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fgdata/Effects/building.eff

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2012-04-28 21:51:05 +00:00
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/building</name>
<inherits-from>Effects/model-default</inherits-from>
<parameters>
<texture n ="0">
<active>true</active>
<type>2d</type>
<internal-format>normalized</internal-format>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
</texture>
<transparent>false</transparent>
<vertex-program-two-side type="bool">false</vertex-program-two-side>
<material>
<active>true</active>
<color-mode-uniform>1</color-mode-uniform>
<ambient type="vec4d">0.3 0.3 0.3 1.0</ambient>
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
<specular type="vec4d">0.0 0.0 0.0 1.0</specular>
<emissive type="vec4d">0.02 0.02 0.02 1.0</emissive>
<shininess>0.0</shininess>
<color-mode>ambient-and-diffuse</color-mode>
<color-mode-uniform>ambient-and-diffuse</color-mode-uniform>
<!-- DIFFUSE -->
</material>
<material-id>0</material-id>
<blend>
<active>0</active>
<source>0</source>
<destination>0</destination>
</blend>
<shade-model>flat</shade-model>
<cull-face>back</cull-face>
<rendering-hint>opaque</rendering-hint>
<vertex-program-two-side>false</vertex-program-two-side>
<!-- fog include -->
<visibility>
<use>/environment/ground-visibility-m</use>
</visibility>
<avisibility>
<use>/environment/visibility-m</use>
</avisibility>
<lthickness>
<use>/environment/ground-haze-thickness-m</use>
</lthickness>
<scattering>
<use>/rendering/scene/scattering</use>
</scattering>
<terminator>
<use>/environment/terminator-relative-position-m</use>
</terminator>
<fogtype>
<use>/sim/rendering/shaders/skydome</use>
</fogtype>
<!-- END fog include -->
</parameters>
</PropertyList>