481 lines
27 KiB
HTML
481 lines
27 KiB
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html >
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<head><title>1 Want to have a free flight? Take FlightGear!</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="generator" content="TeX4ht (http://www.cis.ohio-state.edu/~gurari/TeX4ht/mn.html)">
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<!-- html,2,info,next,sections+ -->
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<meta name="src" content="getstart.tex">
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<meta name="date" content="2002-02-16 19:41:00">
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<link rel="stylesheet" type="text/css" href="getstart.css">
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</head><body
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>
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<div class="crosslinks"><p class="noindent">[<a
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href="getstartch2.html" >next</a>] [<a
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href="getstartpa1.html" >prev</a>] [<a
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href="getstartpa1.html#tailgetstartpa1.html" >prev-tail</a>] [<a
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href="#tailgetstartch1.html">tail</a>] [<a
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href="getstartpa1.html#getstartch1.html" >up</a>] </p></div>
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<h2 class="chapterHead"><span class="titlemark">Chapter 1</span><br><a
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href="getstart.html#QQ2-5-4" name="x5-40001">Want to have a free flight? Take <span
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class="ptmbi7t---109">FlightGear</span>!</a></h2>
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<h3 class="sectionHead"><span class="titlemark">1.1</span> <a
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href="getstart.html#QQ2-5-5" name="x5-50001.1">Yet another Flight Simulator?</a></h3>
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<!--l. 37--><p class="noindent">Did you ever want to fly a plane yourself, but lacked the money or ability to do so? Are
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you a real pilot looking to improve your skills without having to take off? Do you want to
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try some dangerous maneuvers without risking your life? Or do you just want to have fun
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with a more serious game not killing any people? If any of these questions applies, PC
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flight simulators are just for you.
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<!--l. 43--><p class="indent"> You already may have some experience using Microsoft<a
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name="dx5-5001"></a>’s © Flight Simulator or any
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other of the commercially available PC flight simulators. As the price tag of those is
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usually within the $50 range buying one of them should not be a serious problem given
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that running any serious PC flight simulator requires a hardware within the $1500 range,
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despite dropping prices, at least.
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<!--l. 48--><p class="indent"> Why then that effort of spending hundreds or thousands of hours of programming to
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build a free simulator? Obviously there must be good reason to do so:
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<ul class="itemize1">
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<li class="itemize">All of the commercial programs have a serious drawback: They are made
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by a small group of developers defining their properties - often quite inert
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and not listening too much to the customer. Anyone ever trying to contact
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Microsoft<a
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name="dx5-5002"></a> will immediately agree.
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</li>
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<li class="itemize">Commercial PC flight simulators usually try to cover a market segment as
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broad as possible. For obvious reason, most of them want to serve the serious
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pilot as well as the beginner and the gamer. The result is a compromise. As
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<span
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class="ptmbi7t---109">FlightGear </span>is free, there is no need for such compromise; it just can be given
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the properties its users want. It defines itself via building.
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</li>
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<li class="itemize">Building a flight simulator is a challenge to the art of programming.
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Contributing to that project makes you belong to those being able to
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contribute to serious, ambitious and advanced software projects.
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</li>
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<li class="itemize">It is fun. Not only is it fun to write the code (. . . or documentation. . . ) but
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also to belong to that - temporarily changing - club of clever people on the
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net having discussed, struggled and finally succeeded in creating that project.
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Even reading the <span
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class="ptmbi7t---109">FlightGear </span>mailing lists is informative and fun for itself.</li></ul>
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<!--l. 75--><p class="noindent">The above-mentioned points make <span
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class="ptmbi7t---109">FlightGear </span>superior to its competitors in several
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respect. <span
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class="ptmbi7t---109">FlightGear </span>aims to be a civilian,<a
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name="dx5-5003"></a> multi-platform,<a
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name="dx5-5004"></a> open,<a
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name="dx5-5005"></a> user-supported,<a
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name="dx5-5006"></a>
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user-extensible<a
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name="dx5-5007"></a> platform.
