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fgdata/Compositor/Effects/ALS/shadow-pass.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/ALS/shadow-pass</name>
<technique>
<scheme>als-shadow</scheme>
<pass>
<lighting>false</lighting>
<color-mask type="vec4d">0 0 0 0</color-mask>
<cull-face>back</cull-face>
<program>
<vertex-shader>Shaders/Default/trivial.vert</vertex-shader>
<fragment-shader>Shaders/Default/trivial.frag</fragment-shader>
</program>
</pass>
</technique>
</PropertyList>