2010-08-23 10:16:07 +00:00
|
|
|
<?xml version="1.0" encoding="utf-8"?>
|
|
|
|
<PropertyList>
|
|
|
|
<name>Effects/herbtundra</name>
|
|
|
|
<inherits-from>Effects/terrain-default</inherits-from>
|
|
|
|
<parameters>
|
|
|
|
<texture n="2">
|
|
|
|
<image>Textures/Terrain/rock.png</image>
|
|
|
|
<filter>linear-mipmap-linear</filter>
|
|
|
|
<wrap-s>repeat</wrap-s>
|
|
|
|
<wrap-t>repeat</wrap-t>
|
|
|
|
<internal-format>normalized</internal-format>
|
|
|
|
</texture>
|
|
|
|
<texture n="3">
|
2010-08-25 20:50:57 +00:00
|
|
|
<image>Textures/Terrain/herbtundra-colors.png</image>
|
2010-08-23 10:16:07 +00:00
|
|
|
<filter>linear-mipmap-linear</filter>
|
|
|
|
<wrap-s>mirror</wrap-s>
|
|
|
|
<internal-format>normalized</internal-format>
|
|
|
|
</texture>
|
|
|
|
<texture n="4">
|
2010-08-25 18:08:23 +00:00
|
|
|
<image>Textures/Terrain/forest.png</image>
|
2010-08-23 10:16:07 +00:00
|
|
|
<filter>linear-mipmap-linear</filter>
|
|
|
|
<wrap-s>repeat</wrap-s>
|
|
|
|
<wrap-t>repeat</wrap-t>
|
|
|
|
<internal-format>normalized</internal-format>
|
|
|
|
</texture>
|
2010-08-24 12:53:42 +00:00
|
|
|
<texture n="5">
|
|
|
|
<image>Textures.high/Terrain/forest-relief.png</image>
|
|
|
|
<filter>linear-mipmap-linear</filter>
|
|
|
|
<wrap-s>repeat</wrap-s>
|
|
|
|
<wrap-t>repeat</wrap-t>
|
|
|
|
<internal-format>normalized</internal-format>
|
|
|
|
</texture>
|
2010-08-23 10:16:07 +00:00
|
|
|
<snow-level><use>/sim/rendering/snow-level-m</use></snow-level>
|
2010-08-24 12:53:42 +00:00
|
|
|
<depth-factor type="float">0.01</depth-factor>
|
|
|
|
<canopy-height type="float">15.0</canopy-height>
|
|
|
|
<quality-level><use>/sim/rendering/quality-level</use></quality-level>
|
2010-08-23 10:16:07 +00:00
|
|
|
</parameters>
|
2010-08-24 12:53:42 +00:00
|
|
|
<generate>
|
|
|
|
<tangent type="int">6</tangent>
|
|
|
|
<binormal type="int">7</binormal>
|
|
|
|
</generate>
|
2010-08-23 10:16:07 +00:00
|
|
|
<technique n="9">
|
|
|
|
<predicate>
|
|
|
|
<and>
|
|
|
|
<property>/sim/rendering/crop-shader</property>
|
|
|
|
<property>/sim/rendering/shader-effects</property>
|
|
|
|
<or>
|
|
|
|
<less-equal>
|
|
|
|
<value type="float">2.0</value>
|
|
|
|
<glversion/>
|
|
|
|
</less-equal>
|
|
|
|
<and>
|
|
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
|
|
</and>
|
|
|
|
</or>
|
|
|
|
</and>
|
|
|
|
</predicate>
|
|
|
|
<pass>
|
|
|
|
<lighting>true</lighting>
|
|
|
|
<!-- Use material values that are either inherited from the
|
|
|
|
terrain-default effect or supplied by an effect derived
|
|
|
|
from this one e.g., one created in the materials library. -->
|
|
|
|
<material>
|
|
|
|
<ambient><use>material/ambient</use></ambient>
|
|
|
|
<diffuse><use>material/diffuse</use></diffuse>
|
|
|
|
<specular><use>material/specular</use></specular>
|
|
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
|
|
</material>
|
|
|
|
<blend><use>transparent</use></blend>
|
|
|
|
<alpha-test><use>transparent</use></alpha-test>
|
|
|
|
<shade-model>smooth</shade-model>
|
|
|
|
<cull-face>back</cull-face>
|
|
|
|
<render-bin>
|
|
|
|
<bin-number><use>render-bin/bin-number</use></bin-number>
|
|
|
|
<bin-name><use>render-bin/bin-name</use></bin-name>
|
|
|
|
