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fgdata/Nasal/canvas/PropertyElement.nas

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2012-08-01 23:14:18 +00:00
# PropertyElement
# ==============================================================================
# Baseclass for all property controlled elements/objects
#
var PropertyElement = {
# Constructor
#
# @param node Node to be used for element or vector [parent, type] for
# creation of a new node with name type and given parent
# @param id ID/Name (Should be unique)
new: func(node, id)
{
if( typeof(node) == 'vector' )
var node = _createNodeWithIndex(node[0], node[1]);
else
var node = aircraft.makeNode(node);
if( !isa(node, props.Node) )
return debug.warn("Not a props.Node!");
var m = {
parents: [PropertyElement],
_node: node
};
if( id != nil )
m.set("id", id);
return m;
},
# Destructor (has to be called manually!)
del: func()
{
me._node.remove();
},
set: func(key, value)
{
me._node.getNode(key, 1).setValue(value);
return me;
},
setBool: func(key, value)
{
me._node.getNode(key, 1).setBoolValue(value);
return me;
},
setDouble: func(key, value)
{
me._node.getNode(key, 1).setDoubleValue(value);
return me;
},
setInt: func(key, value)
{
me._node.getNode(key, 1).setIntValue(value);
return me;
},
get: func(key, default = nil)
{
var node = me._node.getNode(key);
if( node != nil )
return node.getValue();
else
return default;
}
};