"></a>. This same library was extended to
support joystick/yoke/rudder<a
name="dx14-67051"></a> in October 1999, again marking a huge step in
terms of realism. To adapt on different joystick, configuration options were
introduced in fall 2000.
</li>
<li class="itemize">In September 1998 Curt Olson<a
name="dx14-67052"></a> succeeded in creating a complete terrain
model for the U.S. The scenery is available worldwide via a clickable map
<a
name="dx14-67053"></a>at:
<!--l. 172--><p class="noindent"><a
href="http://www.flightgear.org/Downloads/world-scenery.html" >http://www.flightgear.org/Downloads/world-scenery.html</a>.
</li>
<li class="itemize">Networking/multiplayer<a
name="dx14-67054"></a><a
name="dx14-67055"></a> code has been integrated by Oliver Delise <a
name="dx14-67056"></a>and Curt
Olson<a
name="dx14-67057"></a> starting fall 1999. This effort is aimed at enabling <span
class="ptmbi7t---109">FlightGear </span>to run
concurrently on several machines over a network, either an Intranet or the
Internet<a
name="dx14-67058"></a>, coupling it to a flight planner<a
name="dx14-67059"></a> running on a second machine, and
more. There emerged several approaches for remotely controlling FlightGear
over a Network during 2001. Notably there was added support working
together wirth the &#8221;Atlas&#8221; moving map program. Besides, an embedded
HTTP server developed late in 2001 by Curt Olson<a
name="dx14-67060"></a> can now act a property
manager for external programs.
</li>
<li class="itemize">Christian Mayer, <a
name="dx14-67061"></a>together with Durk Talsma,<a
name="dx14-67062"></a> contributed weather code in the
winter of 1999. This included clouds<a
name="dx14-67063"></a>, winds<a
name="dx14-67064"></a>, and even thunderstorms<a
name="dx14-67065"></a>.
</li>
<li class="itemize">Manually changing views<a
name="dx14-67066"></a> in a flight simulator is in a sense always &#8221;unreal&#8221;
but nonetheless required in certain situations. A possible solution was
supplied by Norman Vine<a
name="dx14-67067"></a> in the winter of 1999 by implementing code for
changing views using the mouse. Alternatively, you can use a hat switch for
this purpose, today.
</li>
<li class="itemize">Finally, LaRCsim<a
name="dx14-67068"></a>s Navion<a
name="dx14-67069"></a> was replaced as the default aircraft when the
Cessna 172<a
name="dx14-67070"></a> was stable enough in February 2000 - a move most users will
welcome. There are now several flight model<a
name="dx14-67071"></a> options to choose from at
runtime: a modified and improved LaRCsim Cessna 172<a
name="dx14-67072"></a> developed by Tony
Peden<a
name="dx14-67073"></a>, Jon Berndt&#8217;s <a
name="dx14-67074"></a>X15<a
name="dx14-67075"></a>, and Christian Mayer&#8217;s <a
name="dx14-67076"></a>hot air balloon. Jon Berndt<a
name="dx14-67077"></a>
has invested a lot of time in a more realistic and versatile flight model with
a more powerful aircraft configuration method. <span
class="ptmbi7t---109">JSBSim</span>, as it has come to
be called, may eventually replace LaRCsim as the default flight dynamics
model (FDM), and it is planned to include such features as fuel slosh effects,
turbulence, complete flight control systems, and other features not often
found all together in a flight simulator. As an alternative, Andy Ross<a
name="dx14-67078"></a> added
another flight dynamics model called <span
class="ptmbi7t---109">YASim </span>(Yet Another Flight Dynamics
Simulator) which aims at simpliciy of use, by the end of 2001. This one
bought us flight modles for a 747, an A4, and a DC-3.
</li>
<li class="itemize">The scenery was further improved by adding geographic features including
lakes, rivers, and coastlines later, an effort still going on. Since the end of
2000, there was again stronger focus on scenery. Textured runways were
added by Dave Cornish<a
name="dx14-67079"></a> in spring 2001. Light textures add to the visual
impression at night. To cope with the constant growth of scenery data, a
binary scenery format was introduced in spring 2001.
</li>
<li class="itemize">A fully operational radio stack and working radios were added to the panel
by Curt Olson<a
name="dx14-67080"></a> in spring 2000. A huge database of Navaids contributed by
Robin Peel allows IFR navigation since then.
</li>
<li class="itemize">A property manager<a
name="dx14-67081"></a> was implemented by David Megginson<a
name="dx14-67082"></a> in fall
2000. It allows parsing a file called <span
class="pcrr7t---109">.fgfsrc</span><a
name="dx14-67083"></a> under UNIX/Linux and
<span
class="pcrr7t---109">system.fgfsrc</span><a
name="dx14-67084"></a> under Windows for input options. This plain ASCII file
has proven useful in submitting the growing number of input options, and
notably the joystick settings<a
name="dx14-67085"></a>. This has proven a useful concept, and joystick,
keyboard, and panel settings are no longer hard coded but set using *.xml
files since spring 2001 thanks to work mainly by David Megginson and John
Check.<a
name="dx14-67086"></a>
</li>
<li class="itemize">There was support added for static objects to the scenery in 2001, which
permits placing buildung, static planes, trees and so on in the scenery.
However, despite a few profs systematic includion of these landmarks is still
missing.
</li>
<li class="itemize">There was basic ATC support added in fall 2001 by David Luff<a
name="dx14-67087"></a>. This is not
yet fully implemented, but displaying ATIS messages is already possible.
</li>
<li class="itemize">A magneto switch with proper functions was added at the end of 2001 by
John Check<a
name="dx14-67088"></a> and David Megginson.<a
name="dx14-67089"></a>. Actually, several panels were vastly
improved during 2001 by John and others.</li></ul>
<!--l. 228--><p class="noindent">During development there were several code reorganization efforts. Various code
subsystems were moved into packages. As a result, presetnly code is organized as
follows:
<!--l. 232--><p class="indent"> The base of the graphics engine is <span
class="ptmb7t---109">OpenGL</span><a
name="dx14-67090"></a>, a platform independent graphics library.
