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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/MFD.nas

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# FG1000 MFD
print("##############");
print("# FG1000 MFD #");
print("##############\n");
io.include("constants.nas");
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var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/";
io.load_nasal(nasal_dir ~ '/ConfigStore.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/MFDPage.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/MFDPageController.nas', "fg1000");
var MFDPages = [
"Surround",
"NavigationMap",
"EIS",
"TrafficMap",
"Stormscope",
"WeatherDataLink",
"TAWSB",
"AirportInfo",
"AirportDirectory",
"AirportDeparture",
"AirportArrival",
"AirportApproach",
"AirportWeather",
"IntersectionInfo",
"NDBInfo",
"VORInfo",
"UserWPTInfo",
"TripPlanning",
"Utility",
"GPSStatus",
"XMRadio",
"XMInfo",
"SystemStatus",
"ActiveFlightPlanWide",
"ActiveFlightPlanNarrow",
"FlightPlanCatalog",
"StoredFlightPlan",
"Checklist1",
"Checklist2",
"Checklist3",
"Checklist4",
"Checklist5",
"NearestAirports",
"NearestIntersections",
"NearestNDB",
"NearestVOR",
"NearestUserWPT",
"NearestFrequencies",
"NearestAirspaces",
"DirectTo", # display at the top of the stack
];
foreach (var page; MFDPages) {
io.load_nasal(nasal_dir ~ page ~ '/' ~ page ~ '.nas', "fg1000");
io.load_nasal(nasal_dir ~ page ~ '/' ~ page ~ 'Styles.nas', "fg1000");
io.load_nasal(nasal_dir ~ page ~ '/' ~ page ~ 'Options.nas', "fg1000");
io.load_nasal(nasal_dir ~ page ~ '/' ~ page ~ 'Controller.nas', "fg1000");
}
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var MFD =
{
new : func (myCanvas)
{
var obj = {
parents : [ MFD ],
EIS : nil,
NavigationMap: nil,
Surround : nil,
_pageList : {}
};
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obj.ConfigStore = fg1000.ConfigStore.new();
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obj._svg = myCanvas.createGroup("softkeys");
obj._svg.set("clip-frame", canvas.Element.LOCAL);
obj._svg.set("clip", "rect(0px, 1024px, 768px, 0px)");
var fontmapper = func (family, weight) {
#if( family == "Liberation Sans" and weight == "narrow" ) {
return "LiberationFonts/LiberationSansNarrow-Regular.ttf";
#}
# If we don't return anything the default font is used
};
foreach (var page; MFDPages) {
var svg_file ='/Aircraft/Instruments-3d/FG1000/Models/' ~ page ~ '.svg';
if (resolvepath(svg_file) != "") {
# Load an SVG file if available.
canvas.parsesvg(obj._svg,
svg_file,
{'font-mapper': fontmapper});
}
}
canvas.parsesvg(obj._svg,
'/Aircraft/Instruments-3d/FG1000/Models/MFD.svg',
{'font-mapper': fontmapper});
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obj._MFDDevice = canvas.PFD_Device.new(obj._svg, 12, "SoftKey", myCanvas, "MFD");
obj._MFDDevice.RegisterWithEmesary();
# Surround dynamic elements
obj._pageTitle = obj._svg.getElementById("PageTitle");
# Controller for the header and display on the bottom left which allows selection
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# of page groups and individual pages using the FMS controller.
obj.Surround = fg1000.Surround.new(obj, myCanvas, obj._MFDDevice, obj._svg);
obj.SurroundController = obj.Surround.getController();
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# Engine Information System. A special case as it's always displayed on the MFD.
obj.EIS = fg1000.EIS.new(obj, myCanvas, obj._MFDDevice, obj._svg);
obj.addPage("EIS", obj.EIS);
# The NavigationMap page is a special case, as it is displayed with the Nearest... pages as an overlay
obj.NavigationMap = fg1000.NavigationMap.new(obj, myCanvas, obj._MFDDevice, obj._svg);
obj.addPage("NavigationMap", obj.NavigationMap);
obj.NavigationMap.topMenu(obj._MFDDevice, obj.NavigationMap, nil);
# Now load the other pages normally;
foreach (var page; MFDPages) {
if ((page != "NavigationMap") and (page != "EIS")) {
#var code = "obj.Surround.addPage(\"" ~ page ~ "\", fg1000." ~ page ~ ".new(obj, myCanvas, obj._MFDDevice, obj._svg));";
var code = "obj.addPage(\"" ~ page ~ "\", fg1000." ~ page ~ ".new(obj, myCanvas, obj._MFDDevice, obj._svg));";
var addPageFn = compile(code);
addPageFn();
}
}
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# Display the Surround, EIS and NavMap and the appropriate top level on startup.
obj.Surround.setVisible(1);
obj.EIS.setVisible(1);
obj.EIS.ondisplay();
obj._MFDDevice.selectPage(obj.NavigationMap);
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return obj;
},
getDevice : func () {
return me._MFDDevice;
},
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del: func()
{
me._MFDDevice.current_page.offdisplay();
me._MFDDevice.DeRegisterWithEmesary();
me.SurroundController.del();
},
setPageTitle: func(title)
{
me._pageTitle.setText(title);
},
addPage : func(name, page)
{
me._pageList[name] = page;
},
getPage : func(name)
{
return me._pageList[name];
},
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};