18 lines
402 B
GLSL
18 lines
402 B
GLSL
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#version 120
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varying vec4 rawpos;
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varying vec4 ecPosition;
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varying vec3 VNormal;
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varying vec3 Normal;
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varying vec3 lightVec;
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void main(void)
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{
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rawpos = gl_Vertex;
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ecPosition = gl_ModelViewMatrix * gl_Vertex;
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VNormal = normalize(gl_NormalMatrix * gl_Normal);
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Normal = normalize(gl_Normal);
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lightVec = normalize(gl_LightSource[0].position.xyz/* - ecPosition*/);
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gl_Position = ftransform();
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}
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