Based on OpenGL<a
name="dx14-67091"></a>, the Portable Library <span
class="ptmbi7t---109">PLIB</span><a
name="dx14-67092"></a> provides basic rendering, audio, joystick
etc. routines. Based on <span
class="ptmbi7t---109">PLIB</span><a
name="dx14-67093"></a> is <span
class="ptmbi7t---109">SimGear</span><a
name="dx14-67094"></a>, which includes all of the basic routines
required for the flight simulator as well as for building scenery. On top of <span
class="ptmbi7t---109">SimGear</span><a
name="dx14-67095"></a> there
are (i) <span
class="ptmbi7t---109">FlightGear</span><a
name="dx14-67096"></a> (the simulator itself), and (ii) <span
class="ptmbi7t---109">TerraGear</span><a
name="dx14-67097"></a>, which comprises the scenery
building tools.
<!--l. 240--><p class="indent"> This is by no means an exhaustive history and most likely some people who have
made important contributions have been left out. Besides the above-named contributions
there was a lot of work done concerning the internal structure by: Jon S. Berndt<a
name="dx14-67098"></a>, Oliver
Delise, <a
name="dx14-67099"></a>Christian Mayer, <a
name="dx14-67100"></a>Curt Olson,<a
name="dx14-67101"></a> Tony Peden, <a
name="dx14-67102"></a>Gary R. Van Sickle<a
name="dx14-67103"></a>, Norman Vine<a
name="dx14-67104"></a>, and
others. A more comprehensive list of contributors can be found in Chapter <a
href="#x14-66000C">C<!--tex4ht:ref: landing--></a> as well as in
the <span
class="pcrr7t---109">Thanks </span>file provided with the code. Also, the <span
class="ptmbi7t---109">FlightGear </span>Website<a
name="dx14-67105"></a> contains a
detailed history worth reading of all of the notable development milestones at
<!--l. 252--><p class="indent"> <a
href="http://www.flightgear.org/News/" >http://www.flightgear.org/News/</a>
<h3 class="sectionHead"><span class="titlemark">C.2</span> <a
href="getstart.html#QQ2-14-68" name="x14-68000C.2">Those, who did the work</a></h3>
<a
name="dx14-68001"></a>
<!--l. 258--><p class="noindent">Did you enjoy the flight? In case you did, don&#8217;t forget those who devoted hundreds of
hours to that project. All of this work is done on a voluntary basis within spare
time, thus bare with the programmers<a
name="dx14-68002"></a> in case something does not work the
way you want it to. Instead, sit down and write them a kind (!) mail proposing
what to change. Alternatively, you can subscribe to the <span
class="ptmbi7t---109">FlightGear </span>mailing
lists<a
name="dx14-68003"></a> and contribute your thoughts there. Instructions to do so can be found at
<!--l. 266--><p class="indent"> <a
href="http://www.flightgear.org/mail.html" >http://www.flightgear.org/mail.html</a>.
<!--l. 269--><p class="noindent">Essentially there are two lists, one of which being mainly for the developers and the other
one for end users. Besides, there is a very low-traffic list for announcements.
<!--l. 275--><p class="noindent">The following names the people who did the job (this information was essentially taken
from the file <span
class="pcrr7t---109">Thanks </span>accompanying the code).
<!--l. 280--><p class="noindent"><span
class="ptmb7t---109">A1 Free Sounds</span><a
name="dx14-68004"></a> (<a
href="mailto:techie@mail.ev1.net" >techie@mail.ev1.net</a>)
<br class="newline">Granted permission for the flightgear project to use some of the sound effects from their
site. Homepage under
<!--l. 286--><p class="indent"> <a
href="http://www.a1freesoundeffects.com" ></a>
<!--l. 288--><p class="noindent"><span
class="ptmb7t---109">Raul Alonzo</span><a
name="dx14-68005"></a> (<a
href="mailto:amil@las.es" >amil@las.es</a>)
<br class="newline">Mr. Alonzo is the author of Ssystem and provided his kind permission for using the
moon texture. Parts of his code were used as a template when adding the texture.
Ssystem Homepage can be found at:
<!--l. 295--><p class="indent"> <a
href="http://www1.las.es/~amil/ssystem" >http://www1.las.es/<img
src="getstart9x.gif" alt="~" class="tilde" > amil/ssystem</a>.
<!--l. 298--><p class="noindent"><span
class="ptmb7t---109">Michele America</span><a
name="dx14-68006"></a> (<a
href="mailto:nomimarketing@mail.telepac.pt" >nomimarketing@mail.telepac.pt</a>)
<br class="newline">Contributed to the HUD<a
name="dx14-68007"></a> code.
<!--l. 303--><p class="noindent"><span
class="ptmb7t---109">Michael Basler</span><a
name="dx14-68008"></a> (<a
href="mailto:pmb@epost.de" >pmb@epost.de</a>)
<br class="newline">Author of Installation and Getting Started. Flight Simulation Page at
<!--l. 307--><p class="indent"> <a
href="http://www.geocities.com/pmb.geo/flusi.htm" >http://www.geocities.com/pmb.geo/flusi.htm</a>
<!--l. 310--><p class="noindent"><span
class="ptmb7t---109">Jon S. Berndt</span><a
name="dx14-68009"></a> (<a
href="mailto:jsb@hal-pc.org" >jsb@hal-pc.org</a>)
<br class="newline">Working on a complete C++ rewrite/reimplimentation of the core FDM<a
name="dx14-68010"></a>. Initially he is
using X15 data to test his code, but once things are all in place we should be able to
simulate arbitrary aircraft. Jon maintains a page dealing with Flight Dynamics at:
<!--l. 317--><p class="indent"> <a
href="http://jsbsim.sourceforge.net" >http://jsbsim.sourceforge.net</a>
<!--l. 320--><p class="noindent">Special attention to X15 is paid in separate pages on this site. Besides, Jon contributed
via a lot of suggestions/corrections to this Guide.
<!--l. 325--><p class="noindent"><span
class="ptmb7t---109">Paul Bleisch</span><a
name="dx14-68011"></a> (<a
href="mailto:pbleisch@acm.org" >pbleisch@acm.org</a>)
<br class="newline">Redid the debug system so that it would be much more flexible, so it could be easily
disabled for production system, and so that messages for certain subsystems could be
selectively enabled. Also contributed a first stab at a config file/command line parsing
system.