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<!--l. 84--><p class="indent"> <div align="center"
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class="centerline"><img
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src="getstart1x.gif" alt="" class="fbox" > </div>
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<!--l. 87--><p class="noindent">Fig. 1: <span
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class="ptmbi7t---109">FlightGear </span><span
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class="ptmri7t---109">under UNIX: Bad approach to San Francisco International - by one of</span>
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<span
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class="ptmri7t---109">the authors of this manual. . .</span>
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<ul class="itemize1">
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<li class="itemize"><span
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class="ptmb7t---109">Civilian:</span><a
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name="dx5-5008"></a> The project is primarily aimed at civilian flight simulation. It
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should be appropriate for simulating general aviation as well as civilian
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aircraft. It is not a shoot’m-up game. However, in keeping with the open
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concept of development, this naturally does not exclude someone taking the
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code and integrating say weapon systems<a
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name="dx5-5009"></a>, for instance.
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</li>
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<li class="itemize"><span
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class="ptmb7t---109">Multi-platform:</span><a
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name="dx5-5010"></a> The developers are attempting to keep the code as
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platform-independent as possible. This is based on their observation that people
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interested in flight simulations run quite a variety of computer hardware and
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operating systems. The present code supports the following Operating
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Systems<a
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name="dx5-5011"></a>:
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<ul class="itemize2">
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<li class="itemize">Linux<a
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name="dx5-5012"></a> (any distribution and platform),
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</li>
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<li class="itemize">Windows NT/2000/XP<a
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name="dx5-5013"></a> (Intel/AMD platform),
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</li>
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<li class="itemize">Windows 95/98/ME<a
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name="dx5-5014"></a>,
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</li>
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<li class="itemize">BSD UNIX<a
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name="dx5-5015"></a>,
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</li>
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<li class="itemize">SGI IRIX<a
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name="dx5-5016"></a>,
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</li>
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<li class="itemize">Sun-OS<a
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name="dx5-5017"></a>,
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</li>
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<li class="itemize">Macintosh.</li></ul>
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<!--l. 117--><p class="noindent">At present, there is no known flight simulator - commercial or free - supporting
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such a broad range of platforms.
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</li>
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<li class="itemize"><span
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class="ptmb7t---109">Open:</span><a
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name="dx5-5018"></a> The project is not restricted to a static or elite cadre of developers. Anyone
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who feels he or she is able to contribute is most welcome. The code (including
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documentation) is copyrighted under the terms of the GPL<a
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name="dx5-5019"></a> (Gnu Public
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License<a
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name="dx5-5020"></a>).
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<!--l. 126--><p class="noindent">The GPL<a
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name="dx5-5021"></a> is often misunderstood. In simple terms it states that you can copy and
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freely distribute the program(s) so licensed. You can modify them if you like. You
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are even allowed to charge as much money for the distribution of the modified or
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original program as you want. However, you must distribute it complete with the
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entire source code and it must retain the original copyrights. In short:
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<!--l. 134--><p class="noindent"><div align="center"
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class="centerline"> <span
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class="ptmri7t---109">”You can do anything with the software except make it non-free”</span>. </div>
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<!--l. 136--><p class="noindent">The full text of the GPL<a
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name="dx5-5022"></a> can be obtained from
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<!--l. 139--><p class="noindent"><a
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href="http://www.gnu.org/copyleft/gpl.html" >http://www.gnu.org/copyleft/gpl.html</a>.
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</li>
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<li class="itemize"><span
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class="ptmb7t---109">User-supported, user-extensible:</span><a
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name="dx5-5023"></a> <a
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name="dx5-5024"></a>Contrary to various commercial simulators
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available, scenery and aircraft format, internal variables, etc. are user
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accessible and documented from the beginning. Even without an explicit
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development documentation<a
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name="dx5-5025"></a> (which naturally has to be written at some
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point) this is guaranteed by supplying the source code<a
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name="dx5-5026"></a>. It is the goal of the
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developers to build a basic engine to which scenery designers, panel engineers,
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maybe adventure or ATC routine writers, sound artists, and others can (and
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are solicited to) add. It is our hope, that the project will benefit from the
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creativity and ideas of the hundreds of talented ”simmers” around the
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world.</li></ul>
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<!--l. 155--><p class="noindent">Without doubt, the success of the Linux<a
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name="dx5-5027"></a> project initiated by Linus Torvalds<a
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name="dx5-5028"></a> inspired
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several of the developers. Not only has it shown that distributed development of even
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highly sophisticated software projects over the Internet is possible.
