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ea8d2524c1
fgdata
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trivial.frag
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Procedural Texturing
2012-08-06 11:15:43 +00:00
// -*-C++-*-
Add missing shader version tags for the other shaders too
2016-08-03 07:59:29 +00:00
#version 120
Procedural Texturing
2012-08-06 11:15:43 +00:00
void
main
(
)
{
gl_FragColor
=
vec4
(
1.0
,
1.0
,
1.0
,
1.0
)
;
}
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