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fgdata/Nasal/redout.nas

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# Damped G value - starts at 1.
var GDamped = 1.0;
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var previousG = 1.0;
var running_redout = 0;
var running_compression = 0;
var fdm = "jsb";
var blackout_start = nil;
var blackout_end = nil;
var redout_start = nil;
var redout_end = nil;
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var compression_rate = nil;
var internal = nil;
var lp_black = nil;
var lp_red = nil;
var run = func {
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if (running_redout or running_compression)
{
var GCurrent = 1.0;
if (fdm == "jsb")
{
GCurrent = getprop("/accelerations/pilot/z-accel-fps_sec");
if (GCurrent != nil) GCurrent = - GCurrent / 32;
}
else
{
GCurrent = getprop("/accelerations/pilot-g[0]");
}
if (GCurrent == nil)
{
GCurrent = 1.0;
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}
# Updated the GDamped using a filter.
if (GDamped < 0)
{
# Redout happens faster and clears quicker
GDamped = lp_red.filter(GCurrent);
}
else
{
GDamped = lp_black.filter(GCurrent);
}
setprop("/accelerations/pilot-gdamped", GDamped);
if (internal)
{
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if (running_redout)
{
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if (GDamped > blackout_start)
{
# Blackout
setprop("/sim/rendering/redout/red",0);
setprop("/sim/rendering/redout/alpha",
(GDamped - blackout_start) / (blackout_end - blackout_start));
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}
elsif (GDamped < redout_start)
{
# Redout
setprop("/sim/rendering/redout/red",1);
setprop("/sim/rendering/redout/alpha",
abs((GDamped - redout_start) / (redout_end - redout_start)));
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}
else
{
setprop("/sim/rendering/redout/alpha",0);
}
}
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if (running_compression)
{
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# Apply any compression due to G-forces
if (GDamped != previousG)
{
var current_y_offset = getprop("/sim/current-view/y-offset-m");
setprop("/sim/current-view/y-offset-m", current_y_offset - (GDamped - previousG) * compression_rate);
previousG = GDamped;
}
}
}
else
{
# Not in cockpit view - remove all redout/blackout
setprop("/sim/rendering/redout/alpha",0);
}
settimer(run, 0);
}
else
{
# Disabled - remove all redout/blackout
setprop("/sim/rendering/redout/alpha",0);
}
}
var check_params = func() {
blackout_start = getprop("/sim/rendering/redout/parameters/blackout-onset-g");
blackout_end = getprop("/sim/rendering/redout/parameters/blackout-complete-g");
redout_start = getprop("/sim/rendering/redout/parameters/redout-onset-g");
redout_end = getprop("/sim/rendering/redout/parameters/redout-complete-g");
if ((blackout_start == nil) or
(blackout_end == nil) or
(redout_start == nil) or
(redout_end == nil) )
{
# No valid properties - no point running
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running_redout = 0;
}
}
_setlistener("/sim/signals/fdm-initialized",
func {
fdm = getprop("/sim/flight-model");
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running_redout = getprop("/sim/rendering/redout/enabled");
running_compression = getprop("/sim/rendering/headshake/enabled");
internal = getprop("/sim/current-view/internal");
lp_black = aircraft.lowpass.new(0.2);
lp_red = aircraft.lowpass.new(0.25);
setlistener("/sim/rendering/redout/parameters", func {
# one parameter has changed, read them all in again
check_params();
}, 1, 2);
setlistener("/sim/current-view/internal", func(n) {
internal = n.getBoolValue();
});
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setlistener("/sim/rendering/headshake/rate-m-g", func(n) {
compression_rate = n.getValue();
}, 1);
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setlistener("/sim/rendering/headshake/enabled", func(n) {
if ((running_compression == 0) and (running_redout == 0) and n.getBoolValue())
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{
running_compression = 1;
# start new timer now
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run();
}
else
{
running_compression = n.getBoolValue();
}
}, 1);
setlistener("/sim/rendering/redout/enabled", func(n) {
if ((running_compression == 0) and (running_redout == 0) and n.getBoolValue())
{
running_redout = 1;
# start new timer now
run();
}
else
{
running_redout = n.getBoolValue();
}
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}, 1);
# Now we've set up the listeners (which will have triggered), run it.
run();
}
);