2001-12-12 14:20:38 +00:00
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<?xml version="1.0"?>
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<!--
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Default digital clock instrument.
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Started summer 2000 by David Megginson, david@megginson.com.
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This is an instrument configuration file for the open-source flight
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simulator FlightGear (www.flightgear.org). The file is an XML-encoded
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FlightGear property list defining the instrument's layers and actions.
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Each instrument is composed of layers stacked on top of each other.
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A layer may be a texture (with transparent parts to show the layers
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underneath), text, or a special layer that switches between two
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others (say, to turn an indicator light on or off). Each layer can
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move independently in proportion to a property value, and text
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can be generated from property values as well: all of the layer's
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movements are defined as transformations.
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Actions are hotspots on the instrument that will respond to a mouse
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click. Actions always modify the values of properties, either by
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adjusting them, toggling them, or swaping them with other
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properties' values.
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-->
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<PropertyList>
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<name>Digital Clock</name>
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<w-base>120</w-base>
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<h-base>120</h-base>
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<layers>
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<layer>
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<name>bezel</name>
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<condition>
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<equals>
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<property>/sim/aero</property>
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<value>c172</value>
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</equals>
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</condition>
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<texture>
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<path>Aircraft/Instruments/Textures/bezel.rgb</path>
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<x1>0.0</x1>
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<y1>0.0</y1>
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<x2>1.0</x2>
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<y2>1.0</y2>
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</texture>
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<transformations>
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<transformation>
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<type>y-shift</type>
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<offset>0</offset>
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</transformation>
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<transformation>
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<type>x-shift</type>
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<offset>-0</offset>
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</transformation>
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</transformations>
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<w>120</w>
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<h>120</h>
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</layer>
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<layer>
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<name>clock background</name>
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<texture>
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<path>Aircraft/Instruments/Textures/faces-3.rgb</path>
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<x1>0.5</x1>
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<y1>0.0</y1>
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<x2>1.0</x2>
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<y2>0.5</y2>
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</texture>
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<w>115</w>
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<h>115</h>
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</layer>
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<layer>
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<name>display</name>
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<type>text</type>
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2002-02-19 12:27:22 +00:00
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<font>led</font>
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2001-12-12 14:20:38 +00:00
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<point-size>13</point-size>
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<color>
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<red>0.0</red>
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<green>0.0</green>
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<blue>0.0</blue>
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</color>
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<chunks>
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<chunk>
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<type>text-value</type>
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<property>/sim/time/gmt-string</property>
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</chunk>
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</chunks>
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<transformations>
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<transformation>
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<type>x-shift</type>
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<offset>-37</offset>
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</transformation>
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<transformation>
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<type>y-shift</type>
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<offset>-7</offset>
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</transformation>
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</transformations>
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</layer>
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<layer>
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<name>glare shield</name>
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<texture>
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<path>Aircraft/Instruments/Textures/bezel1.rgb</path>
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<x1>0.5</x1>
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<y1>0.0</y1>
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<x2>1.0</x2>
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<y2>0.5</y2>
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</texture>
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<w>115</w>
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<h>115</h>
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<transformations>
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<transformation>
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<type>x-shift</type>
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<offset>2</offset>
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</transformation>
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<transformation>
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<type>y-shift</type>
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<offset>-2</offset>
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</transformation>
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</transformations>
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</layer>
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</layers>
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</PropertyList>
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