<!--l. 334--><p class="noindent"><span
class="ptmb7t---109">Jim Brennan</span><a
name="dx14-68012"></a> (<a
href="mailto:jjb@kingmont.com" >jjb@kingmont.com</a>)
<br class="newline">Provided a big chunk of online space to store USA scenery for <span
class="ptmbi7t---109">FlightGear</span>.
<!--l. 338--><p class="noindent"><span
class="ptmb7t---109">Bernie Bright</span><a
name="dx14-68013"></a> (<a
href="mailto:bbright@c031.aone.net.au" >bbright@c031.aone.net.au</a>)
<br class="newline">Many C++ style, usage, and implementation improvements, STL portability and much,
much more. Currently he is trying to create a BeOS port. Added threading support and a
threaded tile pager.
<!--l. 344--><p class="noindent"><span
class="ptmb7t---109">Bernhard H. Buckel</span><a
name="dx14-68014"></a> (<a
href="mailto:buckel@mail.uni-wuerzburg.de" >buckel@mail.uni-wuerzburg.de</a>)
<br class="newline">Contributed the README.Linux. Contributed several sections to earlier versions of
Installation and Getting Started.
<!--l. 350--><p class="noindent"><span
class="ptmb7t---109">Gene Buckle</span><a
name="dx14-68015"></a> (<a
href="mailto:geneb@deltasoft.com" >geneb@deltasoft.com</a>)
<br class="newline">A lot of work getting <span
class="ptmbi7t---109">FlightGear </span>to compile with the MSVC<a
name="dx14-68016"></a>++ compiler. Numerous
hints on detailed improvements.
<!--l. 356--><p class="noindent"><span
class="ptmb7t---109">Ralph Carmichael</span><a
name="dx14-68017"></a> (<a
href="mailto:ralph@pdas.com" >ralph@pdas.com</a>)
<br class="newline">Support of the project. The Public Domain Aeronautical Software web site at
<!--l. 360--><p class="indent"> <a
href="http://www.pdas.com" >http://www.pdas.com</a>
<!--l. 363--><p class="noindent">has the PDAS CD-ROM for sale containing great programs for astronautical
engineers.
<!--l. 366--><p class="noindent"><span
class="ptmb7t---109">Didier Chauveau</span><a
name="dx14-68018"></a> (<a
href="mailto:chauveau@math.univ-mlv.fr" >chauveau@math.univ-mlv.fr</a>)
<br class="newline">Provided some initial code to parse the 30 arcsec DEM files found at:
<!--l. 371--><p class="indent"> <a
href="http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html" >http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html</a>.
<!--l. 374--><p class="noindent"><span
class="ptmb7t---109">John Check</span><a
name="dx14-68019"></a> (<a
href="mailto:j4strngs@rockfish.net" >j4strngs@rockfish.net</a>)
<br class="newline">John maintains the base package CVS repository. He contributed cloud textures, wrote an
excellent Joystick howto as well as a panel howto. Moreover, he contributed new
instrument panel configurations. <span
class="ptmbi7t---109">FlightGear </span>page at
<!--l. 380--><p class="indent"> <a
href="http://rockfish.net/fg/" >http://rockfish.net/fg/</a>.
<!--l. 383--><p class="noindent"><span
class="ptmb7t---109">Dave Cornish</span><a
name="dx14-68020"></a> (<a
href="mailto:dmc@halcyon.com" >dmc@halcyon.com</a>)
<br class="newline">Dave created new cool runway textures.
<!--l. 387--><p class="noindent"><span
class="ptmb7t---109">Oliver Delise</span> <a
name="dx14-68021"></a>(<a
href="mailto:delise@mail.isis.de" >delise@mail.isis.de</a>)
<br class="newline">Started a FAQ, Documentation, Public relations. Working on adding some
networking/multi-user code.<a
name="dx14-68022"></a> Founder of the FlightGear MultiPilot Project at
<!--l. 393--><p class="indent"> <a
href="http://www.isis.de/members/~odelise/progs/flightgear" >http://www.isis.de/members/<img
src="getstart10x.gif" alt="~" class="tilde" > odelise/progs/flightgear</a>.
<!--l. 396--><p class="noindent"><span
class="ptmb7t---109">Jean-Francois Doue</span><a
name="dx14-68023"></a>
<br class="newline">Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on Graphics
Gems IV, Ed. Paul S. Heckbert)
<!--l. 401--><p class="indent"> <a
href="http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html" >http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html</a>.
<!--l. 404--><p class="noindent"><span
class="ptmb7t---109">Dave Eberly</span> <a
name="dx14-68024"></a>(<a
href="mailto:eberly@magic-software.com" >eberly@magic-software.com</a>)
<br class="newline">Contributed some sphere interpolation code used by Christian Mayer&#8217;s weather data
base system. On Dave&#8217;s web site there are tons of really useful looking code at
<!--l. 410--><p class="indent"> <a
href="http://www.magic-software.com" >http://www.magic-software.com</a>.
<!--l. 413--><p class="noindent"><span
class="ptmb7t---109">Francine Evans</span><a
name="dx14-68025"></a> (<a
href="mailto:evans@cs.sunysb.edu" >evans@cs.sunysb.edu</a>)
<!--l. 416--><p class="indent"> <a
href="http://www.cs.sunysb.edu/~evans/stripe.html" >http://www.cs.sunysb.edu/~evans/stripe.html</a>
<!--l. 419--><p class="noindent">Wrote the GPL&#8217;d tri-striper.
<!--l. 423--><p class="noindent"><span
class="ptmb7t---109">Oscar Everitt</span><a
name="dx14-68026"></a> (<a
href="mailto:bigoc@premier.net" >bigoc@premier.net</a>)
<br class="newline">Created single engine piston engine sounds as part of an F4U package for FS98<a
name="dx14-68027"></a>. They
are pretty cool and Oscar was happy to contribute them to our little project.
<!--l. 429--><p class="noindent"><span
class="ptmb7t---109">Bruce Finney</span><a
name="dx14-68028"></a> (<a
href="mailto:bfinney@gte.net" >bfinney@gte.net</a>)
<br class="newline">Contributed patches for MSVC5 compatibility.