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<h3 class="sectionHead"><span class="titlemark">1.2</span> <a
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href="getstart.html#QQ2-5-6" name="x5-60001.2">System requirements</a></h3>
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<a
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name="dx5-6001"></a>
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<!--l. 164--><p class="noindent">In comparison to other recent flight simulators the system requirements<a
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name="dx5-6002"></a> for <span
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class="ptmbi7t---109">FlightGear</span>
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are not extravagant. A decent PII/400 or something in that range should be sufficient,
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given you have a proper 3-D graphics card<a
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name="dx5-6003"></a>. On the other hand, any modern
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UNIX<a
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name="dx5-6004"></a>-type workstation<a
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name="dx5-6005"></a> with a 3D graphics card will handle <span
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class="ptmbi7t---109">FlightGear </span>as
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well.
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<!--l. 170--><p class="indent"> One important prerequisite for running <span
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class="ptmbi7t---109">FlightGear </span>is a graphics card whose driver
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supports OpenGL<a
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name="dx5-6006"></a>. If you don’t know what OpenGL<a
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name="dx5-6007"></a> is, the overview given at the
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OpenGL web site
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<!--l. 174--><p class="indent"> <a
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href="http://www.opengl.org" >http://www.opengl.org</a>
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<!--l. 177--><p class="noindent">says it best: ”Since its introduction in 1992, OpenGL has become the industry’s most
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widely used and supported 2-D and 3-D graphics application programming interface
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(API)...”.
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<!--l. 182--><p class="indent"> <span
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class="ptmbi7t---109">FlightGear </span>does not run (and will never run) on a graphics board supporting
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Direct3D<a
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name="dx5-6008"></a> only. Contrary to openGL, Direct3D is a proprietary interface, being restricted
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to the Windows operating system.
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<!--l. 184--><p class="indent"> You may be able to run <span
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class="ptmbi7t---109">FlightGear </span>on a computer that features a 3-D video card
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not supporting hardware accelerated OpenGL<a
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name="dx5-6009"></a> - and even on systems without
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3-D graphics hardware at all. However, the absence of hardware accelerated
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OpenGL support can force even the fastest machine to its knees. The typical
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signal for missing hardware acceleration are frame rate<a
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name="dx5-6010"></a>s below 1 frame per
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second.
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<!--l. 190--><p class="indent"> Any more recent 3-D graphics featuring hardware OpenGL<a
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name="dx5-6011"></a> will do. For Windows<a
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name="dx5-6012"></a>
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video card drivers that support OpenGL, visit the home page of your video card
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manufacturer. You should note, that sometimes OpenGL drivers<a
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name="dx5-6013"></a> are provided by the
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manufacturers of the graphics chip instead of by the makers of the board. If you are
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going to buy a graphics card for running <span
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class="ptmbi7t---109">FlightGear</span>, one based on a NVIDIA chip (TNT
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X/Geforce X) might be a good choice.
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<!--l. 197--><p class="indent"> To install the executable and basic scenery, you will need around 50 MB of free disk
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space<a
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name="dx5-6014"></a>. In case you want/have to to compile the program yourself you will need additional
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about 500 MB for the source code and for temporary files created during compilation.
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This does not yet include the development environment, which possibly may have to be
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installed under Windows yet, and which amounts to additional around 300 MB,
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depending on the installed packages.
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<!--l. 202--><p class="indent"> For the sound effects<a
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name="dx5-6015"></a> any capable sound card<a
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name="dx5-6016"></a> should suffice. Based on its flexible
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concept, <span
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class="ptmbi7t---109">FlightGear </span>supports a wide range of joysticks<a
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name="dx5-6017"></a> or yokes<a
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name="dx5-6018"></a> as well esd rudder
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pedals<a
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name="dx5-6019"></a> under Linux<a
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name="dx5-6020"></a> as well as under Windows<a
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name="dx5-6021"></a>.
