2015-08-27 11:46:05 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Altitude-dependent scattered light -->
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<PropertyList>
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<name>Effects/space-combined</name>
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<inherits-from>Effects/model-combined</inherits-from>
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2016-07-31 07:29:02 +00:00
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<!--<parameters>
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<geo_light_r type="float">0.0</geo_light_r>
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<geo_light_g type="float">0.0</geo_light_g>
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<geo_light_b type="float">0.0</geo_light_b>
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<geo_light_x type="float">0.0</geo_light_x>
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<geo_light_y type="float">0.0</geo_light_y>
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<geo_light_z type="float">0.0</geo_light_z>
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<geo_light_radius type="float">0.0</geo_light_radius>
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<geo_ambience type="float">0.0</geo_ambience>
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</parameters> -->
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2015-08-27 11:46:05 +00:00
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<technique n="4">
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<pass>
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<program>
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<vertex-shader n="0">Shaders/space-ALS-ultra.vert</vertex-shader>
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2016-03-18 07:32:34 +00:00
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<fragment-shader n="0">Shaders/space-ALS-ultra.frag</fragment-shader>
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2015-08-27 11:46:05 +00:00
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</program>
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2016-07-31 07:29:02 +00:00
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<uniform>
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<name>geo_light_r</name>
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<type>float</type>
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<value><use>geo_light_r</use></value>
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</uniform>
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<uniform>
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<name>geo_light_g</name>
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<type>float</type>
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<value><use>geo_light_g</use></value>
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</uniform>
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<uniform>
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<name>geo_light_b</name>
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<type>float</type>
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<value><use>geo_light_b</use></value>
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</uniform>
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<uniform>
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<name>geo_light_x</name>
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<type>float</type>
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<value><use>geo_light_x</use></value>
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</uniform>
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<uniform>
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<name>geo_light_y</name>
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<type>float</type>
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<value><use>geo_light_y</use></value>
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</uniform>
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<uniform>
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<name>geo_light_z</name>
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<type>float</type>
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<value><use>geo_light_z</use></value>
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</uniform>
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<uniform>
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<name>geo_light_radius</name>
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<type>float</type>
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<value><use>geo_light_radius</use></value>
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</uniform>
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<uniform>
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<name>geo_ambience</name>
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<type>float</type>
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<value><use>geo_ambience</use></value>
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</uniform>
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2015-08-27 11:46:05 +00:00
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</pass>
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</technique>
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<technique n="5">
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<pass>
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<program>
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<vertex-shader n="0">Shaders/space-ALS-base.vert</vertex-shader>
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<fragment-shader n="0">Shaders/space-ALS-base.frag</fragment-shader>
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</program>
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</pass>
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</technique>
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</PropertyList>
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