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fgdata/Shaders/HDR/copy-prev-luminance.frag

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2021-04-10 09:14:16 +00:00
#version 330 core
out float prevLum;
uniform sampler2D lum_tex;
void main()
{
prevLum = texelFetch(lum_tex, ivec2(0), 0).r;
}