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fgdata/Shaders/terrain-nocolor.frag

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// -*-C++-*-
uniform sampler2D texture;
////fog "include" /////
uniform int fogType;
vec3 fog_Func(vec3 color, int type);
//////////////////////
void main()
{
vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
vec4 texel;
vec4 fragColor;
vec4 finalColor;
texel = texture2D(texture, gl_TexCoord[0].st);
fragColor = color * texel;
finalColor.rgb = fog_Func(fragColor.rgb, fogType);
gl_FragColor = finalColor;
}