2012-02-14 16:38:18 +00:00
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// varying float fogCoord;
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2010-01-31 10:36:38 +00:00
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void main()
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{
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2012-02-14 16:38:18 +00:00
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// vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
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2010-01-31 10:36:38 +00:00
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gl_Position = ftransform();
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2012-02-14 16:38:18 +00:00
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// fogCoord = abs(ecPosition.z);
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2010-01-31 10:36:38 +00:00
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}
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