2021-04-10 09:14:16 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/Fallback/hdr-geometry</name>
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<technique n="110">
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<scheme>hdr-geometry</scheme>
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<pass>
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2021-08-17 18:58:30 +00:00
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<!-- Reverse floating point depth buffer -->
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<depth>
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<function>gequal</function>
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<near>1.0</near>
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<far>0.0</far>
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</depth>
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2021-04-10 09:14:16 +00:00
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<texture-unit>
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<unit>0</unit>
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<type><use>texture[0]/type</use></type>
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<image><use>texture[0]/image</use></image>
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<filter><use>texture[0]/filter</use></filter>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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</texture-unit>
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<cull-face>back</cull-face>
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<program>
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<vertex-shader>Shaders/HDR/geometry.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/geometry.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/gbuffer-include.frag</fragment-shader>
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</program>
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<uniform>
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<name>color_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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