<!--l. 433--><p class="noindent"><span
class="ptmb7t---109">Jean-loup Gailly</span><a
name="dx14-68029"></a> and <span
class="ptmb7t---109">Mark Adler</span><a
name="dx14-68030"></a> (<a
href="mailto:zlib@gzip.org" >zlib@gzip.org</a>)
<br class="newline">Authors of the zlib library<a
name="dx14-68031"></a>. Used for on-the-fly compression and decompression
routines,
<!--l. 438--><p class="indent"> <a
href="http://www.cdrom.com/pub/infozip/zlib/" >http://www.cdrom.com/pub/infozip/zlib/</a>.
<!--l. 441--><p class="noindent"><span
class="ptmb7t---109">Mohit Garg</span><a
name="dx14-68032"></a> (<a
href="mailto:theprotean_1@hotmail.com" >theprotean_1@hotmail.com</a>)
<br class="newline">Contributed to the manual.
<!--l. 446--><p class="noindent"><span
class="ptmb7t---109">Thomas Gellekum</span><a
name="dx14-68033"></a> (<a
href="mailto:tg@ihf.rwth-aachen.de" >tg@ihf.rwth-aachen.de</a>)
<br class="newline">Changes and updates for compiling on FreeBSD<a
name="dx14-68034"></a>.
<!--l. 451--><p class="noindent"><span
class="ptmb7t---109">Neetha Girish</span><a
name="dx14-68035"></a> (<a
href="mailto:neethagirish@usa.net" >neethagirish@usa.net</a>)
<br class="newline">Contributed the changes for the xml configurable HUD.
<!--l. 456--><p class="noindent"><span
class="ptmb7t---109">Jeff Goeke-Smith</span><a
name="dx14-68036"></a> (<a
href="mailto:jgoeke@voyager.net" >jgoeke@voyager.net</a>)
<br class="newline">Contributed our first autopilot<a
name="dx14-68037"></a> (Heading Hold). Better autoconf check for external
timezone/daylight variables.
<!--l. 462--><p class="noindent"><span
class="ptmb7t---109">Michael I. Gold</span><a
name="dx14-68038"></a> (<a
href="mailto:gold@puck.asd.sgi.com" >gold@puck.asd.sgi.com</a>)
<br class="newline">Patiently answered questions on OpenGL<a
name="dx14-68039"></a>.
<!--l. 467--><p class="noindent"><span
class="ptmb7t---109">Habibe</span><a
name="dx14-68040"></a> (<a
href="mailto:habibie@MailandNews.com" >habibie@MailandNews.com</a>)
<br class="newline">Made RedHat package building changes for SimGear.
<!--l. 471--><p class="noindent"><span
class="ptmb7t---109">Mike Hill</span><a
name="dx14-68041"></a> (<a
href="mailto:mikehill@flightsim.com" >mikehill@flightsim.com</a>)
<br class="newline">For allowing us to concert and use his wonderful planes, available form
<!--l. 475--><p class="indent"> <a
href="http://www.flightsimnetwork.com/mikehill/home.htm" >http://www.flightsimnetwork.com/mikehill/home.htm</a>,
<!--l. 477--><p class="noindent">for <span
class="ptmbi7t---109">FlightGear</span>.
<!--l. 481--><p class="noindent"><span
class="ptmb7t---109">Erik Hofman</span><a
name="dx14-68042"></a> (<a
href="mailto:erik.hofman@a1.nl" >erik.hofman@a1.nl</a>)
<br class="newline">Contributed SGI IRIX support and binaries.
<!--l. 485--><p class="noindent"><span
class="ptmb7t---109">Charlie Hotchkiss</span><a
name="dx14-68043"></a> (<a
href="mailto:clhotch@pacbell.net" >clhotch@pacbell.net</a>)
<br class="newline">Worked on improving and enhancing the HUD<a
name="dx14-68044"></a> code. Lots of code style tips and code
tweaks.
<!--l. 490--><p class="noindent"><span
class="ptmb7t---109">Bruce Jackson</span><a
name="dx14-68045"></a> (NASA) (<a
href="mailto:e.b.jackson@larc.nasa.gov" >e.b.jackson@larc.nasa.gov</a>)
<!--l. 494--><p class="indent"> <a
http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html >http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html</a>
<!--l. 497--><p class="noindent">Developed the LaRCsim<a
name="dx14-68046"></a> code under funding by NASA which we use to provide the
flight model. Bruce has patiently answered many, many questions.
<!--l. 503--><p class="noindent"><span
class="ptmb7t---109">Ove Kaaven</span> <a
name="dx14-68047"></a>(<a
href="mailto:ovek@arcticnet.no" >ovek@arcticnet.no</a>)
<br class="newline">Contributed the Debian binary.
<!--l. 507--><p class="noindent"><span
class="ptmb7t---109">Richard Kaszeta</span> <a
name="dx14-68048"></a>(<a
href="mailto:bofh@me.umn.edu" >bofh@me.umn.edu</a>)
<br class="newline">Contributed screen buffer to ppm screen shot routine. Also helped in the early
development of the &#8221;altitude hold autopilot module&#8221;<a
name="dx14-68049"></a> by teaching Curt Olson the basics of
Control Theory and helping him code and debug early versions. Curt&#8217;s &#8221;Boss&#8221; Bob
Hain (<a
href="mailto:bob@me.umn.edu" >bob@me.umn.edu</a>) also contributed to that. Further details available at:
<!--l. 515--><p class="indent"> <a
href="http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html" >http://www.menet.umn.edu/&nbsp;curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html</a>.
<!--l. 518--><p class="noindent">Rich&#8217;s Homepage is at
<!--l. 522--><p class="indent"> <a
href="http://www.menet.umn.edu/~kaszeta" >http://www.menet.umn.edu/&nbsp;kaszeta</a>.
<!--l. 525--><p class="noindent"><span
class="ptmb7t---109">Tom Knienieder</span><a
name="dx14-68050"></a> (<a
href="mailto:tom@knienieder.com" >tom@knienieder.com</a>)
<br class="newline">Ported the audio library<a
name="dx14-68051"></a> first to OpenBSD and IRIX and after that to Win32.