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<!--l. 205--><p class="indent"> <span
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class="ptmbi7t---109">FlightGear </span>is being developed primarily under Linux<a
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name="dx5-6022"></a>, a free UNIX clone (together
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with lots of GNU utilities) developed cooperatively over the Internet in much the same
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spirit as <span
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class="ptmbi7t---109">FlightGear </span>itself. <span
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class="ptmbi7t---109">FlightGear </span>also runs and is partly developed under several
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flavors of Windows<a
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name="dx5-6023"></a>. Building <span
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class="ptmbi7t---109">FlightGear </span>is possible on a Macintosh (OSX) and on
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several UNIX/X11 workstations, as well. Given you have a proper compiler<a
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name="dx5-6024"></a> installed,
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<span
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class="ptmbi7t---109">FlightGear </span>can be built under all of these platforms. The primary compiler
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for all platforms is the free GNU C++<a
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name="dx5-6025"></a> compiler (the Cygnus <a
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name="dx5-6026"></a>compiler under
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Win32).
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<!--l. 212--><p class="indent"> If you want to run <span
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class="ptmbi7t---109">FlightGear </span>under Mac OS X we suggest a Power PC G3 300 MHz
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or better. As a graphics card we would suggest an ATI Rage 128 based card as a
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minimum. Joysticks are supported under Mac OS 9.x only; there is no joystick support
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under Max OSX available (yet).
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<h3 class="sectionHead"><span class="titlemark">1.3</span> <a
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href="getstart.html#QQ2-5-7" name="x5-70001.3">Which version should I use?</a></h3>
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<a
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name="dx5-7001"></a>
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<!--l. 219--><p class="noindent">Concerning the <span
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class="ptmbi7t---109">FlightGear </span>source code there exist two branches, a stable one and a
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developmental branch.<a
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name="dx5-7002"></a><a
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name="dx5-7003"></a> Even version numbers like 0.6, 0.8, and (someday hopefully) 1.0
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refer to stable releases, while odd numbers like 0.7, 0.9, and so on refer to developmental
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releases. The policy is to only do bug fixes in the even versions, while new features are
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generally added to odd-numbered versions which, after all things have stabilized, will
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become the next stable release with a version number calculated by adding 0.1.
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<!--l. 225--><p class="indent"> To add to the confusion, there usually are several versions of the ”unstable” branch.
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First, there is a ”latest official release” which the pre-compiled binaries are based on. It is
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available from
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<!--l. 230--><p class="indent"> <a
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href="ftp://ftp.flightgear.org/pub/fgfs/Source/FlightGear-X.X.X.tar.gz" ></a>
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<!--l. 232--><p class="indent"> For developers there exist CVS snapshots<a
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name="dx5-7004"></a><a
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name="dx5-7005"></a> of the source code, available from
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<!--l. 235--><p class="indent"> <a
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href="ftp://www.flightgear.org/pub/flightgear/Devel/Snapshots/" >ftp://www.flightgear.org/pub/flightgear/Devel/Snapshots/</a>.
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<!--l. 238--><p class="noindent">While theses are quite recent, they may still be sometimes a few days back behind
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development. Thus, if you really want to get the very latest and greatest (and, at
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times, buggiest) code, you can use a tool called anonymous cvs<a
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name="dx5-7006"></a><a
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name="dx5-7007"></a> available from
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<!--l. 245--><p class="indent"> <a
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href="http://www.cvshome.org/" >http://www.cvshome.org/</a>
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<!--l. 248--><p class="noindent">to get the recent code. A detailed description of how to set this up for <span
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class="ptmbi7t---109">FlightGear </span>can be
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found at
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<!--l. 253--><p class="indent"> <a
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href="http://www.flightgear.org/cvsResources/" >http://www.flightgear.org/cvsResources/</a>.
