500 lines
13 KiB
XML
500 lines
13 KiB
XML
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<?xml version="1.0"?>
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<PropertyList>
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<path>Military.ac</path>
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<!-- Trucks models and artworks courtesy of XPGoodWay Team
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(http://www.xpgoodwayteam.org/site_xpushback/) -->
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<animation>
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<type>select</type>
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<condition>
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<property>sim/model/pushback/enabled</property>
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<property>gear/gear[0]/wow</property>
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</condition>
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</animation>
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<!-- switch to night/day textures -->
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<animation>
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<type>textranslate</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<property>/sim/time/sun-angle-rad</property>
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<step>1.60 </step>
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<factor>0.318471338</factor>
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<center>
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<x-m>0</x-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>material</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<condition>
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<greater-than>
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<property>/sim/time/sun-angle-rad</property>
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<value>1.60</value>
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</greater-than>
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</condition>
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<emission>
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<red>1</red>
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<green>1</green>
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<blue>1</blue>
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</emission>
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</animation>
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<animation>
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<type>material</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<condition>
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<less-than-equals>
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<property>/sim/time/sun-angle-rad</property>
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<value>1.60</value>
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</less-than-equals>
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</condition>
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<emission>
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<red>0</red>
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<green>0</green>
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<blue>0</blue>
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</emission>
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</animation> <!-- compensate for pitch of aircraft, keep pushback level -->
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<animation>
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<type>rotate</type>
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<property>orientation/pitch-deg</property>
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<factor>-1</factor>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<!-- compensate for roll of aircraft, keep pushback level -->
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<animation>
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<type>rotate</type>
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<property>orientation/roll-deg</property>
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<factor>1</factor>
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<center>
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<x-m>0</x-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>timed</type>
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<object-name>BacklightOn</object-name>
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<object-name>BacklightOff</object-name>
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<use-personality type="bool">true</use-personality>
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<branch-duration-sec>0.8</branch-duration-sec>
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<branch-duration-sec>0.2</branch-duration-sec>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Mesh.001</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<object-name>haze</object-name>
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<condition>
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<greater-than>
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<property>sim/model/pushback/position-norm</property>
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<value>0.99</value>
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</greater-than>
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</condition>
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<property>gear/gear[0]/steering-norm</property>
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<factor>-35</factor>
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<center>
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<x-m>0.00</x-m>
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</center>
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<axis>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Mesh.001</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<object-name>haze</object-name>
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<condition>
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<greater-than>
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<property>sim/model/pushback/position-norm</property>
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<value>0.99</value>
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</greater-than>
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</condition>
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<property>gear/gear[0]/steering-norm</property>
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<factor>-35</factor>
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<center>
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<x-m>-4.37</x-m>
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<y-m>0.00</y-m>
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<z-m>0.00</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLF</object-name>
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<object-name>WheelRF</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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<x-m>-9.81971</x-m>
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</center>
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<axis>
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<y>1</y>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLC</object-name>
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<object-name>WheelRC</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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</center>
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<axis>
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<y>1</y>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLB</object-name>
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<property>velocities/uBody-fps</property>
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<center>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-16.17</factor>
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<center>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<!-- change heading of the pushback when driving the arc -->
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<animation>
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<type>rotate</type>
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<property>sim/model/pushback/position-norm</property>
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<factor>-90</factor>
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<offset-deg>90</offset-deg>
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<center>
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</center>
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<axis>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- compensate for gear compression --> <animation>
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<type>translate</type>
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<property>gear/gear[0]/compression-ft</property>
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<factor>0.3048</factor>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- precalculated sin and asin to move the pushback on a 90deg arc, 25m radius -->
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<animation>
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<type>translate</type>
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<particlesystem>
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||
|
<emissive>false</emissive>
|
||
|
<lighting>true</lighting>
|
||
|
|
||
|
<offsets>
|
||
|
<x-m>-7.97326</x-m>
|
||
|
<y-m>0.924717</y-m>
|
||
|
<z-m>2.94923</z-m>
|
||
|
</offsets>
|
||
|
|
||
|
<attach>world</attach>
|
||
|
|
||
|
<placer>
|
||
|
<type>point</type>
|
||
|
</placer>
|
||
|
|
||
|
<shooter>
|
||
|
<theta-min-deg>0</theta-min-deg>
|
||
|
<theta-max-deg>0</theta-max-deg>
|
||
|
<phi-min-deg>0</phi-min-deg>
|
||
|
<phi-max-deg>0</phi-max-deg>
|
||
|
<speed-mps>
|
||
|
<property>/sim/model/pushback/force</property>
|
||
|
<factor>0.005</factor>
|
||
|
<offset-m>5</offset-m>
|
||
|
<spread>0</spread>
|
||
|
<min-m>1</min-m>
|
||
|
<max-m>20</max-m>
|
||
|
</speed-mps>
|
||
|
<rotation-speed>
|
||
|
<x-max-deg-sec>0</x-max-deg-sec>
|
||
|
<x-min-deg-sec>0</x-min-deg-sec>
|
||
|
<y-max-deg-sec>0</y-max-deg-sec>
|
||
|
<y-min-deg-sec>0</y-min-deg-sec>
|
||
|
<z-max-deg-sec>0</z-max-deg-sec>
|
||
|
<z-min-deg-sec>0</z-min-deg-sec>
|
||
|
</rotation-speed>
|
||
|
</shooter>
|
||
|
|
||
|
<counter>
|
||
|
<particles-per-sec>
|
||
|
<property>/sim/model/pushback/force</property>
|
||
|
<factor>0.005</factor>
|
||
|
<offset-m>5</offset-m>
|
||
|
<spread>0</spread>
|
||
|
<min-m>5</min-m>
|
||
|
<max-m>20</max-m>
|
||
|
</particles-per-sec>
|
||
|
</counter>
|
||
|
|
||
|
<align>billboard</align>
|
||
|
|
||
|
<particle>
|
||
|
<start>
|
||
|
<color>
|
||
|
<red>
|
||
|
<value>1.0</value>
|
||
|
</red>
|
||
|
<green>
|
||
|
<value>1.0</value>
|
||
|
</green>
|
||
|
<blue>
|
||
|
<value>1.0</value>
|
||
|
</blue>
|
||
|
<alpha>
|
||
|
<value>0.20</value>
|
||
|
</alpha>
|
||
|
</color>
|
||
|
<size>
|
||
|
<value>0.1</value>
|
||
|
</size>
|
||
|
</start>
|
||
|
<end>
|
||
|
<color>
|
||
|
<red>
|
||
|
<value>0.0</value>
|
||
|
</red>
|
||
|
<green>
|
||
|
<value>0.0</value>
|
||
|
</green>
|
||
|
<blue>
|
||
|
<value>0.0</value>
|
||
|
</blue>
|
||
|
<alpha>
|
||
|
<value>1.000</value>
|
||
|
</alpha>
|
||
|
</color>
|
||
|
<size>
|
||
|
<value>3</value>
|
||
|
</size>
|
||
|
</end>
|
||
|
<life-sec>
|
||
|
<value>3.0</value>
|
||
|
</life-sec>
|
||
|
<mass-kg>0.05</mass-kg>
|
||
|
<radius-m>0.3</radius-m>
|
||
|
</particle>
|
||
|
|
||
|
<program>
|
||
|
<fluid>air</fluid>
|
||
|
<gravity>true</gravity>
|
||
|
<wind>true</wind>
|
||
|
</program>
|
||
|
|
||
|
</particlesystem>
|
||
|
|
||
|
</PropertyList>
|