<!--l. 529--><p class="noindent"><span
class="ptmb7t---109">Reto Koradi</span><a
name="dx14-68052"></a> (<a
href="mailto:kor@mol.biol.ethz.ch" >kor@mol.biol.ethz.ch</a>)
<!--l. 532--><p class="indent"> <a
href="http://www.mol.biol.ethz.ch/~kor" ><a
href="http://www.mol.biol.ethz.ch/~{}kor" >http://www.mol.biol.ethz.ch/~kor</a></a>
<!--l. 535--><p class="noindent">Helped with setting up fog effects<a
name="dx14-68053"></a>.
<!--l. 539--><p class="noindent"><span
class="ptmb7t---109">Bob Kuehne</span><a
name="dx14-68054"></a> (<a
href="mailto:rpk@who.net" >rpk@who.net</a>)
<br class="newline">Redid the Makefile system so it is simpler and more robust.
<!--l. 543--><p class="noindent"><span
class="ptmb7t---109">Kyler B Laird</span><a
name="dx14-68055"></a> (<a
href="mailto:laird@ecn.purdue.edu" >laird@ecn.purdue.edu</a>)
<br class="newline">Contributed corrections to the manual.
<!--l. 547--><p class="noindent"><span
class="ptmb7t---109">David Luff</span><a
name="dx14-68056"></a> (<a
href="mailto:david.luff@nottingham.ac.uk" >david.luff@nottingham.ac.uk</a>)
<br class="newline">Contributed heavily to the IO360 piston engine model.
<!--l. 551--><p class="noindent"><span
class="ptmb7t---109">Christian Mayer</span><a
name="dx14-68057"></a> (<a
href="mailto:flightgear@christianmayer.de" >flightgear@christianmayer.de</a>)
<br class="newline">Working on multi-lingual conversion tools<a
name="dx14-68058"></a> for fgfs as a demonstration of technology.
Contributed code to read Microsoft Flight Simulator scenery textures. Christian is
working on a completely new weather<a
name="dx14-68059"></a> subsystem. Donated a hot air balloon<a
name="dx14-68060"></a> to the
project.
<!--l. 558--><p class="noindent"><span
class="ptmb7t---109">David Megginson</span><a
name="dx14-68061"></a> (<a
href="mailto:david@megginson.com" >david@megginson.com</a>)
<br class="newline">Contributed patches to allow mouse input to control view direction yoke. Contributed
financially towards hard drive space for use by the flight gear project. Updates to
README.running. Working on getting fgfs and ssg to work without textures. Also
added the new 2-D panel and the save/load support. Further, he developed new panel<a
name="dx14-68062"></a>
code, playing better with OpenGL, with new features. Developed the property manager
and contributed to joystick support.
<!--l. 570--><p class="noindent"><span
class="ptmb7t---109">Cameron Moore</span><a
name="dx14-68063"></a> (<a
href="mailto:cameron@unbeatenpath.net" >cameron@unbeatenpath.net</a>)
<br class="newline">FAQ maintainer. Reigning list administrator. Provided man pages.
<!--l. 575--><p class="noindent"><span
class="ptmb7t---109">Eric Mitchell</span><a
name="dx14-68064"></a> (<a
href="mailto:mitchell@mars.ark.com" >mitchell@mars.ark.com</a>)
<br class="newline">Contributed some topnotch scenery textures<a
name="dx14-68065"></a> being all original creations by him.
<!--l. 579--><p class="noindent"><span
class="ptmb7t---109">Alan Murta</span><a
name="dx14-68066"></a> (<a
href="mailto:amurta@cs.man.ac.uk" >amurta@cs.man.ac.uk</a>)
<!--l. 582--><p class="indent"> <a
href="http://www.cs.man.ac.uk/aig/staff/alan/software/" >http://www.cs.man.ac.uk/aig/staff/alan/software/</a>
<!--l. 585--><p class="noindent">Created the Generic Polygon Clipping library.
<!--l. 589--><p class="noindent"><span
class="ptmb7t---109">Phil Nelson</span><a
name="dx14-68067"></a> (<a
href="mailto:phil@cs.wwu.edu" >phil@cs.wwu.edu</a>)
<br class="newline">Author of GNU dbm, a set of database routines that use extendible hashing and work
similar to the standard UNIX dbm routines.
<!--l. 594--><p class="noindent"><span
class="ptmb7t---109">Alexei Novikov</span><a
name="dx14-68068"></a> (<a
href="mailto:anovikov@heron.itep.ru" >anovikov@heron.itep.ru</a>)
<br class="newline">Created European Scenery. Contributed a script to turn fgfs scenery into beautifully
rendered 2-D maps. Wrote a first draft of a Scenery Creation Howto.
<!--l. 600--><p class="noindent"><span
class="ptmb7t---109">Curt Olson</span><a
name="dx14-68069"></a> (<a
href="mailto:curt@flightgear.org" >curt@flightgear.org</a>)
<br class="newline">Primary organization of the project.
<br class="newline">First implementation and modifications based on LaRCsim<a
name="dx14-68070"></a>.
<br class="newline">Besides putting together all the pieces provided by others mainly concentrating on the
scenery subsystem<a
name="dx14-68071"></a> as well as the graphics stuff. Homepage at
<!--l. 605--><p class="indent"> <a
href="http://www.menet.umn.edu/~curt/" >http://www.menet.umn.edu/&nbsp;curt/</a>
<!--l. 608--><p class="indent"> noindent <span
class="ptmb7t---109">Brian Paul</span><a
name="dx14-68072"></a>
<br class="newline">We made use of his TR library and of course of Mesa:
<!--l. 611--><p class="indent"> <a
href="http://www.mesa3d.org/brianp/TR.html" >http://www.mesa3d.org/brianp/TR.html</a>, <a
href="http://www.mesa3d.org" >http://www.mesa3d.org</a>
<!--l. 614--><p class="noindent"><span
class="ptmb7t---109">Tony Peden</span><a
name="dx14-68073"></a> (<a
href="mailto:apeden@earthlink.net" >apeden@earthlink.net</a>)
<br class="newline">Contributions on flight model development, including a LaRCsim based Cessna 172.
