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fgdata/Nasal/canvas/PFD/HighlightElement.nas

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# PFD UI Element - Highlight UI Element. Can have values set and retrieved
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# Highlighting flashes the element.
var HighlightElement =
{
new : func (pagename, svg, name, value="", style=nil)
{
var obj = {
parents : [ HighlightElement, PFD.UIElement ],
_name : pagename ~ name,
_value : value,
_style : style,
};
if (style == nil) obj._style = PFD.DefaultStyle;
obj._symbol = svg.getElementById(obj._name);
assert(obj._symbol != nil, "Unable to find element " ~ obj._name);
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# State and timer for flashing highlighting of elements
# We need a separate Enabled flag as the timers are in a separate thread.
obj._highlightEnabled = 0;
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obj._highlighted = 0;
obj._flashTimer = nil;
obj.setVisible(0);
return obj;
},
getName : func() { return me._name; },
getValue : func() { return me._value; },
setValue : func(value) { me._value = value; },
setVisible : func(vis) { me._symbol.setVisible(vis); },
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_flashElement : func() {
if (me._highlightEnabled == 0) {
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me._symbol.setVisible(0);
me._highlighted = 0;
} else {
if (me._highlighted == 0) {
me._symbol.setVisible(1);
me._highlighted = 1;
} else {
me._symbol.setVisible(0);
me._highlighted = 0;
}
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}
},
highlightElement : func() {
me._highlightEnabled = 1;
me._highlighted = 0;
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me._flashElement();
me._flashTimer = maketimer(me._style.CURSOR_BLINK_PERIOD, me, me._flashElement);
me._flashTimer.start();
},
unhighlightElement : func() {
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if (me._flashTimer != nil) me._flashTimer.stop();
me._flashTimer = nil;
me._highlightEnabled = 0;
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me._highlighted = 0;
me._flashElement();
},
isEditable : func () { return 0; },
isInEdit : func() { return 0; },
enterElement : func() { return me.getValue(); },
clearElement : func() { },
editElement : func() { },
incrSmall : func(value) { },
incrLarge : func(value) { },
};