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<!--l. 256--><p class="noindent">Unfortunately, the system implemented above does not really work as it should. As a
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matter of fact, the stable version is usually so much outdated, that it does not at all reflect
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thee stated of development <span
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class="ptmbi7t---109">FlightGear </span>has reached. Given that the recent developmental
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versions on the other hands may contain bugs (. . . undocumented features), we
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recommend using the ”latest official (unstable) release” for the average user. This is the
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latest version named at
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<!--l. 261--><p class="indent"> <a
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href="http://www.flightgear.org/News/" >http://www.flightgear.org/News/</a>;
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<!--l. 264--><p class="noindent">usually this is also the version which the binary distributions<a
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name="dx5-7008"></a> available at
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<!--l. 268--><p class="indent"> <a
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href="http://www.flightgear.org/Downloads/" >http://www.flightgear.org/Downloads/</a>
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|
<!--l. 271--><p class="noindent">are based on. If not otherwise stated, all procedures in this ”Installation and Getting
|
||
|
Started” will be based on these packages.
|
||
|
<h3 class="sectionHead"><span class="titlemark">1.4</span> <a
|
||
|
href="getstart.html#QQ2-5-8" name="x5-80001.4">Flight models</a></h3>
|
||
|
<a
|
||
|
name="dx5-8001"></a>
|
||
|
<a
|
||
|
name="dx5-8002"></a>
|
||
|
<!--l. 278--><p class="noindent">Historically, <span
|
||
|
class="ptmbi7t---109">FlightGear </span>has been based on a flight model it inherited (together with the
|
||
|
Navion airplane) from LaRCsim. As this had several limitations (most important,
|
||
|
many characteristics were hard wired in contrast to using configuration files),
|
||
|
there were several attempts to develop or include alternative flight models<a
|
||
|
name="dx5-8003"></a>. As a
|
||
|
result, <span
|
||
|
class="ptmbi7t---109">FlightGear </span>supports several different flight models, to be chosen from at
|
||
|
runtime.
|
||
|
<!--l. 284--><p class="indent"> The most important one is the JSB flight model developed by Jon Berndt. Actually,
|
||
|
the JSB flight model is part of a stand-alone project called <span
|
||
|
class="ptmbi7t---109">JSBSim</span>, having its home at
|
||
|
<!--l. 288--><p class="indent"> <a
|
||
|
href="http://jsbsim.sourceforge.net/" >http://jsbsim.sourceforge.net/</a>.
|
||
|
|
||
|
|
||
|
|
||
|
<!--l. 291--><p class="noindent">Concerning airplanes, the JSB flight model at present provides support for a Cessna 172<a
|
||
|
name="dx5-8004"></a>,
|
||
|
a Cessna 182<a
|
||
|
name="dx5-8005"></a>, a Cessna 310<a
|
||
|
name="dx5-8006"></a>, and for an experimental plane called X15<a
|
||
|
name="dx5-8007"></a>. Jon and his group
|
||
|
are gearing towards a very accurate flight model, and the JSB model has become
|
||
|
<span
|
||
|
class="ptmbi7t---109">FlightGear</span>’s default flight model.
|
||
|
<!--l. 296--><p class="indent"> As an interesting alternative, Christian Mayer developed a flight model of a hot air
|
||
|
balloon. Moreover, Curt Olson integrated a special slew mode called Magic Carpet,
|
||
|
which helps you to quickly fly from point A to point B.
|
||
|
<!--l. 300--><p class="indent"> Recently, Andrew Ross contributed another flight model called <span
|
||
|
class="ptmbi7t---109">YASim</span><a
|
||
|
name="dx5-8008"></a> for <span
|
||
|
class="ptmri7t---109">Yet</span>
|
||
|
<span
|
||
|
class="ptmri7t---109">another simulator</span>. At present, it sports another Cessna 172<a
|
||
|
name="dx5-8009"></a>, a Turbo 310<a
|
||
|
name="dx5-8010"></a>, a fairly ggod
|
||
|
DC-3<a
|
||
|
name="dx5-8011"></a> model, along with a Boeing 747<a
|
||
|
name="dx5-8012"></a>, Harrier<a
|
||
|
name="dx5-8013"></a>, and A4<a
|
||
|
name="dx5-8014"></a>. <span
|
||
|
class="ptmbi7t---109">YASim </span>takes a fundamentally
|
||
|
different approach since it’s based on geometry information rather than aerodynamic
|
||
|
coefficients. Where JSBSim will be exact for every situation that is known and flight
|
||
|
tested, but may have odd and/or unrealistic behavior outside normal flight, YASim will
|
||
|
be sensible and consistent in almost every flight situation, but is likely to differ in
|
||
|
performance numbers.