Contributed to <span
class="ptmbi7t---109">JSBSim </span>the initial conditions code, a more complete standard atmosphere
model, and other bugfixes/additions. His Flight Dynamics page can be found at:
<!--l. 621--><p class="indent"> <a
href="http://www.nwlink.com/~apeden" >http://www.nwlink.com/<img
src="getstart11x.gif" alt="~" class="tilde" > apeden</a>.
<!--l. 625--><p class="noindent"><span
class="ptmb7t---109">Robin Peel</span><a
name="dx14-68074"></a> (<a
href="mailto:robin@cpwd.com" >robin@cpwd.com</a>)
<br class="newline">Maintains worldwide airport and runway database for <span
class="ptmbi7t---109">FlightGear </span>as well as X-Plane.
<!--l. 629--><p class="noindent"><span
class="ptmb7t---109">Alex Perry</span><a
name="dx14-68075"></a> (<a
href="mailto:alex.perry@ieee.org" >alex.perry@ieee.org</a>)
<br class="newline">Contributed code to more accurately model VSI, DG, Alticude. Suggestions for
improvements of the layout of the simulator on the mailing list and help on
documentation.
<!--l. 635--><p class="noindent"><span
class="ptmb7t---109">Friedemann Reinhard</span><a
name="dx14-68076"></a> (<a
href="mailto:mpt218@faupt212.physik.uni-erlangen.de" >mpt218@faupt212.physik.uni-erlangen.de</a>)
<br class="newline">Development of an early textured instrument panel<a
name="dx14-68077"></a>.
<!--l. 640--><p class="noindent"><span
class="ptmb7t---109">Petter Reinholdtsen</span><a
name="dx14-68078"></a> (<a
href="mailto:pere@games.no" >pere@games.no</a>)
<br class="newline">Incorporated the GNU automake/autoconf system (with libtool). This should streamline
and standardize the build process for all UNIX-like platforms. It should have little
effect on IDE type environments since they don&#8217;t use the UNIX make system.
<!--l. 648--><p class="noindent"><span
class="ptmb7t---109">William Riley</span><a
name="dx14-68079"></a> (<a
href="mailto:riley@technologist.com" >riley@technologist.com</a>)
<br class="newline">Contributed code to add &#8221;brakes<a
name="dx14-68080"></a>&#8221;. Also wrote a patch to support a first joystick with
more than 2 axis.
<!--l. 653--><p class="noindent"><span
class="ptmb7t---109">Andy Ross</span><a
name="dx14-68081"></a> (<a
href="mailto:andy@plausible.org" >andy@plausible.org</a>)
<br class="newline">Contributed a new configurable FDM called YASim (Yet Another Fligth Dynamics
Simulator, based on geometry information rather than aerodynamic coefficients.
<!--l. 657--><p class="noindent"><span
class="ptmb7t---109">Paul Schlyter</span><a
name="dx14-68082"></a> (<a
href="mailto:pausch@saaf.se" >pausch@saaf.se</a>)
<br class="newline">Provided Durk Talsma with all the information he needed to write the astro code. Mr.
Schlyter is also willing to answer astro-related questions whenever one needs to.
<!--l. 663--><p class="indent"> <a
href="http://welcome.to/pausch" >http://welcome.to/pausch</a>
<!--l. 666--><p class="noindent"><span
class="ptmb7t---109">Chris Schoeneman</span><a
name="dx14-68083"></a> (<a
href="mailto:crs@millpond.engr.sgi.com" >crs@millpond.engr.sgi.com</a>)
<br class="newline">Contributed ideas on audio support.
<!--l. 671--><p class="noindent"><span
class="ptmb7t---109">Phil Schubert</span><a
name="dx14-68084"></a> (<a
href="mailto:philip@zedley.com" >philip@zedley.com</a>)
<br class="newline">Contributed various textures and engine modelling.
<!--l. 675--><p class="indent"> <a
href="http://www.zedley.com/Philip/index.htm" >http://www.zedley.com/Philip/index.htm</a>.
<!--l. 678--><p class="noindent"><span
class="ptmb7t---109">Jonathan R Shewchuk</span><a
name="dx14-68085"></a> (<a
href="mailto:Jonathan\protect \unhbox \voidb@x \kern .06em\vbox {\hrule width.3em}R\protect \unhbox \voidb@x \kern .06em\vbox {\hrule width.3em}Shewchuk@ux4.sp.cs.cmu.edu" >Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu</a>)
<br class="newline">Author of the Triangle<a
name="dx14-68086"></a> program. Triangle is used to calculate the Delauney triangulation
of our irregular terrain.
<!--l. 684--><p class="noindent"><span
class="ptmb7t---109">Gordan Sikic</span><a
name="dx14-68087"></a> (<a
href="mailto:gsikic@public.srce.hr" >gsikic@public.srce.hr</a>)
<br class="newline">Contributed a Cherokee flight model<a
name="dx14-68088"></a> for LaRCsim<a
name="dx14-68089"></a>. Currently is not working and needs to
be debugged. Use configure <span
class="pcrr7t---109">--with-flight-model=cherokee </span>to build the
cherokee instead of the Cessna<a
name="dx14-68090"></a>.
<!--l. 691--><p class="noindent"><span
class="ptmb7t---109">Michael Smith</span><a
name="dx14-68091"></a> (<a
href="mailto:msmith99@flash.net" >msmith99@flash.net</a>)
<br class="newline">Contributed cockpit graphics, 3-D models, logos, and other images. Project Bonanza
<!--l. 696--><p class="indent"> <a
href="http://members.xoom.com/ConceptSim/index.html" >http://members.xoom.com/ConceptSim/index.html</a>.
<!--l. 699--><p class="noindent"><span
class="ptmb7t---109">Durk Talsma</span><a
name="dx14-68092"></a> (<a
href="mailto:d.talsma@chello.nl" >d.talsma@chello.nl</a>)
<br class="newline">Accurate Sun, Moon, and Planets. Sun changes color based on position in sky. Moon has
correct phase and blends well into the sky. Planets are correctly positioned and have
proper magnitude. Help with time functions, GUI, and other things. Contributed 2-D
cloud layer.<a
name="dx14-68093"></a> Website at
<!--l. 708--><p class="indent"> <a
href="http://people.a2000.nl/dtals" >http://people.a2000.nl/dtals</a>.
