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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/FG1000.nas

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# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# Foobar is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# FG1000 Base clearStyles
print("\n############");
print("# FG1000 #");
print("############\n");
io.include("Constants.nas");
io.include("Commands.nas");
var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/";
io.load_nasal(nasal_dir ~ '/ConfigStore.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/MFDPage.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/MFDPageController.nas', "fg1000");
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io.load_nasal(nasal_dir ~ '/PFD.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/MFD.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/GUI.nas', "fg1000");
var FG1000 = {
_instance : nil,
# Factory method
getOrCreateInstance : func(EIS_Class = nil, EIS_SVG = nil) {
if (FG1000._instance == nil) {
FG1000._instance = FG1000.new(EIS_Class, EIS_SVG);
}
return FG1000._instance;
},
new : func(EIS_Class = nil, EIS_SVG = nil) {
var obj = {
parents : [FG1000],
displays : {}
};
if (EIS_Class == nil) {
# Load the default EIS class.
var nasal_dir = getprop("/sim/fg-root") ~ "/Aircraft/Instruments-3d/FG1000/Nasal/";
io.load_nasal(nasal_dir ~ '/EIS/EIS.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/EIS/EISController.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/EIS/EISStyles.nas', "fg1000");
io.load_nasal(nasal_dir ~ '/EIS/EISOptions.nas', "fg1000");
obj.EIS_Class = fg1000.EIS;
} else {
obj.EIS_Class = EIS_Class;
}
if (EIS_SVG == nil) {
obj.EIS_SVG = "/Aircraft/Instruments-3d/FG1000/MFDPages/EIS.svg";
} else {
obj.EIS_SVG = EIS_SVG;
}
obj.ConfigStore = fg1000.ConfigStore.new();
return obj;
},
setEIS : func(EIS_Class, EIS_SVG) {
me.EIS_Class = EIS_Class;
me.EIS_SVG = EIS.SVG;
},
getDisplay : func(index) {
return me.displays[index];
},
# Add an MFD, optionally setting the index. Returns the index of the MFD.
addMFD : func(index=nil, targetcanvas=nil, screenObject=nil) {
if (index == nil) {
index = size(keys(me.displays));
} else if (me.displays[index] != nil) {
print("FG1000 Index " ~ index ~ " already exists!");
return
}
if (targetcanvas == nil) {
targetcanvas = canvas.new({
"name" : "MFD Canvas",
"size" : [1024, 768],
"view" : [1024, 768],
"mipmapping": 0,
});
}
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var mfd = fg1000.MFDDisplay.new(me, me.EIS_Class, me.EIS_SVG, targetcanvas, index);
me.displays[index] = mfd;
return index;
},
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# Add a PFD, optionally setting the index. Returns the index of the PFD.
addPFD : func(index=nil, targetcanvas=nil, screenObject=nil) {
if (index == nil) {
index = size(keys(me.displays));
} else if (me.displays[index] != nil) {
print("FG1000 Index " ~ index ~ " already exists!");
return
}
if (targetcanvas == nil) {
targetcanvas = canvas.new({
"name" : "PFD Canvas",
"size" : [1024, 768],
"view" : [1024, 768],
"mipmapping": 0,
});
}
var pfd = fg1000.PFDDisplay.new(me, me.EIS_Class, me.EIS_SVG, targetcanvas, index);
me.displays[index] = pfd;
return index;
},
display : func(index, target_object=nil) {
if (me.displays[index] == nil) {
print("displayMFD: unknown display index " ~ index);
return;
}
if (target_object == nil) target_object = "Screen" ~ index;
var targetcanvas = me.displays[index].getCanvas();
targetcanvas.addPlacement({"node": target_object});
},
displayGUI : func(index, scale=1.0) {
if (me.displays[index] == nil) {
print("displayMFD: unknown display index " ~ index);
return;
}
var mfd_canvas = me.displays[index].getCanvas();
var gui = fg1000.GUI.new(me.displays[index], mfd_canvas, index, scale);
},
getConfigStore : func() {
return me.ConfigStore;
},
};