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fgdata/Models/Effects/Wildfire/fire.xml

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<?xml version="1.0"?>
<!-- (C) 2008 Anders Gidenstam.
Distribution: GPL v2 or later.
-->
<PropertyList>
<!--=========================================================================
Fire
-->
<particlesystem>
<name>Fire</name>
<type>normal</type>
<texture>smoke.png</texture>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<attach>world</attach>
<placer>
<type>sector</type>
<radius-min-m>0.0</radius-min-m>
<radius-max-m>35.0</radius-max-m>
</placer>
<shooter>
<theta-min-deg>0.0</theta-min-deg>
<theta-max-deg>40.0</theta-max-deg>
<phi-min-deg>0.0</phi-min-deg>
<phi-max-deg>360.0</phi-max-deg>
<speed-mps>
<value>50.0</value>
<spread>5.0</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<value>30.0</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>1.0</value></red>
<green><value>0.5</value></green>
<blue><value>0.0</value></blue>
<alpha><value>1.0</value></alpha>
</color>
<size>
<value>6.0</value>
<spread>2</spread>
</size>
</start>
<end>
<color>
<red><value>1.0</value></red>
<green><value>1.0</value></green>
<blue><value>1.0</value></blue>
<alpha><value>0.3</value></alpha>
</color>
<size>
<value>2.0</value>
<spread>0.5</spread>
</size>
</end>
<life-sec>
<value>4</value>
</life-sec>
<mass-kg>0.1</mass-kg>
<radius-m>0.2</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>false</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>