<!--l. 711--><p class="noindent"><span
class="ptmb7t---109">UIUC</span><a
name="dx14-68094"></a> - Department of Aeronautical and Astronautical Engineering
<br class="newline">Contributed modifications to LaRCsim to allow loading of aircraft parameters
from a file. These modifications were made as part of an icing research project.
<!--l. 718--><p class="indent"> Those did the coding and made it all work:
<br class="newline">Jeff Scott <a
href="mailto:jscott@students.uiuc.edu" >jscott@students.uiuc.edu</a><a
name="dx14-68095"></a>
<br class="newline">Bipin Sehgal <a
href="mailto:bsehgal@uiuc.edu" >bsehgal@uiuc.edu</a><a
name="dx14-68096"></a>
<br class="newline">Michael Selig <a
href="mailto:m-selig@uiuc.edu" >m-selig@uiuc.edu</a><a
name="dx14-68097"></a>
<!--l. 724--><p class="indent"> Moreover, those helped to support the effort:
<br class="newline">Jay Thomas <a
href="mailto:jthomas2@uiuc.edu" >jthomas2@uiuc.edu</a><a
name="dx14-68098"></a>
<br class="newline">Eunice Lee <a
href="mailto:ey-lee@students.uiuc.edu" >ey-lee@students.uiuc.edu</a><a
name="dx14-68099"></a>
<br class="newline">Elizabeth Rendon <a
href="mailto:mdfhoyos@md.impsat.net.co" >mdfhoyos@md.impsat.net.co</a><a
name="dx14-68100"></a>
<br class="newline">Sudhi Uppuluri <a
href="mailto:suppulur@students.uiuc.edu" >suppulur@students.uiuc.edu</a>
<!--l. 732--><p class="noindent"><span
class="ptmb7t---109">U. S. Geological Survey</span><a
name="dx14-68101"></a>
<!--l. 736--><p class="indent"> <a
href="http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html" >http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html</a>
<!--l. 739--><p class="noindent">Provided geographic data used by this project.
<!--l. 743--><p class="noindent"><span
class="ptmb7t---109">Mark Vallevand</span><a
name="dx14-68102"></a> (<a
href="mailto:Mark.Vallevand@UNISYS.com" >Mark.Vallevand@UNISYS.com</a>)
<br class="newline">Contributed some METAR parsing code and some win32 screen printing routines.
<!--l. 748--><p class="noindent"><span
class="ptmb7t---109">Gary R. Van Sickle</span><a
name="dx14-68103"></a> (<a
href="mailto:tiberius@braemarinc.com" >tiberius@braemarinc.com</a>)
<br class="newline">Contributed some initial GameGLUT<a
name="dx14-68104"></a> support and other fixes. Has done some interesting
preliminary work on a binary file format. Check
<!--l. 754--><p class="indent"> <a
href="http://www.woodsoup.org/projs/ORKiD/fgfs.htm" >http://www.woodsoup.org/projs/ORKiD/fgfs.htm</a>.
<!--l. 757--><p class="noindent"><span
class="ptmb7t---109">Martin Spott</span><a
name="dx14-68105"></a> (<a
href="mailto:Martin.Spott@uni-duisburg.de" >Martin.Spott@uni-duisburg.de</a>)
<br class="newline">Co-Author of the &#8221;Getting Started&#8221;.
<!--l. 761--><p class="noindent"><span
class="ptmb7t---109">Norman Vine</span><a
name="dx14-68106"></a> (<a
href="mailto:nhv@yahoo.com" >nhv@yahoo.com</a>)
<br class="newline">Provided more numerous URL&#8217;s to the &#8221;FlightGear Community&#8221;. Many performance
optimizations throughout the code. Many contributions and much advice for the scenery
generation section. Lots of Windows related contributions. Contributed wgs84 distance
and course routines. Contributed a great circle route autopilot mode based on wgs84
routines. Many other GUI, HUD and autopilot contributions. Patch to allow mouse
input to control view direction. Ultra hires tiled screen dumps. Contributed the
initial &#8217;goto airport&#8217; and &#8217;reset&#8217; functions and the initial http image server code
<!--l. 770--><p class="noindent"><span
class="ptmb7t---109">Roland Voegtli</span><a
name="dx14-68107"></a> (<a
href="mailto:webmaster@sanw.unibe.ch" >webmaster@sanw.unibe.ch</a>)
<br class="newline">Contributed great photorealistic textures. Founder of European Scenery Project for
X-Plane:
<!--l. 776--><p class="indent"> <a
href="http://www.g-point.com/xpcity/esp/" >http://www.g-point.com/xpcity/esp/</a>
<!--l. 780--><p class="noindent"><span
class="ptmb7t---109">Carmelo Volpe</span><a
name="dx14-68108"></a> (<a
href="mailto:carmelo.volpe@mednut.ki.se" >carmelo.volpe@mednut.ki.se</a>)
<br class="newline">Porting <span
class="ptmbi7t---109">FlightGear </span>to the Metro Works<a
name="dx14-68109"></a> development environment (PC/Mac).
<!--l. 786--><p class="noindent"><span
class="ptmb7t---109">Darrell Walisser</span><a
name="dx14-68110"></a> (<a
href="mailto:dwaliss1@purdue.edu" >dwaliss1@purdue.edu</a>)
<br class="newline">Contributed a large number of changes to porting <span
class="ptmbi7t---109">FlightGear </span>to the Metro Works
development environment (PC/Mac). Finally produced the first Macintosh port.
Contributed to the Mac part of Getting Started, too.
<!--l. 791--><p class="noindent"><span
class="ptmb7t---109">Ed Williams</span><a
name="dx14-68111"></a> (<a
href="file:Ed_Williams@compuserve.com" >Ed_Williams@compuserve.com</a>).
