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fgdata/Effects/marker-pin.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/marker-pin</name>
<parameters>
</parameters>
<technique>
<predicate>
<or>
<less-equal>
<value type="float">2.0</value>
<glversion/>
</less-equal>
<and>
<extension-supported>GL_ARB_shader_objects</extension-supported>
<extension-supported>GL_ARB_shading_language_100</extension-supported>
<extension-supported>GL_ARB_vertex_shader</extension-supported>
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
</or>
</predicate>
<pass>
<cull-face>back</cull-face>
<!-- <rendering-hint>transparent</rendering-hint> -->
<program>
<vertex-shader>Shaders/marker-pin.vert</vertex-shader>
<fragment-shader>Shaders/marker-pin.frag</fragment-shader>
</program>
</pass>
</technique>
</PropertyList>