|
||
|
<!--l. 302--><p class="indent"> As a further alternative, there is the UIUC flight model<a
|
||
|
name="dx5-8015"></a>, developed by a team from the
|
||
|
University of Illinois, independently from <span
|
||
|
class="ptmbi7t---109">FlightGear </span>in the beginning (while now using
|
||
|
it for their simulations). This project aims at studying the simulation of aircraft icing. Its
|
||
|
home is at
|
||
|
<!--l. 308--><p class="indent"> <a
|
||
|
href="http://amber.aae.uiuc.edu/~jscott/sis/" >http://amber.aae.uiuc.edu/ jscott/sis/</a>.
|
||
|
<!--l. 311--><p class="noindent">The UIUC provides a host of different aircraft including several Cessna C172<a
|
||
|
name="dx5-8016"></a>, a Learjet
|
||
|
24<a
|
||
|
name="dx5-8017"></a>, a Twin Otter<a
|
||
|
name="dx5-8018"></a> and much more. To get an idea, you may check the folder
|
||
|
<span
|
||
|
class="pcrr7t---109">Aircraft-UIUC </span>of the <span
|
||
|
class="ptmbi7t---109">FlightGear </span>path.
|
||
|
<!--l. 316--><p class="indent"> Please note, that the UIUC models do <span
|
||
|
class="ptmb7t---109">not </span>have a working gear. So you might
|
||
|
experience some difficulties when starting from a runway. At least the nose gear will be
|
||
|
too weak and the airplane will fall on it’s nose. This can be circumvented by pulling the
|
||
|
stick more than usual for a while.
|
||
|
<!--l. 318--><p class="indent"> It is even possible to drive FlightGear’s scene display using an external FDM<a
|
||
|
name="dx5-8019"></a> running
|
||
|
on a different computer - although this might not be a setup recommended to people just
|
||
|
getting in touch with <span
|
||
|
class="ptmbi7t---109">FlightGear</span>.
|
||
|
<h3 class="sectionHead"><span class="titlemark">1.5</span> <a
|
||
|
href="getstart.html#QQ2-5-9" name="x5-90001.5">To whom this guide is addressed and how it is organized</a></h3>
|
||
|
<!--l. 329--><p class="noindent">There is little, if any, material in this Guide that is presented here exclusively. You could
|
||
|
even say with Montaigne that we ”merely gathered here a big bunch of other men’s
|
||
|
flowers, having furnished nothing of my own but the strip to hold them together”. Most
|
||
|
(but fortunately not all) of the information can as well be obtained from the <span
|
||
|
class="ptmbi7t---109">FlightGear</span>
|
||
|
web site<a
|
||
|
name="dx5-9001"></a> located at:
|
||
|
|
||
|
|
||
|
|
||
|
<!--l. 336--><p class="indent"> <a
|
||
|
href="http://www.flightgear.org/" >http://www.flightgear.org/</a>
|
||
|
<!--l. 339--><p class="indent"> Please, keep in mind that there are several mirrors to all <span
|
||
|
class="ptmbi7t---109">FlightGear </span>Web sites, being
|
||
|
listed on this page. Sometimes it is preferred to download from them than from the
|
||
|
original place.
|
||
|
<!--l. 341--><p class="noindent">However, a neatly printed manual is arguably preferable over loosely scattered <span
|
||
|
class="ptmri7t---109">Readme</span>
|
||
|
files by some people, and those people may acknowledge the effort.