<br class="newline">Contributed magnetic variation code (impliments Nima WMM 2000). We&#8217;ve also
borrowed from Ed&#8217;s wonderful aviation formulary at various times as well. Website at
<a
href="http://www.best.com/~williams/index.html" >http://www.best.com/<img
src="getstart12x.gif" alt="~" class="tilde" > williams/index.html</a>,
<!--l. 800--><p class="noindent"><span
class="ptmb7t---109">Jean-Claude Wippler</span><a
name="dx14-68112"></a> (<a
href="mailto:jcw@equi4.com" >jcw@equi4.com</a>)
<br class="newline">Author of MetaKit<a
name="dx14-68113"></a> - a portable, embeddible database with a portable data file format
used in <span
class="ptmbi7t---109">FlightGear</span>. Please see the following URL for more info:
<!--l. 806--><p class="indent"> <a
href="http://www.equi4.com/metakit" >http://www.equi4.com/metakit</a>
<!--l. 809--><p class="noindent"><span
class="ptmb7t---109">Woodsoup Project</span><a
name="dx14-68114"></a>
<br class="newline">
<!--l. 811--><p class="indent"> <a
href="http://www.woodsoup.org" >http://www.woodsoup.org</a>
<!--l. 813--><p class="indent"> While <span
class="ptmbi7t---109">FlightGear </span>no longer uses Woodsoup servies we appreciate the support
provied to our project during the time they hosted us. Once they provided computing
resources and services so that the <span
class="ptmbi7t---109">FlightGear </span>project could have a real home.
<!--l. 816--><p class="noindent"><span
class="ptmb7t---109">Robert Allan Zeh</span><a
name="dx14-68115"></a> (<a
href="mailto:raz@cmg.FCNBD.COM" >raz@cmg.FCNBD.COM</a>)
<br class="newline">Helped tremendously in figuring out the Cygnus<a
name="dx14-68116"></a> Win32 compiler and how to link with
.dll&#8217;s. Without him the first run-able Win32 version of <span
class="ptmbi7t---109">FlightGear </span>would have been
impossible.
<h3 class="sectionHead"><span class="titlemark">C.3</span> <a
href="getstart.html#QQ2-14-69" name="x14-69000C.3">What remains to be done</a></h3>
<!--l. 825--><p class="noindent">If you read (and, maybe, followed) this guide up to this point you may probably agree:
<span
class="ptmbi7t---109">FlightGear</span>, even in its present state, is not at all for the birds. It is already a flight
simulator which sports even several selectable flight models, several planes with
panels and even a HUD, terrain scenery, texturing, all the basic controls and
weather.
<!--l. 828--><p class="indent"> Despite, <span
class="ptmbi7t---109">FlightGear </span>needs - and gets - further development. Except internal tweaks,
there are several fields where <span
class="ptmbi7t---109">FlightGear </span>needs basics improvement and development. A
first direction is adding airport<a
name="dx14-69001"></a>s, streets, and more of those things bringing scenery to real
life and belonging to realistic airports. Another task is further implementation of the
menu system<a
name="dx14-69002"></a>, which should not be too hard with the basics being working now. A
lot of options at present set via command line or even during compile time
should finally make it into menu entries. Finally, <span
class="ptmbi7t---109">FlightGear </span>lacks any ATC<a
name="dx14-69003"></a> until
now.
<!--l. 837--><p class="indent"> There are already people working in all of these directions. If you&#8217;re a programmer
and think you can contribute, you are invited to do so.
<h4 class="likesubsectionHead"><a
href="#x14-70000C.3" name="x14-70000C.3">Achnowledgements</a></h4> Obviously this document could not have been written without all
those contributors mentioned above making <span
class="ptmbi7t---109">FlightGear </span>a reality.
<!--l. 846--><p class="noindent">First, I was very glad to see Martin Spott <a
name="dx14-70001"></a>entering the documentation effort. Martin
provided not only several updates and contributions (notably in the OpenGL section) on
the Linux side of the project but also several general ideas on the documentation in
general
<!--l. 848--><p class="indent"> Besides, I would like to say special thanks to Curt Olson,<a
name="dx14-70002"></a> whose numerous scattered
Readmes, Thanks, Webpages, and personal eMails were of special help to me and were
freely exploited in the making of this booklet.
<!--l. 852--><p class="indent"> Next, Bernhard Buckel <a
name="dx14-70003"></a>wrote several sections of early versions of that Guide and
contributed at lot of ideas to it.
<!--l. 855--><p class="indent"> Jon S. Berndt <a
name="dx14-70004"></a>supported me by critical proofreading of several versions of the
document, pointing out inconsistences and suggesting improvements.
<!--l. 858--><p class="indent"> Moreover, I gained a lot of help and support from Norman Vine<a
name="dx14-70005"></a>. Maybe, without
Norman&#8217;s answers I would have never been able to tame different versions of the <span
class="ptmbi7t---109">Cygwin</span>
- <span
class="ptmbi7t---109">FlightGear </span>couple.
<!--l. 862--><p class="indent"> We were glad, our Mac expert Darrell Walisser <a
name="dx14-70006"></a>contributed the section on
compiling under Mac OS X. In addition he submitted several Mac related hints and
fixes.
<!--l. 864--><p class="indent"> Further contributions and donations on special points came from John Check,<a
name="dx14-70007"></a>
(general layout), Oliver Delise <a
name="dx14-70008"></a>(several suggestions including notes on that chapter),
Mohit Garg <a
name="dx14-70009"></a>(OpenGL), Kyler B. Laird <a
name="dx14-70010"></a>(corrections), Alex Perry<a
name="dx14-70011"></a> (OpenGL), and Kai
Troester<a
name="dx14-70012"></a> (compile problems).
<!--l. 870--><p class="indent"> Besides those whose names got lost withing the last-minute-trouble we&#8217;d like to
express our gratitude to the following people for contributing valuable &#8217;bug
fixes&#8217; to this version of Getting Started (in random order): Cameron Moore,<a
name="dx14-70013"></a>
Melchior Franz,<a
name="dx14-70014"></a> David Megginson,<a
name="dx14-70015"></a> Jon Berndt,<a
name="dx14-70016"></a> Alex Perry,<a
name="dx14-70017"></a> Andy Ross,<a
name="dx14-70018"></a> Erik
Hofman.<a
name="dx14-70019"></a>
<a
name="Q1-14-71"></a>
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