</render-bin>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>0</unit>
|
|
|
|
<type>noise</type>
|
|
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>1</unit>
|
|
|
|
<image><use>texture[2]/image</use></image>
|
|
|
|
<filter><use>texture[2]/filter</use></filter>
|
|
|
|
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
|
|
|
|
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[2]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>3</unit>
|
|
|
|
<type>1d</type>
|
|
|
|
<image><use>texture[3]/image</use></image>
|
|
|
|
<filter><use>texture[3]/filter</use></filter>
|
|
|
|
<wrap-s><use>texture[3]/wrap-s</use></wrap-s>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[3]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
</texture-unit>
|
|
|
|
<texture-unit>
|
|
|
|
<unit>2</unit>
|
|
|
|
<image><use>texture[4]/image</use></image>
|
|
|
|
<filter><use>texture[4]/filter</use></filter>
|
|
|
|
<wrap-s><use>texture[4]/wrap-s</use></wrap-s>
|
|
|
|
<wrap-t><use>texture[4]/wrap-t</use></wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[4]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
</texture-unit>
|
2010-08-24 12:53:42 +00:00
|
|
|
<texture-unit>
|
|
|
|
<unit>5</unit>
|
|
|
|
<image><use>texture[5]/image</use></image>
|
|
|
|
<filter><use>texture[5]/filter</use></filter>
|
|
|
|
<wrap-s><use>texture[5]/wrap-s</use></wrap-s>
|
|
|
|
<wrap-t><use>texture[5]/wrap-t</use></wrap-t>
|
|
|
|
<internal-format>
|
|
|
|
<use>texture[5]/internal-format</use>
|
|
|
|
</internal-format>
|
|
|
|
</texture-unit>
|
2010-08-23 10:16:07 +00:00
|
|
|
<program>
|
|
|
|
<vertex-shader>Shaders/forest.vert</vertex-shader>
|
|
|
|
<fragment-shader>Shaders/forest.frag</fragment-shader>
|
2010-08-24 12:53:42 +00:00
|
|
|
<attribute>
|
|
|
|
<name>tangent</name>
|
|
|
|
<index>6</index>
|
|
|
|
</attribute>
|
|
|
|
<attribute>
|
|
|
|
<name>binormal</name>
|
|
|
|
<index>7</index>
|
|
|
|
</attribute>
|
2010-08-23 10:16:07 +00:00
|
|
|
</program>
|
|
|
|
<uniform>
|
|
|
|
<name>NoiseTex</name>
|
|
|
|
<type>sampler-3d</type>
|
|
|
|
<value type="int">0</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>SampleTex</name>
|
|
|
|
<type>sampler-2d</type>
|
|
|
|
<value type="int">1</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>SampleTex2</name>
|
|
|
|
<type>sampler-2d</type>
|
|
|
|
<value type="int">2</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>ColorsTex</name>
|
|
|
|
<type>sampler-1d</type>
|
|
|
|
<value type="int">3</value>
|
|
|
|
</uniform>
|
2010-08-24 12:53:42 +00:00
|
|
|
<uniform>
|
|
|
|
<name>NormalTex</name>
|
|
|
|
<type>sampler-2d</type>
|
|
|
|
<value type="int">5</value>
|
|
|
|
</uniform>
|
|
|
|
<uniform>
|
|
|
|
<name>depth_factor</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>depth-factor</use></value>
|
|
|
|
</uniform>
|
2010-08-23 10:16:07 +00:00
|
|
|
<uniform>
|
|
|
|
<name>snowlevel</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>snow-level</use></value>
|
|
|
|
</uniform>
|
2010-08-24 12:53:42 +00:00
|
|
|
<uniform>
|
|
|
|
<name>quality_level</name>
|
|
|
|
<type>float</type>
|
|
|
|
<value><use>quality-level</use></value>
|
|
|
|
</uniform>
|
2010-08-23 10:16:07 +00:00
|
|
|
</pass>
|
|
|
|
</technique>
|
|
|
|
</PropertyList>
|