|
||
|
<!--l. 345--><p class="indent"> This <span
|
||
|
class="ptmbi7t---109">FlightGear </span><span
|
||
|
class="ptmri7t---109">Installation and Getting Started </span>manual is intended to be a first step
|
||
|
towards a more complete <span
|
||
|
class="ptmbi7t---109">FlightGear </span>documentation<a
|
||
|
name="dx5-9002"></a> (with the other parts, hopefully, to
|
||
|
be written by others). The target audience is the end-user who is not interested in
|
||
|
the internal workings of OpenGL<a
|
||
|
name="dx5-9003"></a> or in building his or her own scenery, for
|
||
|
instance. It is our hope, that someday there will be an accompanying <span
|
||
|
class="ptmbi7t---109">FlightGear</span>
|
||
|
<span
|
||
|
class="ptmri7t---109">Programmer’s Guide</span><a
|
||
|
name="dx5-9004"></a> (which could be based on some of the documentation found at
|
||
|
<!--l. 354--><p class="indent"> <a
|
||
|
href="http://www.flightgear.org/Docs" >http://www.flightgear.org/Docs</a>;
|
||
|
<!--l. 357--><p class="noindent">a <span
|
||
|
class="ptmbi7t---109">FlightGear </span><span
|
||
|
class="ptmri7t---109">Scenery Design Guide</span>,<a
|
||
|
name="dx5-9005"></a> describing the Scenery tools now packaged as
|
||
|
<span
|
||
|
class="ptmbi7t---109">TerraGear</span>; and a <span
|
||
|
class="ptmbi7t---109">FlightGear </span><span
|
||
|
class="ptmri7t---109">Flight School</span><a
|
||
|
name="dx5-9006"></a>, at least.
|
||
|
<!--l. 363--><p class="indent"> As a supplement, we recommend reading the <span
|
||
|
class="ptmbi7t---109">FlightGear </span>FAQ to be found
|
||
|
at
|
||
|
<!--l. 365--><p class="indent"> <a
|
||
|
href="http://www.flightgear.org/Docs/FlightGear-FAQ.html" >http://www.flightgear.org/Docs/FlightGear-FAQ.html</a>
|
||
|
<!--l. 367--><p class="indent"> which has a lot of supplementary information to (and, at times, more recent than) the
|
||
|
present document.
|
||
|
<!--l. 374--><p class="indent"> <span
|
||
|
class="ptmb7t---109">We kindly ask you to help me refine this document by submitting corrections,</span>
|
||
|
<span
|
||
|
class="ptmb7t---109">improvements, and more. Any user is invited to contribute descriptions of</span>
|
||
|
<span
|
||
|
class="ptmb7t---109">alternative setups (graphics cards, operating systems etc.). We will be more than</span>
|
||
|
<span
|
||
|
class="ptmb7t---109">happy to include those into future versions of this </span><span
|
||
|
class="ptmbi7t---109">Installation and Getting Started </span><span
|
||
|
class="ptmb7t---109">(of</span>
|
||
|
<span
|
||
|
class="ptmb7t---109">course not without giving credit to the authors).</span>
|
||
|
<!--l. 376--><p class="indent"> While we intend to continuously update this document at least for the foreseeable
|
||
|
future, supposedly we will not be able to produce a new one for any single release of
|
||
|
<span
|
||
|
class="ptmbi7t---109">FlightGear</span>. While we are watching the mailing lists, it would help if developers adding
|
||
|
new functionality would send us a short note.
|
||
|
|
||
|
|
||
|
|
||
|
<div class="crosslinks"><p class="noindent">[<a
|
||
|
href="getstartch2.html" >next</a>] [<a
|
||
|
href="getstartpa1.html" >prev</a>] [<a
|
||
|
href="getstartpa1.html#tailgetstartpa1.html" >prev-tail</a>] [<a
|
||
|
href="getstartch1.html" >front</a>] [<a
|
||
|
href="getstartpa1.html#getstartch1.html" >up</a>] </p></div><a
|
||
|
name="tailgetstartch1.html"></a>
|
||
|
</body></html>
|